Airships: Conquer the Skies

Airships: Conquer the Skies

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Improved Artillery Ranges
   
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Type: Mods
File Size
Posted
96.696 KB
Jul 27, 2023 @ 1:51pm
1 Change Note ( view )

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Improved Artillery Ranges

Description
Do you feel like the Ballistic weapons that fire on an arc in the game feel pathetic in one way or another?

Look no further, this mod aims to improve upon the range of the weapons until Community Balans Mod Run V makes its debut.
This mod only includes changes to the weapon ranges, other balance such as weight or damage is out of my jurisdiction and will occur in the future by the Airships Community Balans mod.
May not be 100% balanced. I applied some realism to them.

The Changes are as follows:
  • Mortar Range: 280m -> 750m
  • Ballista Range: 250m -> 650m
  • Heavy Bombard Range: 450m -> 1000m
  • Trebuchet Range: 400m -> 850m

Grenades are excluded as they're pretty much the same as they were before.

Screenshots by Eliphaser

A thank you to the people in the Airships discord, including:
Zarkonnen, the Dev
kelpy
Ooorange
Eliphaser
7 Comments
GrechHerald  [author] Feb 3 @ 11:39am 
yes, it should be because iirc it didn't modify any of the weapons that I have
in case there's a conflict, modify the balans mod files yourself and remove any file related to HV_TUSHKA
Harbinger Feb 3 @ 11:28am 
Is this mod compatible with COMMUNITY BALANS MOD RUN IV?
Tal'Raziid Sep 17, 2023 @ 8:23am 
Thanks
GrechHerald  [author] Sep 17, 2023 @ 2:16am 
Tal'Raziid Sep 17, 2023 @ 12:07am 
Community Balans Mod Run V
Never even heard of I-IV, is this a joke or actual mods?
GrechHerald  [author] Jul 29, 2023 @ 11:31am 
precisely why I made this

also I recommend using telescopes since you'll suffer from inaccuracy otherwise, though you can also combine it with a crow's nest too for even better accuracy
selest19 Jul 29, 2023 @ 11:29am 
yeah its kinda annoying when your artillery has to be place in the front, when there less efficient on airships