2,961 ratings
Vanilla Genetics Expanded
Mod, 1.3, 1.4, 1.5
File Size
32.768 MB
Apr 29, 2022 @ 4:08am
Apr 27 @ 7:44am
43 Change Notes ( view )

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Vanilla Genetics Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
26 items

See change notes

Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty much everything else in this mod. Do not approach this mod thinking you know it, just because you knew Genetic Rim. It is more or less an entirely new mod. We have spent hundreds of hours spread across years of hard work to make sure everything is well thought-out and balanced, and to provide you, the player, with new avenues to take your playthroughs.

We hope you will enjoy it, and if you’re unsure about anything, please carefully comb through this description which outlines how everything in the mod works.

Docs containing more info about the mod are linked on its GitHub page. We can't link them here directly, nor its GitHub. Steam flags all Google Docs links as malicious, because that's what monopolies do

Bear in mind we can't do much about these, they should be reported on the other mods:

- Current bug with Rim73 removing animal controller drafting button. Rim73 is a lost cause, just don't use it, it breaks everything and is unmaintained

- Medical System Expanded 2 and Quality Bionics apparently overwrite our implant quality code

- Animals Logic and Stop, drop & roll apparently mess up with the mechahybrid antennas. This can probably be fixed by load order



Oskar Potocki, an artist and a designer, responsible for mod design, art and mod description.

Sarg Bjornson, the original author of Genetic Rim, responsible for huge amount of art and code, as well as mod design.

Luizi, an artist responsible for many new hybrids.

Reann Shepard, a creative writer responsible for Creative writing and descriptions.

Erdelf, a programmer responsible for the genetics framework.

Taranchuk and Legodude, programmers who helped tremendously.

(CC BY-NC-ND 4.0)[creativecommons.org]

Q: Can I add it mid-playthrough to an existing save?
A: It should give no problems, as long as you add the new hostile hybrids faction when prompted by VE Framework.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Is it compatible with X mod
A: We have tested it for more than a month with large modlists, and no incompatibilities have been found, please tell us if you find one.

Q: It takes too many corpses to make a Legendary genoframe!
A: Don't do that, read the tissue grinder's description: "Bear in mind that the cost in corpses effectively doubles for each quality level, making a legendary genoframe prohibitive. The main usefulness of these recipes is to convert two genoframes of a given quality to a higher one, but your main source of genoframes shouldn't be hand crafting them. Go out there and explore abandoned labs!"

Q: I'm getting too many quests / raids!
A: Use mod options to increase / decrease their commonality. Also take into account both quests and raids are decoupled from storyteller, and won't "take the slot" of other quests / raids. Also FFS read the option's description before changing it. If you complain events spawn too often after setting it to 0.1, I WILL delete your comment.

Q: Does this work with Combat Extended?
A: You should ask the CE devs, as they are in charge of the patches

Q: The mechahybrid antennas don't work!
A: That's a mod conflict that no one has been able to troubleshoot in years, and I've never been able to replicate. Disable antennas in mod options.

Q: Pawnmorpher?
A: Yes

Q: Vanilla Factions Expanded - Insectoids?
A: Yes

Following mods have built-in special interactions:

Full patches with hybrid families and genome extraction: Alpha Animals, Dinosauria, Megafauna, Cosmic Horrors and Alpha Bees

Genome extraction: VE Animals, Android Tiers, Anima Animals, Better Infestations, Erin's Wildlife, ReGrowth (Extinct and Wasteland), Vanilla Factions Expanded - Vikings, The Joris Experience

Popular Discussions View All (2)
Jun 8 @ 2:07am
PINNED: Suggestions
Sarg Bjornson
May 4 @ 12:50pm
PINNED: "My genomorpher window doesn't have buttons!"
Sarg Bjornson
Sarg Bjornson  [author] Jun 16 @ 7:50am 
No, I added the 1.5 tag because it does not work LOL
zn0nym0us*Twitch Jun 16 @ 7:49am 
does this mod work with 1.5 update?
Kyrarae Jun 14 @ 1:06pm 
Bless you, the evil red text has vanished. Your patience is much appreciated!
Sarg Bjornson  [author] Jun 14 @ 12:39pm 
Kyrarae Jun 14 @ 12:37pm 
sorry to be clear I'm in the rim world folder i just can't readily identify this mod (all present are strings of numbers not letters)
Kyrarae Jun 14 @ 12:30pm 
Well that's what i get for coming back to rimworld after a long break i guess. RimPY looks horrifically complicated tbh if all I need it for is just this fix (deleting the folder for this mod and re-downloading) but i'm having trouble finding the correct folder to delete; any hints welcome:steamfacepalm: tbh i'm dyslexic so apologies to have to ask or alternatively is there a for dummies somewhere i haven't seen that i could refer to?
Sarg Bjornson  [author] Jun 14 @ 11:39am 
Read "My genomorpher window doesn't have buttons!" above
Kyrarae Jun 14 @ 11:23am 
texture error x3 thrown at start, bug log etc. as outlined above incl hugslib link submitted as directed. thread followed to track fix. please contact if more info needed :steamhappy:
Sarg Bjornson  [author] Jun 12 @ 9:09am 
Look for Vanilla-Expanded GitHub. We can no longer link things on Steam
KrusherJr Jun 12 @ 9:05am 
The description mentions documentation being available on the github page, but the only github I can find for this dates back to 1.3 and has no documentation linked (that I see anyway, I could just be bad at reading comprehension); is there a new github up?