Total War: WARHAMMER III

Total War: WARHAMMER III

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Malekith Ulthuan Dilemma + Forced Confederation
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13 jun, 2023 @ 12:45
11 maj, 2024 @ 16:41
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Malekith Ulthuan Dilemma + Forced Confederation

I 2 samlingar av Kriega1
Kriega1's Workshop Mods
22 artiklar
Mods I use (May be outdated)
203 artiklar
Beskrivning
Adds a new alternate start dilemma on campaign start for Malekith, giving the option for a start on Ulthuan, outside Eagle gate, reminiscent of the events of The End Times - Khaine / Curse of Khaine.

Additionally, Malekith can now also force confederate any Elven faction by capturing their last settlement.

As part of the start:
  • Malekith (and Kouran if you have Mixu LL, otherwise his starting sorceress) is moved to outside Whitepeak / Eagle Gate settlements. A nearby Black Ark is also spawned. Naggaroth is kept however you will be at war with the Legion of the Gorequeen.

  • You will be at war with all Ulthuan High Elf factions (except Avelorn) as well as Nagarythe (now moved to namesake province) and Cult of Pleasure, you also can not use diplomacy with Eataine or Cult of Pleasure.

  • You will gain the following regions: Whitepeak, Tor Sethai, Vaul's Anvil.

  • Order of Loremasters, Knights of Caledor, Caledor are confederated / destroyed, you will have Teclis and Imrik in your Legendary Lord Pool.

  • Tyrion will start with the Sword of Khaine (with a new Avatar of Khaine trait) equipped, and has military access with most High Elf Ulthuan factions. (Tyrion and Morathi have non-aggression and military access with each other, that cannot be broken - military alliance was not used to prevent loss in AI strength).

  • Morathi will now start on Ulthuan instead of Quintex, and has military access with most High Elf Ulthuan factions.

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Recommended to use with Mixer / Mixu Legendary Lords, Rhox's Malekith True Phoenix King Campaign and my Additional Malekith Items mod.

Credits to Agemouk/Prop Joe for letting me use their custom start dilemma scripts from TK:E
66 kommentarer
Kriega1  [skapare] 7 maj @ 15:29 
@Bone daddy. Ainz Ooal Gown , yes
does this still work
Kriega1  [skapare] 23 aug, 2024 @ 3:16 
@DocHolliday , Nope there's no unit table / animation changes to Malekith in this mod
DocHolliday 22 aug, 2024 @ 19:01 
Any chance this could be causing Maliketh to be stuck walking while riding Seraphon? For the life of me I can not get him to fly and I only have so many Maliketh related mods.
Kriega1  [skapare] 6 jun, 2024 @ 4:22 
the Witch King's decrees mod that came out recently is also fantastic
Kriega1  [skapare] 6 jun, 2024 @ 4:21 
@^Triumph , no, that's why I recommend using it with Rhox's Malekith True Phoenix King Campaign mod
^Triumph 6 jun, 2024 @ 3:45 
Can Malekith recruit HE and WE units with this mod?
Kriega1  [skapare] 23 maj, 2024 @ 15:24 
@Mikeru , tbf Caradryan in the Incarnate mod is pretty nasty
Mikeru 23 maj, 2024 @ 14:10 
I was using rhoxs tyrion khaine trait mod but it was wayy too overpowered. Im happy to see your mods add small but significant buffs to characters but nothing game-soloing. Love your work and I hope to see more loreful traits from you.
Kriega1  [skapare] 14 maj, 2024 @ 9:45 
@蘾克桑 , The dilemma (Ulthuan start option) is for turn 1, so you would have to start a new campaign for that, yes.

As for the Forced Confederation effect / option and Tyrion's Khaine trait, it is compatible with current saves.