Crusader Kings III

Crusader Kings III

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Dark Ages
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969.883 MB
May 13, 2023 @ 3:55pm
Aug 22 @ 11:22am
137 Change Notes ( view )

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Dark Ages

In 1 collection by Cardolam
Challenge, Realism & Roleplay
24 items
Description
*** UPDATED TO 1.16.2.3 (latest version of CK3) ***


Greetings and welcome to Dark Ages!



Abstract

Dark Ages is a mod designed for the segment of the players that have mastered the vanilla game and have a penchant for good role play. In Dark Ages you will face a more challenging, realistic and gritty game without providing the AI blatant bonuses.

You will lose battles and wars, your gold will not be enough to build everything, you will be presented with difficult choices and different aspects of gameplay will need to be juggled in a careful exercise of risk management. Expect sudden turns of fate and the unpredictability of fortune while a plethora of new events and decisions add significantly to the emergent narrative the player experiences. Hopefully, the lives of your digital rulers will be infused with much more drama and depth.


Translations

Dark Ages works with all languages (it displays its own text in English). There is a weekly updated translation to Spanish integrated in the mod.

External translations are also available in the workshop but I cannot vouch for their state or quality.


Important Note

Dark Ages has more than 30 game rules to allow the player to configure the gameplay experience according with his/her tastes. Browse through them and pick your way of playing exactly as you prefer.


Install Instructions

- Place Dark Ages as the last in the CK3 mod list
- For total conversions instead of placing it as the last in the list, try placing it immediately before the total conversion mod. Due to the complexity of Dark Ages compatibility with total conversions is not assured.
- If you are using More Provinces Expanded, even if it's not a total conversion, make sure you load Dark Ages BEFORE it


Submods Internally Developed

- Alternative Muster Time - Returns to vanilla the speed armies muster
- Increased MaA Size - Returns to vanilla the size of your MaA regiments
- Lifestyle Undone - Returns to vanilla the amount of XP needed (1000) to gain a perk
- Fleets Undone - Reverts the changes made to Fleets costs, army maintenance while embarked and fleets' speed to vanilla values.
- No Coloured Titles - Character Titles are not coloured anymore, reverting the change to vanilla experience.


Some Features

- Weekly updated (every Friday there are bug fixes, tweaks and new content)

- Warfare has been rebalanced and is now more unpredictable and consequential.

- Several new ways - mostly enacted through decisions - of earning gold, adding new layers of role play and management to the gameplay.

- Several money sinks have been introduced, to keep the game more challenging and interesting.

- Diseases can kill. Expect to get "under the weather" more frequently, sometimes leading to serious diseases.

- Distance to the Realm Capital will be factored in calculating the problems far away vassals will potencially cause.

- There are many different game aspects that might lead to murder attempts on the player character.

- Character development as well as lifestyle perks have been reviewed in order to produce less powerful characters.

- Traits are used aplenty as modifiers in Dark Ages. It feels like another game where the player must take notice of his Skills as they will be routinely tested

- Possibility to train your less endowed Knights to improve their Prowess

- Possibility to train yourself to increase your Prowess - if it is not good - with some complexity in the process.

- Pregnancies are risky affairs and children will die very young much more often.

- Characters can now be completely infertile and the respective trait only revealed later in life.

- Stress is given a new dimension in Dark Ages. It now increases progressively by participating in offensive wars, while being at peace decreases it. The amounts considered are based on the personality traits of the character.

- Going into aggressive warfare will increase Stress yearly by a certain amount dependent on the character personality traits - a Compassionate character will have a much harder time dealing with his/her conscience than a Callous one.
Conversely, when at peace, Stress will decrease naturally by itself, again dependent on traits - in this case Compassionate characters will recover Stress faster than Callous ones.

- If the player character is over 39, without a direct heir - for instance if he/she or his/her partner is infertile - and the character is not very principled, the player can choose to go in search for a impostor to pose as a legal heir.

- Vassals will have an opinion penalty if they are far from the capital of the player character and lack some personality traits (like Loyal, Content, Honest or Just). The farther they are, the higher the opinion penalty.

- The Dread concept has been reviewed to be a two edged sword. Besides all the bonuses the players already know from vanilla plus the capability of the player character to intimidate his vassals or courtiers to gain something through a character interaction, it progressively lowers vassal's opinions and may turn the character liable to assassination attempts.

