Crusader Kings III

Crusader Kings III

1,225 ratings
Knight Manager Continued
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387.705 KB
May 12, 2023 @ 8:27am
Aug 12 @ 12:28pm
13 Change Notes ( view )

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Knight Manager Continued

Description
If you want to support me: You could buy me a coffee <3[ko-fi.com]



Knight Manager Continued
is a continuation of the already brilliant but sadly outdated Knight Manager mod and adds more options.
The mod also incorporates the changes done by Better UI Scaling to the knight window and makes the options hidable to better work with small screens.

Features
MP:
Switch between the Singleplayer and the Multiplayer version of the mod!

Dynasty:
  • House
  • Dynasty - Does not include House Members
Realm:
  • Nobles (means everyone who is not lowborn) - Does not include Dynasty/House Members
  • Commoners (means everyone who is lowborn)
Family:
  • Spouses
  • Children (includes grandchildren)
  • Children's Spouses (includes grandchildren's spouses)
  • Player Heir
Special Relations:
  • Lovers (includes soulmates)
Liege:
  • You (the player can serve as a knight in the liege's army)
Vassals:
  • Rulers (means every landed ruler above barony tier)
  • Barons
Court:
  • Courtiers - Does not include Court/Council Members
  • Court Positions (not affecting bodyguards and garudas)
  • Councillors
Prowess:
  • Terrible (below 5)
  • Poor (5 - 8)
  • Average (9 - 12)
  • Good (13 - 16)
  • Excellent (above 16)
Traits:
  • Wounded
  • Pregnant

Compatibility
  • Overrides can_be_knight_trigger in 00_war_and_peace_triggers.txt
  • Overrides window_knights.gui
As long as another mod does not edit this trigger or gui window, this mod should be compatible with it.

Supported Languages
Other languages may use some english descriptions.

Permissions Policy
You may use Knight Manager Continued in your mod, but you MUST credit the author on your mod's description page.

Credits
312 Comments
Emperoro_Khano 1 hour ago 
UPDATE PLEASE
lotherius Sep 16 @ 5:16pm 
Repeated freeze in my game: Culprit in the error log:

[18:44:22][jomini_script_system.cpp:278]: Script system error!
Error: is_grandchild_of trigger []
Script location: file: common/scripted_triggers; KM_can_be_knight_trigger line: 182
file: common/scripted_rules/00_rules.txt line: 121
file: common/scripted_triggers; can_be_knight_trigger line: 11

(repeated ad infinitum until I kill the process)

Removed KM, and the error simply changed to a different one. Reddit post aimed the blaim at HeadHunter. Removed that one, and the error changed yet again, but still a freeze in the same place.

I have a feeling the true cause is a corrupted record it's trying to read at that moment, and in doing so crashes whatever process happens to be accessing the record at the time. Save file is probably trashed. Thanks paradox.
Lord DGP  [author] Sep 8 @ 10:31am 
@大魔王
The mod only does not work when there is a conflict with another mod.
大魔王 Sep 7 @ 11:38pm 
@Mora This MOD is not working, the person who unselected the option when gathering troops is still in the troops
Mora Sep 7 @ 10:46pm 
@大魔王 Who tf is this "he" you're referring to?
大魔王 Sep 7 @ 1:27am 
He didn't work. When I assembled the troops, the non-option was still in the unit
Dr_Zoidberg_M.D. Sep 2 @ 7:02pm 
Is there a way to add rivals as a toggle option? Forcing your rival to fight to the death would be funny.
gamerking52 Aug 28 @ 1:15am 
Is there any way to set this up for Accolade Successors (for current accolades of course)?
TheCrusader Aug 14 @ 10:47pm 
OK thank you
Lord DGP  [author] Aug 14 @ 3:30pm 
@TheCrusader
You press the "MP" button next to the knight manager widget to activate multiplayer functionality. Just tell your mates to not press it again to deactivate it ;)