Arma 3
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Munitions Armoury
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Data Type: Mod, Server
Tags: Tag Review
File Size
Posted
Updated
19.350 MB
Apr 18, 2023 @ 7:17am
Mar 6 @ 12:12am
74 Change Notes ( view )

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Munitions Armoury

In 1 collection by Wenza
Arma 3 Upgrade
13 items
Description
A collection of extra munitions, missiles, rockets, artillery rounds, & vehicle variants to expand the combined arms arsenal of Arma.

Requires CBA. ACE compatible (& ACE Medical recommended for best use of napalm fire damage fx) but not required. Also pairs very well with 'Photon VFX' mod, which can be found on my workshop page. FS+ works nicely alongside this.


Feature List :

Vehicles :
- RAH-99 Comanche variants : 20mm Gatling & GAU19 options for the gunner turret
- Speedboat with 30mm autocannon or 57mm Cannon variants, + 6.5mm minigun for NATO, AAF, & CSAT
- Serval / Ocelot AAA : based on the Bardelas / Tigris AAA units, these are equipped with twin 40mm autocannons & 4x SAAMI missiles
- APFSGR (Armour Piercing Fin Stabilised Guided Rocket) ammunition : most effective against heavy armour & other vehicles - it has a very small amount of HE splash damage. A direct hit on an infantry unit will still be lethal. Requires a laser designator to mark target location before firing, incoming rounds will target the laser mark on descent
- UAV Recon Shells for Mk6A mortar & 155mm artillery. Will deploy an AR-2 Darter quadcopter at 500m at the target location
- Mk6A Mortars : an advanced Mk6 mortar unit, able to be assembled from one backpack without need of a separate base, & carrying HE, HE Cluster, Illumination Flare, Smoke, WP (White phosphorus incendiary smoke) & APFSGR rounds
- AAF + LDF now have the NATO artillery unit added into their list in olive drab
- Roykh MLRS (Blufor) : based on the M5 Sandstorm / Seara platform, the Roykh is armed with 12x 230mm WP missiles
- ILLUM, APFSGR, WP rounds added to 155mm Artillery magazine list. TB, & HEI rounds added to 230mm rocket magazine list
- KamAZ MRL : added to Opfor side, also comes in different variants for both Indfor (AAF + LDF) and Opfor : HE, WP, TB (Thermobaric airburst HE), & HEI (High explosive incendiary - Napalm)
- Mk45E Hammer Shipborne artillery : enhanced Mk45 with APFSGR, ILLUM, UAV Recon, & WP rounds added; improved ammo loadout, reload time reduced
- Khirurg MLS (Blufor) : based on the M5 Sandstorm / Seara platform, the Khirurg is armed with 12x Karambit precision strike cruise missiles (smaller + faster)
- Karambit MLS (Blufor) : based on the RIM-116 Launcher, the Karambit MLS is armed with 21x Karambit precision strike cruise missiles
- Kukris MLS (All sides) : based on the static Titan AT missile launcher, this is armed with 3x Kukris miniature precision strike cruise missiles. An autonomous version is available
- MIM-145C Spear (Blufor + Indfor (AAF + LDF)) : based on the MIM-145 Defender SAM platform, this carries 4x cruise missiles
- AN/MPQ-105 Radar + MIM-145 Defender SAM : added to Indfor (AAF) in Olive camo
- S-750C Kamos (Opfor) : based on the S-750 Rhea SAM platform, this carries 4x cruise missiles

