Airships: Conquer the Skies

Airships: Conquer the Skies

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Improved Artillery Ranges
   
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2023년 7월 27일 오후 1시 51분
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Improved Artillery Ranges

설명
Do you feel like the Ballistic weapons that fire on an arc in the game feel pathetic in one way or another?

Look no further, this mod aims to improve upon the range of the weapons until Community Balans Mod Run V makes its debut.
This mod only includes changes to the weapon ranges, other balance such as weight or damage is out of my jurisdiction and will occur in the future by the Airships Community Balans mod.
May not be 100% balanced. I applied some realism to them.

The Changes are as follows:
  • Mortar Range: 280m -> 750m
  • Ballista Range: 250m -> 650m
  • Heavy Bombard Range: 450m -> 1000m
  • Trebuchet Range: 400m -> 850m

Grenades are excluded as they're pretty much the same as they were before.

Screenshots by Eliphaser

A thank you to the people in the Airships discord, including:
Zarkonnen, the Dev
kelpy
Ooorange
Eliphaser
댓글 7
GrechHerald  [작성자] 2024년 2월 3일 오전 11시 39분 
yes, it should be because iirc it didn't modify any of the weapons that I have
in case there's a conflict, modify the balans mod files yourself and remove any file related to HV_TUSHKA
Harbinger 2024년 2월 3일 오전 11시 28분 
Is this mod compatible with COMMUNITY BALANS MOD RUN IV?
Tal'Raziid 2023년 9월 17일 오전 8시 23분 
Thanks
GrechHerald  [작성자] 2023년 9월 17일 오전 2시 16분 
Tal'Raziid 2023년 9월 17일 오전 12시 07분 
Community Balans Mod Run V
Never even heard of I-IV, is this a joke or actual mods?
GrechHerald  [작성자] 2023년 7월 29일 오전 11시 31분 
precisely why I made this

also I recommend using telescopes since you'll suffer from inaccuracy otherwise, though you can also combine it with a crow's nest too for even better accuracy
selest19 2023년 7월 29일 오전 11시 29분 
yeah its kinda annoying when your artillery has to be place in the front, when there less efficient on airships