Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Didn't try the campaign yet, so I have a question. Byzantines got the ERE cities form main campaign or you sticked with basic WRE models?
Anyway great update, cheers!
A: I have to translate everything into modern english before I think about it which makes it harder to memorise factions and units
B: I cannot always tell how scary a unit is just be mousing over and reading the name
Just to clarify, I think this mod is great! Hope this didn't come across as super negative, I'm sure there was a lot of thought put into this! In principal I agree with giving the ottonian elite (not being called Panzerreiter in contemporary german historiography for nothing) a lot of armor and low charge bonus, however I'm not sure this has translated well into the game engine.
In vanilla Attila cavalry is balanced around shock cavalry having very high charge bonus (200-240) but low melee damage (~10), while melee cavalry has decent melee damage (30-40) and low charge bonus (40-70). I've noticed in the campaign I've played in this mod with the eastern franks that my and everyone elses cavalry (except the generals) combine the worst of both worlds, having low melee damage (10) and and low charge bonus (70) while being compensated with extremely high armor and melee defence. I've also noticed that most 1st and 2nd tier sword and axe infantry retain their vanilla 30+ melee damage, with around 20 of that being AP, cancelling out the armor, while having the usual high hit chance against the large hitbox horses.