- There are a couple of new Traits to attain.

- There are new decisions to help the player to administrate better his/her Domain. You can now implement Harsh Rule, Plan Purges, Confiscate Church Land, Help the Communities by spending gold or Lower Taxes, for instance.

- County Control has been used extensively and dynamically changes the financial well being of the player. It can even pose a risk to his/her life as travelling across one's own Domain can end up being a risky proposition.

- Popular opinion can also be dangerous if going heavily into the negatives. Some desperado might attempt a revenge on the player.

- If his/her Council lacks talented people, the player might elect to attempt to locate someone with a good skill in the profession sought.

- There are a few changes made to the Legacies, specially the Blood Legacy has been balanced. Ubbermenchen will be rarer.

- Characters have now the ability of borrowing money by asking the right people outside the vanilla ways

- Applied throughout the mod principles of diminishing returns, trying to prevent the nasty effects of snowballing so prevalent in vanilla that break the immersion and challenge of the game.

- many, many, many more changes... it is a whole new game, with different ways of playing it. Pick your strategy and tread carefully as in the end your life will be always on the line.





A word of deep thanks to NoHackToday as he allowed me to include his superlative More Background Illustrations into Dark Ages to enrich the variety of the events' backgrounds with many, many new beautiful contextual art.

A word of deep thanks to The Professor as he allowed me to include his superlative Men at Arms Art into Dark Ages to provide each MaA unit with its own art.

Decisions to Massive demand obedience, ask for herd and ask for conversion were authored by Saltfish, NetFoley and 洛山达的法师.

Nomad herd reduction related to seasons was authored by Parttime Toast.
Popular Discussions View All (17)
56
Jul 24 @ 12:09pm
My Mods List..
tilarium
6
Jun 10 @ 9:05am
War Exhaustion Bug?
Captain Chaps
19
Jan 1 @ 9:58am
Error Log
TheLoneWanderer
2,631 Comments
Cardolam  [author] Aug 22 @ 11:24am 
Version 2.25 (22/08/2025)

- Event "Quarrel in the Council" now has all text working ok
- Intimidate characters to gain Prestige now works as intended
- Fixed a flag that was not reset in event "Dabbling in Politics"
- Event "Stroke!" now may happen again
- Optimized the structure of the localization files
- Updated all language files (*)





(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are
Cardolam  [author] Aug 22 @ 10:40am 
@donalforducks

Sure, that's the best option.
Enjoy Dark Ages your way. :)
donalforducks Aug 22 @ 9:58am 
Thanks for the reply, i will just make a submod for myself them to overwrite them with the vanilla art
Cardolam  [author] Aug 22 @ 6:03am 
@donalforducks

Not at all disrespectful, you are absolutely entitled to your particular taste.
Unfortunately, there is no way to remove the new art. I included it because it has different art for all MaA, contrary to vanilla art that reuses many of its images.
donalforducks Aug 22 @ 5:18am 
hey sorry if this sounds disrepectful but is there a way to disable the new MAA art without me having to dig into the mod file, i just don't vibe with it
Cardolam  [author] Aug 20 @ 2:06pm 
@zewasplays

Hi!

I only change a bit the vanilla innovations, don't implement new ones. It is easier for me using DiffMerge to compare vanilla files with mine, that's why I include them wholesale. This being said, perhaps in the future I will implement something more submod friendly.

Glad you are enjoying Dark Ages!
zewasplays Aug 20 @ 11:02am 
@Cardolam Hi! First of all, thank you for the awesome mod. I'm running through with my first playthrough and loving it so far. Just reaching out because I needed to make a compatibility patch for my own mod and noticed that Dark Ages copies over the vanilla culture innovations files—as an FYI, you can make a new specific innovations file for your mod and only include the ones you want to tweak. That would improve compatibility with other mods, as well as reducing headaches with future updates!
JOЯDΛИ Aug 19 @ 5:59am 
Thanks for the submod!
Toney Aug 19 @ 5:03am 
OMG THANKYOU!!!!!!!!!!!!
Cardolam  [author] Aug 19 @ 4:20am 
@Toney

There wasn't. But now there is. ;)

Download it HERE