Total War: WARHAMMER III

Total War: WARHAMMER III

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Plague Troglodon
   
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Tags: mod
File Size
Posted
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35.863 MB
May 14, 2023 @ 7:41am
May 7 @ 11:20am
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Plague Troglodon

Description
*Please consult the Known Issues and QA sections before commenting, thanks.*

*NOTICE* All of my screenshots are taken with my *new* certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP if you are playing on Ultra.

This mod adds a new ror unit, the Plague Troglodon, for Nurgle, Festus and the Daemon Prince factions.
You'll find the unit in the ror panel and it will be unlockable at level 28.
DO NOTE: While the unit will be visible from turn one with Ku'gath, Festus and Epidemius, you will NOT see it with Tamurkhan until turn two.
The unit has five variants in total.
Do note that this unit has also a custom ability known as Venomous Roar.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
*RoR units' pools need to be generated at the beginning of the campaign so this mod probably requires a new game.*

*KNOWN ISSUES*
-Some clipping here and there.
-The Custom static tongue will clip with the Troglodon's default tongue.
Unfortunately I can't fix this since the Troglodon's default tongue is not part of the Troglodon rigid model.
It's probably attached to the Troglodon's animation if I have to guess.
-If you are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lord's Red line?Tech buffs?"
I gave them generic Chaos, Beast and monster unit sets, so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Rhox https://steamcommunity.com/profiles/76561198093726039 for the Tamurkhan's custom unit script fix.
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (5)
0
May 14, 2023 @ 7:56am
PINNED: Balance tweaking
zerg93
0
May 14, 2023 @ 7:55am
PINNED: Bug reports
zerg93
5 Comments
SHARKZILLA GAMER Dec 8, 2023 @ 4:05am 
they look like they have every stage of cancer good job
Rossadon May 18, 2023 @ 3:29am 
Love it alot. Would be a cool lord mount option
Moi Moi May 18, 2023 @ 12:05am 
neat
thelosh68 May 14, 2023 @ 5:51pm 
I like it. I think the split tail could use some nurgle love with the gross tails they have but he does look very nurgle.
Gorilla General May 14, 2023 @ 9:20am 
Not bad Zergy, not bad :steamthumbsup::steamthumbsup: