RimWorld

RimWorld

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Roo's Faun Xenotype
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Mod, 1.5
File Size
Posted
Updated
11.220 MB
May 5, 2023 @ 11:38am
Oct 5, 2024 @ 7:00am
7 Change Notes ( view )
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Roo's Faun Xenotype

In 2 collections by Rooboid
Roo's Satyr and Faun Xenotypes - Integrated Mods
35 items
Roo's Minotaur Xenotype - Integrated Mods
23 items
Description


Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

They possess a spiritual link with nature, granting them a myriad of special abilities, including some abilities newly added to the 1.5 update. From passively boosting the growth of plants around them to being able to constrict foes in a barrage of thorny chokevines, fauns can be flighty foes with nature on their side.

Their spirituality and hot-footedness comes at the cost of a fear of mechanoids and inherent reclusiveness – a personality trait that sets them apart from their frisky cousins, the satyrs.



Features:
• 13 new genes, 12 of which make up the faun xenotype.
• 30+ faun-themed backstories to go with various new pawn types.
• 4 new abilities!
• And more!


Like their not-so-distant relatives, the satyrs, fauns sport a pair of horizontal pupils, as well as long, furry legs and broad hooves. fauns can also be identified by their unique head types, large antlers and fluffy ears.





The fauns’ spiritual connection grants them a range of new abilities: Growth Aura, Chokevine Grasp, Spore Cloud and Tree Skip. However, the intensity of these abilities depends on a new stat; Nature Connection.



The Fae Apparel from Roo’s Satyr and Faun Xenotypes Expanded are a quick way to boost your pawn’s Nature Connection. Aside from that, certain stats affect, and depend on, your Nature Connection stat, such as:













Akin to their quadrupedal ancestors, fauns are skittish and reclusive by nature and feel much more at home surrounded by forests and flowers as opposed to flesh. Or Gods forbid, machines.







To avoid mod bloat, all faun apparel, weapons and hairstyles can be downloaded in Roo's Satyr and Faun Xenotypes Expanded.




Q: Is this mod compatible with…?
A: Please check the compatibilities collection.

Q: What changed in the 1.5 update?
A. Check out the 1.5 Change Log.

Q: Do I need any other mods to use this?
A: Only Harmony and the Biotech DLC are needed to use this mod.

Q: Can I add / remove this to / from an existing save?
A: Please be cautious changing your modlist during a playthrough.
Upon lightweight testing, the mod can be added to a save, but not safely removed.

Q: I'm experiencing a bug.
A: You can report bugs in the bugs discussion page or in the Discord server[discord.gg].

Q: Why don't the fauns have the natural meditation type unlocked?
A: Use the Genetic Natural Focus Mod to give all fauns the natural meditation type.

Q: Why are mechaphobic pawns scared of friendly mechanoids?
A: You can make fauns fear only hostile mechanoids - not friendly ones - in the Mod Settings Menu.

Q: Where's the 1.4 Version?
A: You can download the 1.4 version of this mod here[github.com].

Q: Why don't fauns drop venison like VE's pigskins / insects?
A: Personal preference. The cannibalism thought seems to infer that pawns oppose the concept of cannibalism, not the taste. So even if their meat is genetically engineered to be tasty, butchering any humanlike is still conceptually cannibalism.



We hope you have FAUN with this mod! If you want to support us, and have the means to do so, you can do so using the links below. Thank you!

[ko-fi.com]
[discord.gg]
Popular Discussions View All (1)
19
May 31 @ 8:05pm
Roo's Faun Xenotype - Bugs
Rooboid
121 Comments
TheForbiddenCornBread Aug 12 @ 8:00pm 
HANS, can you please bring out the guillotine for the latex santa.
AT ONCE HANS
Verdeth Aug 12 @ 9:11am 
@Latex Santa
its not about mistakes. you came across as condescending towards RojaCat, at the same time ignorant, for not even understanding what the issue with this mod in 1.6 was.
Latex Santa Aug 12 @ 3:45am 
@Verdeth
Turns out, I make mistakes. Who would have thought, right?
At any rate, thank you for your time spent in making a 1.6 version.
horologium Aug 11 @ 10:32pm 
lol idk if it was intentional or not but that sounds rather passive aggressive of a comment. thanks for a 1.6 temp
Verdeth Aug 11 @ 6:39pm 
that being said https://steamcommunity.com/sharedfiles/filedetails/?id=3547220635 a 1.6 version with working sporeclouds

@Roobid if you want me to take it down, let me know
Verdeth Aug 11 @ 4:55pm 
@Latex Santa
look at this guy, thinks he knows stuff.
fyi the only thing broken is the offensive spell, spore cloud.some simple xml editing aint helping there chief.

to fix the spore cloud you need to delve into assembly.dll file editing, for an inept person in csharp, this is pretty much like learning asian or russian without any translation/textbook.

the stuff armilary posted has NOTHING to do with this mod, VEF is not a requirment, the only thing that is referenced in patches are VEF factions
Hex: Boop My Snoot ÙwÚ Aug 10 @ 6:47am 
Unironically waiting for this wonderful mod to get it's 1.6 update to reinstall Rimworld and Try it out with the Odessey DLC.

This mod gave me my best enjoyment in this game.
I wish the creator the best :D.
Latex Santa Aug 2 @ 3:08pm 
@RojaCat
Look at the comment by user Armilary down below.
You want a working local version of this mod to play with?
Get to editing some files. You're too lazy? Too bad.
You wait, like the rest of us.
RojaCat Aug 2 @ 1:40pm 
begging, PLEADING for the fawn update :MHRISE_happy:
gunns22 Jul 24 @ 5:57pm 
also 1.6?