RimWorld

RimWorld

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Nonlethal Genome Excavator
   
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
106.085 KB
Apr 21, 2023 @ 1:01am
Jul 16 @ 7:57am
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Nonlethal Genome Excavator

In 1 collection by Cedaro
cedaro's mods
37 items
Description
Make genome excavator in Vanilla Genetics Expanded won't directly kill creature.

In Biotech human won't die from moderate gene extractor, so in theory genome excavator is the same.

This mod changes the behavior of excavator. When used on living creatures, instead of "brain extracted" and instantly kill the creature, it gives a "genes regrowing" hediff, the same as what Biotech does. The hediff lasts for 100~140 days, while it exists you cannot excavate the second time, quite long but the creature does alive.

To embrace the new not means to abandom the old. No more “necessary sacrifice" on your faithful pets.

PS: this mod doesn't need Biotech
8 Comments
Majes Jul 15 @ 6:16am 
Hi, any chances for 1.6?
XXXII Jul 23, 2024 @ 8:57am 
nb啊
Not_A_Furry Apr 11, 2024 @ 11:15pm 
I would assume this mod still works unless some code has had a major change to it?
Shattered Apr 25, 2023 @ 6:17am 
epic
Cedaro  [author] Apr 24, 2023 @ 5:12pm 
@The Right Knee
No config menu. If you use with biotech, there's mod can do so like [FSF] FrozenSnowFox Tweaks. If not, you can edit it in file.
If you use it again, you will be stoped with a message, so no risk of misuse. If really want a second genome during hediff lasts, kill the creature, so you can excavate again.
The Right Knee Apr 24, 2023 @ 2:32pm 
Is there a config for modifying the length of the hediff?
And does it kill if you use it again while the hediff lasts?
Cedaro  [author] Apr 23, 2023 @ 10:59pm 
@Komyeta of course it does work
Komyeta Apr 23, 2023 @ 9:31pm 
genius, im subbing, i hope it works even for modded creatures too!