Total War: WARHAMMER III

Total War: WARHAMMER III

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Malekith Ulthuan Dilemma + Forced Confederation
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13 JUN 2023 a las 12:45
11 MAY 2024 a las 16:41
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Malekith Ulthuan Dilemma + Forced Confederation

En 2 colecciones creadas por Kriega1
Kriega1's Workshop Mods
22 artículos
Mods I use (May be outdated)
203 artículos
Descripción
Adds a new alternate start dilemma on campaign start for Malekith, giving the option for a start on Ulthuan, outside Eagle gate, reminiscent of the events of The End Times - Khaine / Curse of Khaine.

Additionally, Malekith can now also force confederate any Elven faction by capturing their last settlement.

As part of the start:
  • Malekith (and Kouran if you have Mixu LL, otherwise his starting sorceress) is moved to outside Whitepeak / Eagle Gate settlements. A nearby Black Ark is also spawned. Naggaroth is kept however you will be at war with the Legion of the Gorequeen.

  • You will be at war with all Ulthuan High Elf factions (except Avelorn) as well as Nagarythe (now moved to namesake province) and Cult of Pleasure, you also can not use diplomacy with Eataine or Cult of Pleasure.

  • You will gain the following regions: Whitepeak, Tor Sethai, Vaul's Anvil.

  • Order of Loremasters, Knights of Caledor, Caledor are confederated / destroyed, you will have Teclis and Imrik in your Legendary Lord Pool.

  • Tyrion will start with the Sword of Khaine (with a new Avatar of Khaine trait) equipped, and has military access with most High Elf Ulthuan factions. (Tyrion and Morathi have non-aggression and military access with each other, that cannot be broken - military alliance was not used to prevent loss in AI strength).

  • Morathi will now start on Ulthuan instead of Quintex, and has military access with most High Elf Ulthuan factions.

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Recommended to use with Mixer / Mixu Legendary Lords, Rhox's Malekith True Phoenix King Campaign and my Additional Malekith Items mod.

Credits to Agemouk/Prop Joe for letting me use their custom start dilemma scripts from TK:E
66 comentarios
Kriega1  [autor] 7 MAY a las 15:29 
@Bone daddy. Ainz Ooal Gown , yes
Bone daddy. Ainz Ooal Gown 5 MAY a las 11:10 
does this still work
Kriega1  [autor] 23 AGO 2024 a las 3:16 
@DocHolliday , Nope there's no unit table / animation changes to Malekith in this mod
DocHolliday 22 AGO 2024 a las 19:01 
Any chance this could be causing Maliketh to be stuck walking while riding Seraphon? For the life of me I can not get him to fly and I only have so many Maliketh related mods.
Kriega1  [autor] 6 JUN 2024 a las 4:22 
the Witch King's decrees mod that came out recently is also fantastic
Kriega1  [autor] 6 JUN 2024 a las 4:21 
@^Triumph , no, that's why I recommend using it with Rhox's Malekith True Phoenix King Campaign mod
^Triumph 6 JUN 2024 a las 3:45 
Can Malekith recruit HE and WE units with this mod?
Kriega1  [autor] 23 MAY 2024 a las 15:24 
@Mikeru , tbf Caradryan in the Incarnate mod is pretty nasty
Mikeru 23 MAY 2024 a las 14:10 
I was using rhoxs tyrion khaine trait mod but it was wayy too overpowered. Im happy to see your mods add small but significant buffs to characters but nothing game-soloing. Love your work and I hope to see more loreful traits from you.
Kriega1  [autor] 14 MAY 2024 a las 9:45 
@蘾克桑 , The dilemma (Ulthuan start option) is for turn 1, so you would have to start a new campaign for that, yes.

As for the Forced Confederation effect / option and Tyrion's Khaine trait, it is compatible with current saves.