Stellaris

Stellaris

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Improved Ringworlds (3.14)
   
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26. maj 2023 kl. 23:51
9. nov. 2024 kl. 17:10
9 ændringsbemærkninger ( vis )

Abonner for at downloade
Improved Ringworlds (3.14)

Beskrivelse
Hey Guys! This is another nice little mod i have created =) <Improved Ringworlds>.

You see, Ringworlds are kinda MASSIVE. The biggest objects in space somehow right after the Dyson Sphere. But somehow you can only house like 100 pops on it, jea? My mod FIXXES THAT!

Now Ringworlds have more realistic values, in my opinion. Districts got their Housing- and Job-Values on average quintupled (x5):

- Ringworld City Segments house 100 Pops and employ around 125 Pops; additionally +4 Building Slots (cause for compatibility with my other Mod, Unlock More Building Slots)

- Resource- and Tech-, Unity-, Leisure etc. -affiliated Districts provide 50 Housing and employ 40 Pops each.

ADDITIONALLY CHANGE:

+ 500% Population Growth Speed on Ringworlds
+ 500% Mechanical Population Assembly Speed on Ringworlds
+ 500% Organic Population Assembly Speed on Ringworlds

These are the most important changes of my mod! =)

If you use my other Mod <Unlock More Building Slots> you have to put <Improved Ringworlds> AFTER <UMBS> in the Paradox Launcher and BEFORE in the Irony Mod Manager.

I hope you enjoy it, Guys!

Cheers,
Claire
20 kommentarer
Clairelenia  [ophavsmand] 1. maj kl. 15:44 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Rosewell1983 28. dec. 2024 kl. 5:50 
can you make this mod so i can build ringworlds in the early stages of the game? I dont want to wait until endgame before i can build this.

i want to build this within 10years
Robokiller 2500 12. aug. 2023 kl. 3:32 
Is this mod compatible with ZOFE? I ask this as the mentioned mod has a decision to change world class from Ringworld (Segment) to Utopian Ringworld (Segment). I know that number of jobs, housing and other modifiers will be different between the two world classes, but the two should not interfere with each other, as this mod changes vanilla class ringworld only?
Clairelenia  [ophavsmand] 8. juli 2023 kl. 5:11 
My mods are to 99% only vanilla mods ^^ so they probably won't work with other mods :D
Duke Flapjack 7. juli 2023 kl. 16:51 
Question: does this also apply to Gigastructure's titanic and behemoth ringworlds?

You want to talk about something that's BIG.
Hellios 14. juni 2023 kl. 6:49 
Could you also allow machine/hive ringworlds with this?
Ave Imperator 7. juni 2023 kl. 13:38 
This reminds me of an old mod I always(and even now) found fascinating, Alpha Ash's Ringworlder.
Clairelenia  [ophavsmand] 31. maj 2023 kl. 3:59 
Tbh a whole Stellaris Galaxy of just casual inhabited planets would find more than enough space on even just 1 segment :/

Jeaaa ... or Ecumenopolis are such another thing. Impossible to realistically display in games :p and kinda completely unrealistic in real life too :)

But well; it's still really nice to have fantasy and dream of such things
ajacksonian 31. maj 2023 kl. 3:23 
That is why Niven's idea made for such compelling reading: grasping the sheer scope and possibilities of the thing is what hard SF is all about. You could house a Stellaris star empire on a single 10x10 grid... you could drop a hundred of them across the Ringworld, equally spaced but pre-spaceflight, and they wouldn't even find each other by walking around. The Shattered Ringworld in Stellaris would be so unstable that it would have disintegrated due to lack of orbital correction thrusters. Niven even had that with Fist of God Mountain, and had to write Ringworld Engineers to get into more of the hows and whys of the actual operation of the structure. The Stellaris game engine just couldn't cope with it, which is why it was so underwhelming when first found or constructed: great for game terms but falling far short of what such a structure actually could be.
Clairelenia  [ophavsmand] 30. maj 2023 kl. 22:05 
Oh god, a ringworld city district then of 1 segment would house at least 1000 pops and provides 750 clerk jobs, cause 1 segment has also 10 districts...

That would definitely be an overkill ^^ my modified values are kinda not that bad to be honest xD