RimWorld

RimWorld

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MH: Android Tiers
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Mod, 1.4
File Size
Posted
Updated
1.738 MB
May 11, 2023 @ 12:38pm
Jan 14, 2024 @ 8:04am
7 Change Notes ( view )

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MH: Android Tiers

In 1 collection by Killathon
Mechanical Humanlikes
7 items
Description
MH: Android Tiers Reforged[ATR]
MH: ATR is the modularized and optimized successor to my Android Tiers Reforged mod, which was itself a total rewrite of Atlas’, and later, aRandomKiwi’s Android Tiers mod with the goal to future-proof and separate thematic elements so that players can easier choose which elements they want in their game.

MH: ATR is now just the four android tiers and the two factions, as all other features have been moved to modular (or standalone) forms.

Languages:
  • English (Primary)
  • Russian (Community)
Want to translate ATR to your own language? Go to the GitHub (linked below) and submit a pull request. I make no guarantees that languages besides English will have mistakes corrected in a timely manner.

Features:
  • Four tiers of craftable androids to interact, fight, and recruit across 2 new factions and 1 player scenario.

Links:
  • Discord[discord.gg]
  • GitHub (link removed, use Google)

Special thanks to:
Atlas - The true original creator
ARandomKiwi - Creator of the wonderous and incredible AT++ content and maintainer
Dingo Ananas - Artist for many pieces of AT/AT++ content
FG_Remastered - PR overlord, diplomat, integral supporter
lazycooken - Jumpstarter and eager supporter
Winterbloom - Graphic and xml supporter
Kitty Of Pathos - Gynoid textures
JGH - Donated graphics for simplified buildings, icons, and many other graphics
RedMattis - Newly updated and refined gynoid textures
Thermo - Thumbnail/Preview image
Android Tiers Discord - The endless whirlpool of ideas, assistance, and the home domain
RimWorld and HAR Discords - Incredible amounts of support and assistance

Image attribution
Background[www.freepik.com] by Freepik

Reflective Metal in Corner[www.freepik.com] by macrovector on Freepik

Version 1.0.0.
Popular Discussions View All (7)
2
Sep 19, 2023 @ 8:23pm
Android Animals
Namık
1
Feb 28, 2024 @ 7:14pm
Drones suddenly have the ideology of your pawns after reviving?
Arkham4ever
1
Feb 28, 2024 @ 7:16pm
When can the producer join the T5 robot
马自立Official
489 Comments
joker57clay Dec 30, 2024 @ 4:48pm 
i dont know if something is wrong or not but t2 and higher work for set up but only t1 arnt working having both the t1 research and the repair stims more than likely its a modding issue on my end
FG_Remastered  [author] Dec 29, 2024 @ 10:40pm 
@joker57clay: You need to have T1s unlocked to set them up. Additionally, you need two repair stims (made at machining bench) to connect the artificial brain to the body.
joker57clay Dec 29, 2024 @ 1:52pm 
hi i have a pretty big question/ problem tier 1 androids and all of the red drones workers and warriors whether i craft or buy them they come blank but there is no operation for them to install artificial brain, i have tried all the operations to see if the will make them start working but nothing
FG_Remastered  [author] Nov 17, 2024 @ 5:26am 
@Winterek: The updated version is under a new name: ABF: Synstructs
Winterek Nov 17, 2024 @ 2:37am 
it will be updated?
WJSabey Sep 29, 2024 @ 10:40am 
Oh, so it's just changing the defnames? It sounded like you were saying there's a bit more to it than that. I suppose I should just diff the mod folders to see exactly what has changed, if it isn't actually all that much.
FG_Remastered  [author] Sep 27, 2024 @ 8:37pm 
You would need to check the def name of the thing in MH, find the equivalent in ABF and do a find and replace in your save. Unlike ATR to MH, for which I already made a guide (that you can find on Discord), unfortunately, there isn't a transitionary version of ABF.
WJSabey Sep 26, 2024 @ 5:09pm 
Really?? That makes it even more incomprehensible that it isn't just a continuation of the same mod, but I'm completely comfortable working with save files if you have a link to a forum post or whatever explaining what changes need to be made.
FG_Remastered  [author] Sep 24, 2024 @ 8:26pm 
If you don't mind getting your hands dirty a little, you can just do some save-editing. The changes from MH to ABF are purely cosmetic as far as players are concerned. The defNames changed, and a few values were tweaked, but the rest should be compatible.
WJSabey Sep 24, 2024 @ 1:17pm 
I just wish I had the skills to fix it for 1.5, so I wouldn't have to go through my 1.4 saves and decide which ones are going to have to lose their mechanical members, and which are just unsalvageable due to being 100% mechanical. Sadly while I have the XML skills, C# modding is a mystery to me.