RimWorld

RimWorld

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Vanilla Psycasts Expanded - Hemosage
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Mod, 1.4, 1.5
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
3.234 MB
Jun 17, 2023 @ 5:59am
Apr 9 @ 12:51am
4 Change Notes ( view )
You need DLC to use this item.

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Vanilla Psycasts Expanded - Hemosage

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying the strength of a sanguophage.
Hemosage has access to a number of new psycasts that consume hemogen instead of generating psychic heat. Initiate blood focus to rapidly regenerate psyfocus, lob blood shards and sanguine spears at your enemies, vomit a thick mist of blood at your enemies causing them to go into vomiting spree, or force your enemies to give you the offering of blood. At the final level, you can open the skipgates to the ancient sanguophage place, generating a downpour of blood, greatly enhancing your psycasting capabilities.
With a new deathrest meditation focus, you can now build a meditation platform in your deathresting chambers, enhancing the XP gain of your psycaster.
Works perfectly with Vanilla Races Expanded - Sanguophage.
This mod requires Biotech DLC, as it relies on Sanguophages and Hemogen resource.









[forms.gle]



This mod should be compatible with majority, if not most of the mods. It uses the Hemogen system, so it might not work correctly with mods that change or remove the Hemogen system.

It works with Vanilla Races Expanded - Sanguophage.
It works with Vanilla Races Expanded - Androids.



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

Sir Van, an artist responsible for a few of the projectile artworks.

Taranchuk, a programmer responsible for the code.

Reann Shepard, a creative writer responsible for psycast descriptions.

Reel, for building the cool preview image buildings.

Alternative artworks for psycaster paths generated using wombo art.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Can I add it to an ongoing save?
A: Yes, you should be able to add it to an ongoing save with no issues what-so-ever.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: No idea. If you find that out, let us know. We’re not doing the patching ourselves.

Q: Can I remove it from a save?
A: No idea. To be frank, when you’re removing the mods, you’re on your own. Warranty ends the moment you disable our mod and load a save.

Q: Can enemies use psycasts?
A: Yes! However, currently no pawn spawns with this path unlocked.

Q: How can I unlock this path?
A: The path will be locked until your pawn obtains Hemogenic gene.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Animat next?
A: Check my Patreon to find out what’s coming next. All information is there. Seriously.

Q: What is that thing on the image background? That turret/vehicle/whatever, where is that from?
A: It's either from one of VE mods that already released, or another VE mod which still hasn't. Patreon can show you what mods we're currently developing.



Check out our collection at:
Popular Discussions View All (1)
13
Nov 30, 2023 @ 2:41am
PINNED: Bug reports
Oskar Potocki
119 Comments
UnicornMan May 29 @ 5:39pm 
I'm using this with Sanguophage Expanded and notice that it doesn't recognize if my sanguophage is using a different kind of hemogen. If you're using Bruxa, Ekkimian or Strigoi that uses non-human hemogens, you cannot use blood focus. It's worse for Ekkimians that exclusively feed on corpse hemogen. Even after consuming regular hemogen packs again and losing the "sang hemogen" hediff from my health menu, it claims I have 0% hemogen.
scout gaming May 11 @ 7:29am 
everything seems pretty balanced except bloodstorm, which I have found to be super overpowered. It lasts for forever and in combat it basically perma stuns and weakens (through malnutrition) all non vampires who are outside for the duration due to the vomiting. I have more than enough time to have two vampires tear through over a dozen raiders basically without any resistance. Asides from the combat use though it also has pretty dang good utility with it being able to be free hemogen refills for all your vamps.

The only downside is that you cant use your hemogenic people (which you dont need more than one or two people anyhow) and it doesn't work on mechanoids and animals.

Could you maybe make the vomiting happen way less often but have the blood effect give a percentage decrease in combat stats and such? I like it a lot and really want to use it but also it trivializes most raids.
Selen May 9 @ 11:25pm 
Oh, i wish we could create temporary bloody swords with that path.
Adamiya Apr 17 @ 8:49am 
I feel like the blood focus ability is a bit inconsistent? Sometimes it works fine and lasts for quite a bit, but other times it consumes just 3 ticks of hemogen and then stops
soldier Apr 9 @ 4:58pm 
damn i didnt realized
Oskar Potocki  [author] Apr 9 @ 11:24am 
Already is.
soldier Apr 9 @ 6:11am 
1.5?
Maverick977 Apr 9 @ 3:42am 
Does this also make Deathresting count as meditating if I take that focus? Or does the focus just make it so I should meditate in my deathrest chamber?
Stalinator9000 Apr 2 @ 7:35am 
Comments are mostly used for requests and highlighting something they want or an update to a mod. So to break with that I just want to say: Thank you very much for making this mod (And the VE series in general) I appreciate the work you and your team are doing/have done!
Hope you all have an absolutely amazing day <3
Oskar Potocki  [author] Feb 2 @ 2:23am 
Warlord boosts melee prowess. Every path is different.