X4: Foundations

X4: Foundations

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Farnham's Legend Revision
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2.195 MB
May 5, 2023 @ 1:02am
May 12, 2023 @ 2:25am
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Farnham's Legend Revision

Description
Farnham's Legend Revision
Save compatibility: No. Sectors will be empty unless a new game is started.

What does it do:
This mod is a revisioned version of Farnham's Legend. Adds the Farnham's Legend sector and a new Xenon occupied sector, Matrix #47. Location is between between Second Contact VII and Segaris. This mod also adds new Yaki gamestarts. The Manticore is added to the Yaki faction so that the Yaki Pirate base can make use of it's scrap processors. All Farnham's Legend sectors have faction logic disabled. All Matrix #47 sectors have faction logic enabled.

Resources in sub-sectors:
Farnham's Legend V:
Farnham's Legend VII:
Farnham's Legend IX:
- Helium
- Ice
- Ore
- Nvidium
- Methane
- Ice
- Silicon
- Raw Scrap
- Hydrogen
- Ice
- Ore
- Raw Scrap

Matrix #47A:
Matrix #47B:
Matrix #47C:
- Hydrogen
- Ice
- Silicon
- Raw Scrap
- Methane
- Ice
- Ore
- Raw Scrap
- Helium
- Ice
- Silicon
- Nvidium

Stations in sub-sectors:
Farnham's Legend V:
Farnham's Legend VII:
Farnham's Legend IX:
Matrix #47C:
- Alliance of the Word Shipyard
- Alliance of the Word Equipment Dock
- Hatikvah Free League Shipyard
- Hatikvah Free League Equipment Dock
- Hatikvah Free League Trading Station
- Hatikvah Free League Port
- Scale Plate Pact Shipyard
- Scale Plate Pact Equipment Dock
- Scale Plate Pact Pirate Base
- Yaki Pirate Base

Gamestarts:

The Yaki of Farnham's Legend

Before the Jump Gate shutdown, you were on a mission to acquire some advanced hacking cypher for the Yaki from the pirate factions in Farnham's Legend. After traversing the gate it disconnected, leaving you and your crew stuck in the system and years after, help deal with the Xenon threat of the neighboring system. You managed to obtain a new kind of Yaki fighter that was on the other side of the Xenon gate and after you and your crew brought it back through the gate the ship's computer lit up with a warning "Xenon vessels on intercept course".

The Yaki of Matrix #47

After being stuck in the sector with Xenon, the rumor about the gate on the other side of the sector reconnecting has spread through the Yaki base like wildfire. You and a few Yaki volunteers decided to inspect the gate and if active, traverse it to the next sector in hopes of securing a better future for the Yaki. Before you leave however, the Yaki who will stay behind for now, decided to install a few modifications on your ship, however the cover mechanism was removed so it doesn't fall in the wrong hands.

The Trio of Farnham's Legend

With your pirate background you had problems trying to expand your operations in Teladi sectors. Your chief scientist suggested using the station's high mass teleportation device to move away to a sector not being controlled by any faction, and Farnham's Legend was the chosen location.

Addons:
Farnham's Legend Revision Boron Gate - This mod addon add a new gate connection between Farnham's Legend V and Atreus' Clouds.

Farnham's Legend Revision No Highway Patch - This mod addon removes the gate to gate highways in sector Farnham's Legend V.

Farnham's Legend Revision Faction Logic Enabler - This mod addon enables faction logic in all Farnham's Legend Revision sectors.
67 Comments
7thCore  [author] Apr 12 @ 11:57pm 
@SDZ that's a new one for me. Honestly never hadnthat issue.

@Steel Dragon, work got in the way so idk when i'll be able. I will try to do it as soon as I can.
fear138th Mar 22 @ 1:29am 
Thank you for the great work & updating and maintaining your mod ^^
Steel Dragon Dec 16, 2024 @ 8:22pm 
I love the idea of this mod!

Could I ask a request? A simple version of this mod with all factions removed. Just 3 systems we can create a small empire in while on the highway. If it isn't too much balance the resources into a nice mix of solid and liquids in each system? I personally don't like having to split up my solid and gas factories so having both ore and silicon in same system is important. Same for gases. Love the scrap system.

In short I love your map, the highway, it's location. I just don't want all the pirate stuff please.
SDZ Oct 26, 2024 @ 6:58am 
It seems that claiming the Matrix sector #47B makes my game completely crap itself
Claiming that sector brought the game from 45-ish FPS to less than 5 instantly
Kanix Sep 13, 2024 @ 3:57pm 
Im having the same issue with miners. Resource probes say there is 17km/3 silicon in FL VII and i've went there myself and manually mined some to double check. The vanilla automine script or a station subordinate will say there is no silicon there though.
Thor Sep 4, 2024 @ 6:11am 
Somehow I got an issue of miners not doing their job in FL VII and IX. Even with limiting their activity in only both sector, they just mine in FL V where my station is.
7thCore  [author] Aug 4, 2024 @ 10:56am 
@Comrade Cyka that shouldn't be a problem. It just adds a another shipyard slot.
7thCore  [author] Aug 4, 2024 @ 10:55am 
@Shrinpo These things can be possible. However it may break save compatibility. Not sure. I will test it out.
Shrinpo Aug 1, 2024 @ 10:01am 
@7thcore
Really love the mod, However I feel that maybe a couple of extensions to this might be helpful for some.

1. An extension to unclaim and clear all stations from Farnham legends system, As this is a great System for players to setup shop. To have to go to war with the Hatikvah League just to be able to claim 1 of the sectors is kinda annoying as you need to wait a while as this can damage your rep with them and stop you from doing some of the story with them.

2. An extension to remove the Yaki starts along with the station in Matrix 47C. For someone like me i feel that the extra Yaki kinda conflicts the the story in certain ways.

Do you think that these are possible?
T600_Mod Jul 18, 2024 @ 2:44pm 
Hey I was Playing around with this mod and the previous versions, particularly the silent witeness/ Argon Version, I realized you can play the Revised version and the old versions together all adding multiple new FARN systems, However the old versions all need to have new their names replaced, otherwise they will register as Null named systems.

If you dont Mind Renaming the old mods, People can play with all of them together, Making a Mass amount of Farn Zones to Colonize depending on your play style.

Also I play/was testing with the mod X Universe, no conflict