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Some examples could be Metalhorror hybrids that excel in melee damage, with the resistances and weakness of the Metalhorror, shambler hybrids that can resurrect themselves (or work like a boomalope and upon death emit a cloud of Death pall), and/or some hybrid livestock abominations that produce harvestable meat or the shards. Not to mention the potential for crossover with the existing fleshbeasts in this mod).
And if you really wanted to you could even add a corrupted version of the Archocentipede with unique effects/harvestables and tie it into the end game of Anomaly.
You could also go the route of adding something to "cure" player hybrids of their in born genetic diseases. Maybe have it obtainable only via a recipe using the products of a bunch of genetic creations, including some new hybrids that use the new biomes/space.
Could also make it a new world event quest that somehow incorporates the new spaceship stuff the new DLC has (critical components found in space stations/asteroids, unique wandering hybrids found in locations on the world/space as part of a quest).