RimWorld

RimWorld

1,432 ratings
Hospital
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
646.374 KB
Jun 20, 2023 @ 11:26am
Aug 16 @ 10:13am
44 Change Notes ( view )

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Hospital

Description
Description:
This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill and silver in return.
The patient will arrive in a drop pod. (on an optional Patient Land Spot, to be found under Misc menu) Your colonists will automatically tend to their wounds, cure their disease or perform a surgery.

The type of surgery you can be asked for depends on the materials you have - if you have a bionic arm in stock, you can get a patient that wants it installed. In case you do not want to perform the surgery you can dismiss the patient without penalty in the patient overview screen.

Goodwill gain:
If you take good care of a patient, you gain goodwill with it's faction. The goodwill is calculated by the hospital rating, which is in return depending on the mood of the patient. If you mess up surgery, you can get a bad reputation really quickly.

Billing:
You get compensated for time and material spend on a patient. Meals are compensated by 110% of their marketvalue, medicine is compensated by 120% of their marketvalue. Prostetics and other bodyparts are fully compensated together with a surgery fee based on the medical skill needed for the operation.

First time set up:
After installing the mod, check the map settings on the new patients screen. It allows you to set a timetable on the hours you want to receive patients (green squares). It also allows you to open/close your hospital. If you start a hospital it is recommended to have plenty of beds and open it only one hour a day and disable surgery. You can configure the kind of medicine they will get (herbal,glitter...) and the kind of meals(lavish, simple,...).

Setting up the beds:
There are two new toggles available on a medical bed:
Hospital Bed: enable this for patients to allow to use this bed. Patients will never use this bed if it is disabled. Colonists are allowed to use this bed even if it is enabled.
Surgery Bed: enable this for surgery patients to come to this bed first, before other beds. Non-surgery patients will avoid this bed, unless all other hospital beds are taken. This toggle only applies to hospital beds.

Mass casualty events:
In the global settings of the mod you can enable a feature if you want some more challenge called "Mass Casualty Events". This event triggers every now and then and will spawn a large number of patients. The events are a pandemic with all patients that suffer from plague, a big raid that spawns patients with mostly gunshot wounds, a large plane crash and a large building fire (burn wounds).

FAQ
Q: Safe to add and remove during a game?
A: Yes, but recomended to remove only when you don't have patients to minimize weird side-effects.
Q: I find the letter popping up annoying, can I change it to a message?
A: Yes, in the mod settings.
Q: I want MOAR SILVER!
A: There is a silver multiplier setting in the mod settings.
Q: Can I harvest blood and organs through this mod?
A: Sure, but it might have consequences.

Compatibility notes
I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled
- Expanded Prosthetics and Organ Engineering
- MedPod (patients prefer medpods over other beds)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.
- VRE - Androids : known issues with androids

[ko-fi.com]
[discord.gg]
[github.com]

Credits
Spanish translation: maxitoMC21
Popular Discussions View All (24)
2
Aug 13 @ 4:35pm
Patients with scaria
Leutian Kane
2
Aug 21 @ 7:21pm
Patients don't leave
Merculin
14
Jul 3 @ 1:48pm
MedPod Compatibility
Cpjet64
840 Comments
whirlwindmaze Sep 23 @ 2:29am 
@sweaters Weird, maybe I've got some mod conflict going on then - cheers for the info!
Numidyum Sep 21 @ 9:15am 
If i set my base on orbital platform does patients come with vacsuit and are they able to leave?
Sweaters Sep 20 @ 1:20pm 
Ive been able to disable this type of patient by blacklisting the disable infiltrator surgery. though i do feel like the failure rate is just a little too high still. my doctor who does those also has 7 crafting, which seemed plenty. but i guess not
Sweaters Sep 20 @ 12:19pm 
the mod ''Mechanoid Invaders'' by Elseud adds a mechanoid called Infiltrator. this infiltrator often shows up disguised as a patient. the chance to successfully ''heal'' this patient (disabling the mech inside) seems really low, and failing it reveals the pawn as a mech and kills it. this causes a -10 with the faction that pawn was from before turning into a mech.

the infiltrator patients show up so often that my standing with the factions actually goes down on average purely from this event.

Is there anything i can do myself about this? Or should i post on the Mechanoid Imvaders modpage for a patch of some sort?

thank you for your hard work.

also @whirlwindmaze my colonists already rescue the downed patients by themselves actually
whirlwindmaze Sep 19 @ 4:16am 
Love this mod, thank you for all your work with it!

Is it possible to get patients automatically rescued? Not sure if it's a mod conflict or just because they aren't colonists, but if patients arrive who cannot walk they are not taken to a hospital bed and often just end up bleeding out if I don't notice them in time.

Thanks!
Adamas  [author] Sep 18 @ 11:28pm 
@Inked faction selection is still a requested feature.
As for new features, I will see if I can do a new release in december
Inked. Sep 18 @ 6:33pm 
Question since I can't go ingame yet. Is it possible to allow/disallow what factions can send you patients? Kind of like you can decide what factions offer goodwill as rewards. Would like to only accept patients from certain factions if possible.
ian.conrad Sep 2 @ 9:42pm 
@pinkalicious -- the Hospital map settings are per-map. So if you move your gravship you'll have to basically retoggle it.

@Adams -- it would be great if you were to update this mod to work well with the Multifloors mod. There's example compatability in the Hospitality mod -- you can designate which floor patients should seek beds on.
pinkalicious Sep 1 @ 2:25pm 
Ever since the most recent update I seem to have stopped receiving patients. Has this happened to anyone else?
Greyah Sep 1 @ 7:45am 
For anyone interested, the file I edited was Stabilization_Utility you can find it in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3495749827\Source\CombatExtended\CombatExtended. I copied and pasted the code in chatgpt and them asked it "edit and give me the complete code so visitors can't stabilize themselves, but can still stabilize others if they want" for some reason sometimes it gave me the code without the first lines of code, so be careful and also pay some attention of what chatgpt described that it did with the code.