X4: Foundations

X4: Foundations

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Spawn Begone
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May 30, 2023 @ 2:41pm
Jul 6, 2024 @ 6:53pm
6 Change Notes ( view )

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Spawn Begone

In 1 collection by Treybor
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Description
*Works in 7.0 but does not cover SCA Anarchy jobs and I might just leave it that way since the new anarchy tag has them immediately engage the first non-SCA target they see which would give them trouble ever leaving a wharf/shipyard

*Updated Khaak spawn "points", since removing the player bias, I have barely seen any khaak and they were effectively "off" with the vanilla points and no player bias, so I have adjusted the total points collected from any source of mining by about 50% which should bring the Khaak back to life at least a little bit.

Spawned Jobs now must be built instead of endlessly spawning

Changes all Vanilla Jobs from Spawn to build (Effects SCA and HAT)

BUC and Khaak are the only jobs that spawn as of right now

BUC would need a complete redesign to get them to work before the story missions are completed and is out of scope for this mod

Other factions may help them build ships such as Teladi with SCA but I have also given them their own Shipyards/Wharfs to ensure they build everything they need to build, other factions will supply their wharf/shipyards so they have no need for an economy

Also Licences and faction data have been updated, ie: giving SCA Phoenix and Phoenix main battery Blueprints

Wharf/Shipyard for HAT is in Hatikvah's Choice

Wharf/Shipyard for SCA is in The Cove

Khaak

Increased spawn timers by an additional 24 hours

No player bias when mining, they will judge mining equally between player/NPC (used to be a 2x modifier for player)

NPC kills on Khaak installations will trigger the long "player" cooldown instead of the short one

Khaak bases will spawn closer

Can be added mid save, Wharfs/Shipyards should be built over time, can be removed mid save but you will need to destroy the wharfs/shipyards yourself

Compatible with most mods

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48 Comments
BMK2 Apr 15 @ 4:38am 
Has this been tested in 7.5?
Treybor  [author] Mar 4 @ 2:01pm 
@Artess They will still purchase from TEL for Phoenixes but yes they need to actually be constructed, Teladi will also deliver supplies to their stations
Artess Mar 4 @ 9:04am 
Do I understand it right that SCA now has to actually gather resources to build ships and by blowing their ships and especially stations up I am slowing them down?

I noticed that they built a wharf in Nopileos' Fortune, but I also see them still churning out L ships from the Teladi shipyard in Profit Center Alpha.
Treybor  [author] Feb 27 @ 12:22am 
@Sentenza VIG doesnt spawn anything but they will always try to rebuild, same as any other faction
Sentenza Feb 27 @ 12:09am 
What about VIG? They spawn ships when you try to eradicate them.
Sheik Sama Dec 4, 2024 @ 3:43pm 
Hey Treybor, as Rudi asked, can we have the khaak changes in a different mod or an option to only activate the Khaak changes?
rudi Sep 29, 2024 @ 11:55pm 
Is there a chance of having Khaak changes only in different mod? I want to try a game where HAT sector ownership is more vanilla, which means no shipyard for them. But khaak changes especially to me feel crucial in any game
Treybor  [author] Aug 2, 2024 @ 12:02pm 
@rudi yeah the AI cleans them up pretty frequently to the point I barely ever need to deal with them unless the AI economy is so trashed that they can barely get a destroyer out
rudi Aug 2, 2024 @ 10:22am 
Love this mod! Are Kha'ak stations now spawning close enough that AIs will have easier time finding and destroying them?
Odin Jun 25, 2024 @ 8:18pm 
This is such a cool mod! I am a big dummy but I am excited to try it out on a new save!