Crusader Kings III

Crusader Kings III

Knight Manager Continued
425 Comments
Kodabear1987 Aug 24 @ 2:56pm 
I believe something with this mod is crashing the game ,but if it's not sorry in advance. The error log:

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)
tilarium Aug 14 @ 4:49pm 
Update: May 3 @ 10:07pm
- Updated for 1.16

Discuss this update in the discussions section.
SunBoy52 Aug 14 @ 4:38pm 
This is updated for 1.16 correct?
JSJosh Aug 11 @ 4:19pm 
Update: These crashes stopped immediately after I moved this mod to the very bottom of the mod list.
JSJosh Aug 11 @ 8:40am 
I can concur, I am also getting errors like that, and my game is also crashing pretty much every in-game year.
Iecerint Aug 10 @ 1:57pm 
I think I'm getting the same error others mentioned awhile back:

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
-=GoW=-Dennis Jul 14 @ 3:24pm 
Theres an issue with the UI when trying to restore an inactive accolade - you can click the button, but the potential options for knights to revive the accolade will be displayed after a large empty space and the buttons and borders will be bugged.
Finarfin Jun 30 @ 7:53am 
Where should this be in the load order? Even after unsubscribing and resubscribing, I'm no longer seeing this mod's interface show up in a new game.
󠀡󠀡 Jun 18 @ 6:17am 
I think knights should be looked as Prowess + Martrial for better calculations
Sinful knights shouldn't be knights
pls
SEX TERMINATOR Jun 13 @ 5:59pm 
@Your Selen Dragoones Boi
all mods are compatible with ironman and achievements
Your Selen Dragoones Boi Jun 13 @ 5:03pm 
sorry just wondering, is this still not compatible with previous one not ironman compatible? since i am planning to use this with the ironman on and get achievement

and thanks for your service on updating this!
󠀡󠀡 Jun 12 @ 4:42pm 
I think knights should be looked as prowess+ mart for better calculations
󠀡󠀡 Jun 12 @ 4:36pm 
Sinful knights shouldn't be knights
ChutneyBadger Jun 9 @ 8:28am 
This no longer seems to work for me since the latest patches. I've tried messing with my load order but no luck.
Simon Sullivan May 9 @ 7:26am 
@Lord - thank you for clarifying
NEST-7 May 9 @ 5:45am 
file: common/scripted_triggers/kmc_trigger.txt line: 364 (can_be_knight_trigger)
無壹 May 8 @ 7:21am 
@Lord DGP Greeting ! I am fan of your mods, I want more Chinese player to use your mod. So I've translated your mod correctly, could you please delete the Chinese locs and add a link in description?

Here's my Chinese translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3090564070
Lord DGP  [author] May 8 @ 1:19am 
@Simon Sullivan
No the original mod is safe to use.
Simon Sullivan May 7 @ 11:06pm 
A quick question - you mention this "Do not use the Knight Manager + Better UI Scaling Compatibility Patch as it will cause crashes" - but does that mean I also should not use it with Better UI Scaling by Agami?
FunGaming44 May 7 @ 7:44am 
new update today is causing many errors in the error log like the following

[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)

[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
EnumaEllis May 5 @ 3:04pm 
Nvm, seems to be vanilla.
Lord DGP  [author] May 5 @ 8:25am 
@EnumaEllis
The successor window should not be affected by this mod. Does your bug happen when you don't use this mod as well?
EnumaEllis May 5 @ 3:48am 
BUG:
If an accolade character have a super long name or/and a super long title, their name will overflow in the Succesor menu, meaning I can't replace their successor.
MetalGearDaner May 4 @ 9:29am 
Thanks for the great work! Is this compatible with UnifiedUI? Just run a compatibility checker and look slike UnifiedUI also changes window_knights.gui, but that mod is intended to act as a general compatch.
Gikov May 4 @ 1:33am 
Hey, If there's a way to manage commanders, that would be awesome! I haven't been able to even find someone talking about it, it's a huge hole, having to manage commanders manually every time you have a battle. Never understood why the knight rules don't already apply to commanders. This would be very helpful!
Lord DGP  [author] May 3 @ 7:10pm 
Updated for 1.16 :)
Sina May 1 @ 11:52am 
Thanks for your time. Please update this.
luis3007 May 1 @ 8:37am 
No issue with feudal players
ChatGPT Apr 28 @ 7:51am 
Hi, really love your mod! Could you update this mod for the latest update?
Black Jesus Apr 19 @ 4:00pm 
I can confirm that this mod causes a bug when trying to play the game as the Strategissta of Khaldia. Upon creating a new ruler and starting the game, CK3 transfers ownership of the entire Byzantine Empire to the player.
shay Mar 23 @ 7:24am 
@Lord DGP Thank you for answer, had no idea, so I guess that's another Paradox' bug (or feature) 😉
Lord DGP  [author] Mar 23 @ 6:53am 
@shay
The can_be_knight_trigger does not affect commanders, regardless if you use automated armies or not. Might expand the mod to manage commanders as well in the future.
shay Mar 22 @ 9:04am 
I wonder if it works properly with automated armies? Right now in vanilla automated armies seem to overwrite settings for knights: you can deactivate knights, but they're still being taken as commanders. I wonder if your mod can deal with that?
Kingsellone Mar 21 @ 9:19am 
I have your mod in the last position but it doesn't work properly for me. I have deactivated my spouses as knights but they are still being used as knights.
jon Mar 17 @ 10:57pm 
cool
Rhaenys Mar 16 @ 7:11am 
Thank you very much for the update
Power Bear Mar 15 @ 8:23pm 
thank you kind sir.
Lord DGP  [author] Mar 15 @ 5:04pm 
@luis3007
I thought 1.15 releases with the Khan expansion, thank you for letting me know, will update right away!
luis3007 Mar 15 @ 1:24pm 
Update for 1.15x?
Power Bear Mar 13 @ 6:31am 
are we continue?
Lord DGP  [author] Mar 7 @ 6:01am 
@假奶亮: Partly, some tooltips might be in english.
@greenarrowa43s: This mod does not affect who can be a commander, only knight.
假奶亮 Mar 7 @ 2:19am 
did it had Chinese?
greenarrowa43s Feb 22 @ 8:17am 
it can be fixed? I enjoyed this mod :steamsad:
TheLoneWanderer Feb 19 @ 2:51pm 
There are a significant number of mods that conflict with Quality of Life Game Rules.
greenarrowa43s Feb 19 @ 4:44am 
Hi, my courtiers (prowess under 13) still be a commander automatically.
tilarium Feb 19 @ 4:25am 
Should still be working fine. What did you find that isn’t working?
asshoe Feb 19 @ 4:07am 
update it please
十五风谣 Feb 17 @ 6:44am 
Quality of Life Game Rules MODid=3047880492
十五风谣 Feb 17 @ 6:43am 
This module conflicts with Quality of Life Game Rules
Sandz Feb 8 @ 7:31am 
Thanks for the mod! Does it achievements compatible?