Dwarf Fortress

Dwarf Fortress

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Lupine Civilization
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May 6, 2023 @ 7:52pm
Jul 17, 2023 @ 11:03am
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Lupine Civilization

Description
A civilized species of wolf-like humanoids, to play with in fort mode or to simply just inhabit your worlds. I wanted to create a playable wolf race that was more in-depth than just putting the playable tag on the vanilla animal people, so this mod was born.

Features:
Adds the Lupine creature and civilization to your Dwarf Fortress world
Custom sprite work, including unique layered sprites for most (and plans for all, eventually) clothing, armor, and wieldables.
Diverse fur colors and markings- over 944,784 possible combinations!
A slightly different set of cultural weapons and clothing than vanilla dwarves, such as bows, longswords, and capes, etc.
A couple fun easter eggs to find!

Helpful to know:
Lupines are roughly the same size as humans, close enough to wear the same clothing generally.
They send trade caravans in winter.
Omnivorous
In my testing it seems like they don't war with other vanilla civs super frequently, most commonly with goblins and humans when it happens.
Their lifespans are, on average, slightly shorter than humans.
They tend to have multiple offspring, with quadruplets not uncommon.
Thick, insulating fur means they can survive more extreme temperatures than dwarves.
This mod does not alter any vanilla creatures or items.


This mod is a work in progress, with more features coming in the future. Future plans include a custom language, more unique sprites for the handful of vanilla weapons not already done, custom noble positions, and baby sprites. I tried to test fairly extensively, but there may be some bugs I missed, so feel free to let me know if you encounter anything strange.
28 Comments
pretty bird  [author] Apr 24 @ 4:40pm 
Currently the only exotic weapons they use are longswords, daggers, and bows (unless i'm forgetting something). More might be added later.
Bitcoin Barry Apr 23 @ 11:41am 
Could definitely use some help getting that sorted! Thank you again!
Bitcoin Barry Apr 21 @ 12:32pm 
Appreciate it! The only other thing I noticed was they seem unable to start with "Exotic" weapons (flails/etc) in the Adventure Mode Creator. Is this by design or are they unable to use them?
pretty bird  [author] Apr 20 @ 2:08pm 
I did some brief testing in adventure mode and didn't find any problems, they're just missing portrait sprites
Bitcoin Barry Apr 19 @ 7:03pm 
Awesome mod! Does it work with the adventure mode patch?
Kyber Apr 7 @ 12:14pm 
I absolutely adore these little floofs! By any chance would it be possible to make an alternate version or a patch that gives them access to all the weapon and armor types? One of my favorite parts is mixing and matching the military and while there's no issue with the mod as is, the small selection of weapons can feel a little limiting at times compared to humans or dwarves.
Brossentia Dec 12, 2023 @ 8:13pm 
FYI, I've been playing around with this more, and it seems like having an incorrect language there will cause the name pool to draw from ALL the languages. That's not necessarily a bad thing, but if you write a language or change it to "DWARF," it'll be easier to specify words chosen for names. For my purposes, if it's changed to "DWARF," my mod will mostly be compatible - I'd probably just need to make one or two changes.

I'm gonna play with this mod a bit, though. It looks fun!
pretty bird  [author] Dec 12, 2023 @ 7:37pm 
Brossentia: Yes, that's an error. Apparently it defaults to dwarf if you put an invalid language and doesn't throw any errors in the log so I didn't notice. It'll be fixed in the next update.
Brossentia Dec 12, 2023 @ 4:44pm 
Odd question about the mod. In the entity_lupine.txt file, you have the language translation set to "DWARVEN." However, in the vanilla game, the language is called "DWARF." Is this an error?

I ask because I'm working on making an entity naming mod of mine compatible with other mods, and unless Dwarf Fortress automatically recognized "DWARF" and "DWARVEN" as the same language, I imagine you might be getting some odd errors - changing to "DWARF" would fix these.

If you're already deep into making a language, though, don't worry about it. I'll just need to update when it's out.
pretty bird  [author] Oct 15, 2023 @ 4:40am 
@stormwolf442
They have the same level of dark vision as dwarves. As for more weapons, we'll think about it.