Total War: ATTILA

Total War: ATTILA

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Anno Domini: 919 AOC Overhaul Part I
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Tags: mod, Overhaul
File Size
Posted
Updated
702.045 KB
May 26, 2023 @ 6:22pm
Oct 1, 2024 @ 3:35pm
5 Change Notes ( view )
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Anno Domini: 919 AOC Overhaul Part I

Description
⠀ 

The year is 919. It is an Age of Total War!

Tenth century Germany and Eastern Europe are under invasion by the Magyars, a nomadic people from the East
⠀ 

Britain and France are overrun by Vikings and Normans



Spain is torn between Visigoths and Moors



And Italy has been shattered by the long wars between Lombards, Franks, Saracens and Byzantium

⠀ 

Welcome to Anno Domini: 919

This mod is a complete overhaul of the TW Attila Age of Charlemagne DLC Campaign. The overhaul centers around Europe in the pivotal 10th century and depicts the invasions of the Vikings from the North, the Magyars from the East and the Muslims from the South. Will you forge kingdoms that will one day become modern europe or will you change history and create a new world?

Mod Features
  1. Brand new total historical campaign and gameplay overhaul based on events of the 10th century
  2. Scripts, missions, and a cast of historical characters from the 10th century
  3. Command brand new meticulously modeled units, accurately representing the arms, armor, and clothing of diverse cultures
  4. Custom lighting system that improves and optimizes visuals. With this addition, there's no need for external reshade programs
  5. Custom 2d art including faction flags and unit standards
  6. This is only the first release of many that we have planned. You can expect updates and improvements over the next couple months in addition to some big content releases. Our goal is to turn out a series of definitive and fully polished early medieval total overhauls.

Playable Faction List
  1. Duchy of Saxony
  2. Kingdom of West Francia
  3. Theme of Lombardy
  4. Kingdom of Wessex
  5. Kingdom of Dublin and Jorvik
  6. Kingdom of Leon
  7. Emirate of Cordoba
  8. Duchy of Normandy

Installation
In order to properly use the mod follow the installation instructions.
  1. Subscribe to this mod
  2. Subscribe to Anno Domini 919 Part 2 and Part 3 and ensure they are enabled in that order
  3. Your Attila game language should be changed to English to ensure functionality, if game language is different it will conflict with the mod.
  4. Enable all 3 mods in the mod manager
  5. Make sure no other mods are enabled
  6. Start the game

Troubleshooter
  • If your mod is not working for any reason try either restarting the game or resubscribing to the mod, this fixes most issues.
  • If you have any issues in the campaign I recommend loading your last save. This should fix most problems.
  • Double check your installation process, lots of times people overlook an enabled mod or didnt subscribe properly.
  • If these fixes dont solve your issue please report the bug on our discord.

Credits
  • Anisvara for the campaign startpos, db tables, scripts and missions
  • Tim for all of the custom unit models and textures and lighting
  • WibblyWobblyWonder for shield patterns
  • Avetis for axes, swords and other weapons
  • Juanplay for model edits, tweaks and rigging
  • Johny and the ShieldWall team for some unit standard patterns and historical research
  • Eudoxia for historical research
  • Animal Mother for invasion scripts

Check out our Discord[discord.gg] for Previews and our other TW Historical Mods in development
401 Comments
Big Boss  [author] May 15 @ 5:32pm 
I have heard that, thought I had nerfed them a bit but guess I need to do some more. Will do that asap
Vsername May 15 @ 2:48am 
I dont know if something is wrong but ranged units in this mod are way too lethal like 50 missile damage for archie servants...
Big Boss  [author] May 1 @ 7:14pm 
Thanks for the heads up, we can fix
τζιμ μπουκης Apr 27 @ 12:40pm 
for some reason the byzantine units have lod model issues, when i zoom a bit further out the padding hanging around the legs disappears or the plumes turn black
D e i m o s Apr 20 @ 8:17pm 
is unit spacing supposed to be all messed up? the armies look like peasant mobs. is this a bug or a feature?
Krusarinn Apr 14 @ 3:57pm 
Why do some chainmail textures appear gray for me
Big Boss  [author] Apr 6 @ 9:22am 
Will fix that, havent touched settlements yet but we have our own custom ones coming
tiszert Apr 6 @ 1:18am 
Only issue in land army roster I observed is that the Klivanoforoi (the tier 3 heavy byzantine cavalry) hold bows but don't have any ammunition and their ammo type selection is greyed out. Also they don't have any lances so they charge with empty hands. Fortunately melee weapons are in place. But other than that it appears everything works as intended.

Didn't try the campaign yet, so I have a question. Byzantines got the ERE cities form main campaign or you sticked with basic WRE models?

Anyway great update, cheers!
Big Boss  [author] Apr 4 @ 1:30pm 
Byzantine unit roster overhaul and reskin has been released, let us know if you have any issues
Big Boss  [author] Mar 28 @ 8:30pm 
Yes, planning on doing a big unit visual overhaul once we get all the new models imported and textured for carolingian period