Arma 3
481 ratings
JCA - Modular Carrier Remake Project
4
5
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
17.664 MB
Jun 15, 2023 @ 11:57am
Feb 1 @ 10:02am
9 Change Notes ( view )

Subscribe to download
JCA - Modular Carrier Remake Project

Description
JointCom Armoury - Modular Carrier Remake Project
The fourth mod in the JCA Standalone mod selection, the JCA - Modular Carrier Remake Project.

This version of MCRP has been transitioned into a base mod with only 3 standard colours. This will make it easier for dependencies to use this mod without clutter in the arsenal.

The camouflages from the initial release and later updates have been moved into specified expansion mods, currently Expansion 2035 (CTRG camouflage) and Expansion MTP (Multicam Variants).


MCRP Expansions:
Expansion MTP: https://steamcommunity.com/sharedfiles/filedetails/?id=3417534462
Expansion 2035: https://steamcommunity.com/sharedfiles/filedetails/?id=3417529347


DISCLAIMERS:
▪ No DLC assets were edited in the creation of this project.
▪ No DLC content was "Ripped" in the creation of this project.
▪ No DLC assets will be remade fully 1-1.
▪ This mod does not exist to bypass DLC or infringe the Arma 3 EULA.


DESCRIPTION:
The first non-weapon mod to come from JointCom armoury, the JCA Modular Carrier Remake Project sets out to protect you with six new variants of the Modular Carrier platform first added in A3 Contact. To achieve this the model was made to be as close to 1-1 as possible to the Contact assets over the course of a month from the absolute ground up. The model was then UV mapped to the existing Modular Carrier textures, weighted and configured with the same selections to allow for existing textures/materials to easily be switched out for one another giving the ability to add multiple variants easily, as well as creating compatibility with the existing designs config wise.

MCRP includes unused but functional selections for name tags and flag patches. Resources and config examples can be found in the E22 discord.

Features:
Eight new Modular Carrier Vest variants:
- Modular Carrier Combat Rig
- Modular Carrier Command Rig
- Modular Carrier CQB Rig
- Modular Carrier Recon Rig
- Modular Carrier Tactical Rig
- Modular Carrier Compact Vest
- Modular Carrier Crew Vest
- Modular Carrier Holster

colour schemes:
- Black
- Sand
- Olive

-Fully Implemented arsenal icons for all new vests for ease of location.
-Default Patch/Name Tag textures included in PBO for easy retextures (Not permission to re-upload mod.)


Disclaimer:
Arma 3 Sync:
Reupload of any JCA content to third party softwear such as Arma 3 sync is prohibited. You are not permited to reupload JCA content due to lisances of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config.


Known Issues:
None currently.


FAQ
Q: Can I reupload this mod in any way?
A: No, the models are APL-ND, textures can be found on the discord.

Q: Does this mod replace anything?
A: No.

Q: Will this mod work with other replacement packs?
A: As it is fully new config and models, yes.

Q: Will you make a [Camo] variant?
A: This mod is now designed as a baseline mod to be used as a dependency for other mods and will remain JCA standard colours.

Q: Will you make a patch for X?
A: Possibly.


Links
• Join the Discord: https://discord.gg/nFEvCkFnTh
• Support on Patreon: https://www.patreon.com/E22DEV
• E22: QOL Essentials: https://steamcommunity.com/sharedfiles/filedetails/?id=3032405142
132 Comments
Grave  [author] Apr 28 @ 6:23am 
@Chacal As said many times before, its a *remake* project. If the vanilla modular carrier doesn't have it, it cant be on these ones. I cant really just magic MG pouches out of nowhere
Grave  [author] Apr 20 @ 4:15pm 
@Silencer there is currently no more designs that could justify more vests
Silencer Apr 20 @ 3:44pm 
Would it be possible to request more variations with the holster on the chest? It's a really neat location for it.
Roma Kelapa Apr 17 @ 6:10am 
@Grave Thank you, i let you know if i found one
Grave  [author] Apr 16 @ 5:32pm 
@Roma Kelapa should be fixed, tell me if there is any more errors.
Roma Kelapa Apr 16 @ 5:08pm 
Can you help me? i just wanna try your mod in eden but error came out it says "data_f_jca_mcrp_2035\logos\arma3_mcrp_logo_ca.paa not found" do you know how to fix it?
DocHolliday Mar 10 @ 12:45pm 
Fair enough, though I did mean for infantry dudes, SF dudes should have holsters, so I was saying it's not tactical enough for SF, yet also looks weird on infantry since they rarely ever have drop leg or chest mounted holsters on. For me it's not minuscule, but to each their own and cool mod regardless!
Grave  [author] Mar 10 @ 11:55am 
@DocHolliday Aye, its pureley cosmetic, as for its uses, it follows Arma 3s standards and just has holsters, as for the work its also config and then updating the branch mods as well as making new icons. *then* its really just a miniscule detail. The vest isnt designed for SF to be Tier 1 tacticool or anything, the mod is specifically just to add variants of the modular carrier, a no holster variant isnt enough to me to justify the work, and not to mention then someone will definetly ask me to do the same for the others. Its just not how i do things, hope that clears stuff up
DocHolliday Mar 10 @ 11:01am 
No benefit? If you just don't want to I totally understand but there is no benefit to any of these by that logic. The empty holster is an immersion killer for me as there is absolutely no reason every single soldier would have a sidearm, It's the sole reason I can NEVER use this vest as I also don't think it looks sleek or tactical enough for SF dudes. not to mention even giving the AI sidearms in this game can get them killed when they suddenly decide their 9mm is better than their 5.56 rifle XD. I am no modder so I obviously don't understand the complexities of such a change but it seems like just taking the vanilla modular vest model into an editor and removing the holster no? Again if you just don't want to I totally understand it's your mod at the end of the day. I just came to it hoping specifically for a non-holstered variant as it drove me NUTS they didn't have one in the DLC to begin with. Peak laziness on the devs part. Also nice work regardless!
Grave  [author] Mar 10 @ 9:20am 
@DocHolliday its been requested but there is no real benifit to it for the amount of work and clutter