Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Chosen Daemons
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File Size
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73.020 MB
Apr 22, 2023 @ 11:46pm
Dec 12, 2024 @ 1:53pm
11 Change Notes ( view )

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Trajann's Chosen Daemons

Description
This mod is included in my Other Gods Compilation. If you subscribe to that, you can unsubscribe from this one.

This mod gives Nurgle, Slaanesh, and Tzeentch a new variant of their daemonic infantry, plus a regiment of renown!

The chosen daemons are the highest tier of daemonic infantry, all of them being unlocked at tier 5. They can be found in their respective god's building that also gives access to their greater daemons. The chosen daemons are elite units with upgraded stats, though also having a very small model count. They each come with a "mark" ability which gives stats in an aura that align with their respective god's playstyles. This means that the chosen daemons are designed to be placed in the middle of a friendly formation, charge in, and provide their buff to friendlies around them. Due to their low model count, they are very susceptible to being overwhelmed, so be sure to have some support for them.

They each have a regiment of renown variant, which along with some slight stats changes, each have a unique variant of their exalted versions signature ability. For Nurgle it's cloud of flies, Slaanesh is soulscent, and Tzeentch is arcane mirth. All 3 variants are unlocked at level 28, and all these units naturally benefit from their respective base unit's tech.

They are available to their monogods via buildings, as I said earlier. For Warriors of Chaos, a submod is required to enable recruitment from buildings. Trying to figure out the warband system is a nightmare, and this was a simple solution. If you have no intention on playing the WoC, the mod can be safley disabled. For Nurgle, because their system is also a nightmare, BOTH the base variant and the RoR plaguebearer are unlocked via the RoR panel. The base variant will replenish over time, while the RoR functions normally.

I have to admit, these guys were a lot of fun to make, and I'm really happy with them. If you're wondering where the Khorne variant is, it was released as a solo mod a while ago, just check my workshop page. Since I am still new to these gods, any feedback on their design or gameplay is greatly appreciated, and I hope you enjoy!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Screenshots taken using Ultimate Lighting 2.0 by Mazisky
87 Comments
Berzerk_Bear May 29 @ 9:33pm 
Does anybody know if this mod still works?
风暴要火 Jan 11 @ 1:42am 
The units in this mod are all very beautiful, one of my favorite Chaos faction mod
Trajann V  [author] Sep 23, 2024 @ 4:51pm 
@Darksnek343
Do you have the required mod enabled?
Darksnek343 Sep 17, 2024 @ 7:10pm 
Hey, I really love this mod, but im not entirely sure if I just dont have the right buildings or if it's something else, do the Chosen demons work for Daniel?
TcT Goth98 Aug 1, 2024 @ 11:45pm 
Does not seem to be working for the maggot lord.
AI-Man Jul 18, 2024 @ 10:00pm 
cheers! thanks for being awesome :WH3_clasp: love using all your mods (especially the tomb king sentinels)
Trajann V  [author] Jul 18, 2024 @ 4:24pm 
@Driver-GT
It appears it was an issue only with the Nurgle daemons. Issue should be fixed now!
AI-Man Jul 18, 2024 @ 9:02am 
i just tested it with only this mod active and the effects still don't show up the new units, it shows all the other infantry though : https://imgur.com/a/pRPAJTM
Trajann V  [author] Jul 18, 2024 @ 2:20am 
@Driver-GT
Skills effect them just fine. You may have a mod conflict.
AI-Man Jul 11, 2024 @ 6:13am 
is it normal that none of these units benefit from lord red skills? i only see normal and exalted versions on the unit cards