Crusader Kings III

Crusader Kings III

735 ratings
Foundational Framework
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File Size
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11.357 MB
May 12, 2023 @ 6:57pm
Mar 18 @ 4:10pm
12 Change Notes ( view )

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Foundational Framework

In 2 collections by Stik' | Mostly Mechanical Mods
Mostly Mechanical Mods
13 items
Foundational Framework
8 items
Description
Foundational Framework is a Uniquely Useful Utility mod that aims to enhance mod compatibility, by being to script what UniUI is to GUI.

It is required for Prisoners of War, advised for all Mostly Mechanical Mod, and open to include any mod whose author would like to be supported.

All supported mods are gathered in the Foundational Framework collection

No More Compatch


By relying on rules of single-object override, Foundational Framework establishes some scripting guidelines which, if followed, enable supported mods that modify the same vanilla files to work in any combination as long as Foundational Framework is loaded, without having to make compatches for every single possible combination of those mods, and mostly independent of load order.

Shared Effects and Triggers Library


Ever wished for an is_at_sea trigger? Foundational Framework has that.
Every scripted_effect and scripted_trigger used in Mostly Mechanical Mods that might be useful to other mods will be included in Foundational Framework.

Simplified updates on patch day


Mods can opt-in for a full integration in Foundational Framework, meaning they will require Foundational Framework, like Prisoners of War does.

With that level of integration, all vanilla files modifications are in Foundational Framework, not in the supported mod - which means that the mod will no longer require to update the vanilla files they modify when there is a new patch - Foundational Framework will handle that, greatly reducing the pain of updating mods with each new vanilla patch.

Join the Foundational Framework


If you would like your mod to be supported, please get in touch on our discord ![discord.gg]

Disclaimer


This mod might include any number of things not explicitly listed in this description, including (but not limited to) a loading screen promoting ModCon.
180 Comments
GamerGirlDK May 11 @ 8:18am 
This is broken
Kurosawa0 May 8 @ 8:12pm 
minimum domain limit = 1 and maximum domain limit = 2
Kurosawa0 May 8 @ 8:12pm 
Are there some new gamerules which set a minimum and maximum domain limit ?
Because in my most recent game i am stuck at 2 domain limit and checking all boni and mali it does not even add up. But at the bottom of the tooltip it shows me a minimum and a maximum domain limit.
GoGambit May 8 @ 4:38am 
@lucathroughout pink square is from the mod 'more game rules'
Kharnath May 8 @ 1:41am 
either this or game rule gadget removes my domain limit.
it turns the + domain limit modifier negative.
so my +6 from stewardship becomes -6 to domain limit. which of course means you can never get more than 2 domains.
牛奶大魔王 May 6 @ 12:14am 
Greeting! A great mod, I want more Chinese players used it so i have translation it inside CK3 mod Chinese loc mod,
would u make a line in description?

here's my Chinese translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
GoGambit May 5 @ 7:37am 
@lucathroughout i disable this mod, but still have the pink square icons
_Shankz May 3 @ 1:15am 
please Update
LucaThroughout May 1 @ 2:32am 
I get Pink Square icons with this mod, please fix and update!
Dr. Baphomet May 1 @ 2:04am 
Can confirm the same issue as @Aenon domain and vassal limit stuck at 2 because you are your government type + nomad simultaneously (Visible in F2 Realm Menu)