Stellaris

Stellaris

Improved Ringworlds (3.14)
20 Comments
Clairelenia  [author] May 1 @ 3:44pm 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Rosewell1983 Dec 28, 2024 @ 5:50am 
can you make this mod so i can build ringworlds in the early stages of the game? I dont want to wait until endgame before i can build this.

i want to build this within 10years
Robokiller 2500 Aug 12, 2023 @ 3:32am 
Is this mod compatible with ZOFE? I ask this as the mentioned mod has a decision to change world class from Ringworld (Segment) to Utopian Ringworld (Segment). I know that number of jobs, housing and other modifiers will be different between the two world classes, but the two should not interfere with each other, as this mod changes vanilla class ringworld only?
Clairelenia  [author] Jul 8, 2023 @ 5:11am 
My mods are to 99% only vanilla mods ^^ so they probably won't work with other mods :D
Duke Flapjack Jul 7, 2023 @ 4:51pm 
Question: does this also apply to Gigastructure's titanic and behemoth ringworlds?

You want to talk about something that's BIG.
Hellios Jun 14, 2023 @ 6:49am 
Could you also allow machine/hive ringworlds with this?
Ave Imperator Jun 7, 2023 @ 1:38pm 
This reminds me of an old mod I always(and even now) found fascinating, Alpha Ash's Ringworlder.
Clairelenia  [author] May 31, 2023 @ 3:59am 
Tbh a whole Stellaris Galaxy of just casual inhabited planets would find more than enough space on even just 1 segment :/

Jeaaa ... or Ecumenopolis are such another thing. Impossible to realistically display in games :p and kinda completely unrealistic in real life too :)

But well; it's still really nice to have fantasy and dream of such things
ajacksonian May 31, 2023 @ 3:23am 
That is why Niven's idea made for such compelling reading: grasping the sheer scope and possibilities of the thing is what hard SF is all about. You could house a Stellaris star empire on a single 10x10 grid... you could drop a hundred of them across the Ringworld, equally spaced but pre-spaceflight, and they wouldn't even find each other by walking around. The Shattered Ringworld in Stellaris would be so unstable that it would have disintegrated due to lack of orbital correction thrusters. Niven even had that with Fist of God Mountain, and had to write Ringworld Engineers to get into more of the hows and whys of the actual operation of the structure. The Stellaris game engine just couldn't cope with it, which is why it was so underwhelming when first found or constructed: great for game terms but falling far short of what such a structure actually could be.
Clairelenia  [author] May 30, 2023 @ 10:05pm 
Oh god, a ringworld city district then of 1 segment would house at least 1000 pops and provides 750 clerk jobs, cause 1 segment has also 10 districts...

That would definitely be an overkill ^^ my modified values are kinda not that bad to be honest xD
Clairelenia  [author] May 30, 2023 @ 10:01pm 
Jea ... tbh in real life a ringworld has to span our sun kinda in earth's path around it to stay habitable xD that's 940 million! Km (580m miles) ... if we made the whole earth flat like a ring world it would be 40.000 km (25.000 miles) long. But also 40.000 km from pole to pole (or top to bottom)

If we take a ringworld, of 940m km in complete length and also 40.000 km from top to bottom and calculate the surface area, a ringworld would have a surface are of the factor x 23.500 compared to the small chunk of the earth part we turned into a (square) ringworld xD

But in Stellaris there are just 4 small parts of the whole ringworld habitable; so probably 25% in whole or 6.25% each segment of the ringworld! ... one such small segment would still then be around 1.500x larger than earth omg ...

If i would change ringworld modifiers by x1500 or +150.000%, the game would probably explode XDD
ajacksonian May 30, 2023 @ 5:45pm 
Back when I was running a Ringworld RPG I needed to get a basic idea of the size of Niven's Ringworld, using 10x10 squares to the inch graph paper to get 100 per square inch. Each of tose 1/100 was an Earth diameter (give or take). The width of the Ringworld was 8" or 8 Earth diameters across. That made the entire ringworld something like 67 sheets of graph paper long in a loop. My mind boggled at just how much surface area that actually was. Thanks for this mod that reminds me that no matter how we do it in Stellaris, it is still too small.
Clairelenia  [author] May 29, 2023 @ 10:25pm 
the shattered Ringworld has normal planetary districts, no ringworld districts ^^ i did not change the values of them, cause i can imagine like 95% of the Shattered Ringworld is probably destroyed and the people there just live in very tiny settlements/areas :D

But once u repair it, u get the whole boost as well :D
Tex May 29, 2023 @ 9:12pm 
Does this apply to the shattered ringworld origin or is it only for newly built ringworlds? If its the later can you include it to also modify Shattered Ring Origin?
paulo May 29, 2023 @ 6:11am 
Ok, then! ;)

Now all we need is a mod changing the ringworld model used in the game to look like a classic ringworld. Any volunteers for the work? XD
Clairelenia  [author] May 28, 2023 @ 8:40pm 
The what? Kk had to google ^^ that's from another mod :) Gigastructures.

Im sorry but i don't mod other mods :D that's kinda not correct for me ^^ i kinda only mod vanilla :)
paulo May 28, 2023 @ 5:41pm 
Now all we need is a "Improved Alderson Disks" mod! :steamhappy:
Rylasasin May 28, 2023 @ 12:38am 
Are you going to do something similar for Giga rings and Aldersons?
Clairelenia  [author] May 27, 2023 @ 1:34am 
I never ever have in my life so far played with machines/gestalts so i just forgot about them xD i have added +500% assembly speed for mechanical and organic pops now too ;)

I just have no idea how assembly works, i just tried it as a test and on my planets machines kinda do not assemble :/
Aelflead Wayne May 27, 2023 @ 12:27am 
Nice mod, will you add something like 250% bio/machine pop assembly speed for gestalt?