RimWorld

RimWorld

3,363 ratings
Vanilla Genetics Expanded
104
30
10
18
34
13
6
12
3
10
4
4
6
5
5
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
32.681 MB
Apr 29, 2022 @ 4:08am
Apr 25 @ 6:55am
53 Change Notes ( view )

Subscribe to download
Vanilla Genetics Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



See change notes



Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty much everything else in this mod. Do not approach this mod thinking you know it, just because you knew Genetic Rim. It is more or less an entirely new mod. We have spent hundreds of hours spread across years of hard work to make sure everything is well thought-out and balanced, and to provide you, the player, with new avenues to take your playthroughs.

We hope you will enjoy it, and if you’re unsure about anything, please carefully comb through this description which outlines how everything in the mod works.

Docs containing more info about the mod are linked on its GitHub page. We can't link them here directly, nor its GitHub. Steam flags all Google Docs links as malicious, because that's what monopolies do







































































Bear in mind we can't do much about these, they should be reported on the other mods:

- Current bug with Rim73 removing animal controller drafting button. Rim73 is a lost cause, just don't use it, it breaks everything and is unmaintained

- Medical System Expanded 2 and Quality Bionics apparently overwrite our implant quality code

- Animals Logic and Stop, drop & roll apparently mess up with the mechahybrid antennas. This can probably be fixed by load order



[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for mod design, art and mod description.

Sarg Bjornson, the original author of Genetic Rim, responsible for huge amount of art and code, as well as mod design.

Luizi, an artist responsible for many new hybrids.

Reann Shepard, a creative writer responsible for Creative writing and descriptions.

Erdelf, a programmer responsible for the genetics framework.

Taranchuk and Legodude, programmers who helped tremendously.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add it mid-playthrough to an existing save?
A: It should give no problems, as long as you add the new hostile hybrids faction when prompted by VE Framework.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Is it compatible with X mod
A: We have tested it for more than a month with large modlists, and no incompatibilities have been found, please tell us if you find one.

Q: It takes too many corpses to make a Legendary genoframe!
A: Don't do that, read the tissue grinder's description: "Bear in mind that the cost in corpses effectively doubles for each quality level, making a legendary genoframe prohibitive. The main usefulness of these recipes is to convert two genoframes of a given quality to a higher one, but your main source of genoframes shouldn't be hand crafting them. Go out there and explore abandoned labs!"

Q: I'm getting too many quests / raids!
A: Use mod options to increase / decrease their commonality. Also take into account both quests and raids are decoupled from storyteller, and won't "take the slot" of other quests / raids. Also FFS read the option's description before changing it. If you complain events spawn too often after setting it to 0.1, I WILL delete your comment.

Q: Does this work with Combat Extended?
A: You should ask the CE devs, as they are in charge of the patches

Q: The mechahybrid antennas don't work!
A: That's a mod conflict that no one has been able to troubleshoot in years, and I've never been able to replicate. Disable antennas in mod options.

Q: Pawnmorpher?
A: Yes

Q: Vanilla Factions Expanded - Insectoids?
A: Yes



Following mods have built-in special interactions:

Full patches with hybrid families and genome extraction: Alpha Animals, Dinosauria, Megafauna, Cosmic Horrors and Alpha Bees

Genome extraction: VE Animals, Android Tiers, Anima Animals, Better Infestations, Erin's Wildlife, ReGrowth (Extinct and Wasteland), Vanilla Factions Expanded - Vikings, The Joris Experience




Popular Discussions View All (2)
255
Apr 21 @ 11:14am
PINNED: Suggestions
Sarg Bjornson
12
Jul 13, 2024 @ 10:06am
PINNED: "My genomorpher window doesn't have buttons!"
Sarg Bjornson
3,094 Comments
MysticalCyan May 4 @ 6:38pm 
Is there a way to intentionally botch creating a creature? I.. Kinda wanna make fleshlings as pets and do my best to make those little balls of goop happy
DerpyCharizard May 2 @ 8:31pm 
I checked the GTG Orbital Trader mod and it says that they fixed the VGE incompatibility? Maybe it's safe to remove the incompatibility tag with this mod now?
Sarg Bjornson  [author] Apr 30 @ 11:15am 
Nope
frickelas Apr 30 @ 10:25am 
i forgot can you extract genes from hybrids?
weisspure Apr 26 @ 3:31pm 
@Sarg
No worries and thanks for taking a look at my request. I love the mod by the way!
Sarg Bjornson  [author] Apr 26 @ 1:59am 
They all have their specific behaviours. Part of the appeal of the mod is to make new ones and discover them
Silas Apr 26 @ 1:48am 
Im sure this is a stupid question but, what's the purpose of the hybrids? Just combat or do they get specific yield bonuses?
Eng-Chasers Apr 25 @ 10:03pm 
Thanks for the explanation! This is a very good mod and fun.
Thanks again for the mod, Mr. Sarg !
Mr Monti Apr 25 @ 1:07pm 
@eisspure @Sarg Bjornson

Thank you for the information, at least i know I don't have to mess with my modlist. Any chance there will be an update to allow Creep modifications? Or an overall integration with Anomaly to add maybe dark/unnatural genomes? I imagine the VE team is busy with their newer stuff so an older mod like this isn't as important on the list.
Sarg Bjornson  [author] Apr 25 @ 10:07am 
@weisspure: Yeah, this mod is waaaay older than creepjoiners hehe. Btw, thanks for your PR

@Eng-Chasers: All hybrids have their own stat system, I doubt scenario tweaks would affect them