Pylons :
- AGM-115 Excimar : air-to-ground cruise missile with a laser designated, '-SG' self guiding, fire & forget targeting system. Has an -L variant capable of locking radar targets, & a -K variant with standard laser guidance. Comes in HE, 57mm Cluster, 80mm Cluster, & 155mm Cluster variants
- SGBU12 : a 500lb, self guiding laser designated bomb with fire & forget targeting & guidance
- SGSDB : a 250lb, self guiding laser designated small diameter bomb with fire & forget targeting & guidance
- AIM 8X SR AA : short range micro AA missile pods in 12x and 19x variants
- DAR WP : WP unguided rockets
- DASGR : Direct Attack Self Guiding Rocket, a fire & forget laser designated rocket, with either HE or HEAP warhead variants
- DAGR Switchblade : Direct Attack Guided Rocket with small precision warhead, can take out a single infantry target with almost zero HE collateral. Can be used against vehicles
- AGM-98TB : laser guided air-to-ground top-down attack missile with HE Thermobaric airburst warhead
- AGM-116R9X Switchblade : precision strike AGM, can take out a single infantry target with minimal HE collateral. Can be used against vehicles
- 9K121 Vikhr -L : upgraded Scalpel / Vikhr AGM variant with additional radar targeting
- 9K121 Vikhr -SG : upgraded Scalpel / Vikhr AGM variant with self-guiding, laser designated targeting system
- GBU-TB : 2500lb Laser guided Thermobaric airburst HE bomb
- CBU-82 : a laser guided, 1100lb laser designated cluster bomb, with 80mm HE submunitions
- CBU-155 : a laser guided, 2500lb laser designated cluster bomb, with 155mm HE submunitions
- SDCB : 250lb, Laser guided small diameter cluster bomb, with a HE payload
- SDCB-3 : 250lb, Laser guided small diameter cluster bomb, with 3x 82mm HE warheads
- MK-77 Napalm : unguided incendiary bomb which will saturate an area in fire
- Bofors 30mm Autocannon Gun Pod : AP and HE variants, 150x Round magazines
- Bofors 57mm Cannon Gun Pod : AP and HE variants, 75x Round magazines
- GAU-19 Pylon : .50 cal gatling gun, 1500x Round magazine
- GAU-12 Gun Pod : 25mm gatling cannon, 1000x Round magazine

Additional :
- HE .45 Revolver pistol rounds
- P18 + MP-453 Grach pistols with semi + automatic fire modes
- WP smoke hand grenades (impact & timed fuse) + 40mm GL / 3GL rounds
- WP Smoke rounds for MAAWS, RPG32, RPG7
- Airburst signal smoke rounds for 40mm GL, in various colours. Zeus modules are available to spawn these effects
- 40mm GL 'Fast smoke' rounds for quick close range smoke screen cover
- Smoke burst mines using the 'fast smoke' effects - pressure, bounding, & tripwire
- Impact HE grenades
- Multiple Thermal Goggles variants with different TI modes
- T-100 Futura Railgun Tank added to NATO side in Grey camo
- Smoke countermeasure launchers : Magazine size increased to 4 shots, reload time increased to 12 seconds between uses, & 12 seconds between magazine reloads. Lifetime of smoke rounds increased to 90 seconds
- Mk41 VLS has 80mm & 155mm cluster, & 'Karambit' precision strike munitions options added. Reload time & magazine reload time reduced to allow for proper barrage fire
- CRV Bobcat / Nemmara vehicle now has an option to raise / lower the demining plow. Lowering the plow will make the vehicle immune to damage, but it will move much slower
- Some gatling gun & minigun sounds have been overhauled
- Extra 3x/4x pylon options for some pre-exisiting AA missiles
- Includes Cluster, ILLUM, WP, TB, & HEI Fire Support modules in 82mm Mortar, 155mm Artillery, & 230mm Rocket variants, with barrage options, for Zeus


Drone Variants + Upgrades :
- Searchlights added to most turrets, camera zoom improvements, UI/Optics improvements, & improved weapon pylon options. Quadcopters have ILLUM flares + beacon lights.
- UCAV variants : "Guardian" AA, "Custodian" (105mm / 20mm cannon) + "Warden" (40mm autocannon) CAS
- MQ-12 variants with turret gun options : .50 HMG, M134 minigun, 20mm GMG, 30mm or 40mm Autocannon
- UGV variants : 30mm autocannon, M134 minigun, SAM AA, wire guided or unguided rockets, ILLUM flare launcher
- Armed Quadcopter variants : MMG, sniper, IED, grenade carrier
- ED-1F sniper variant of the small demining UGV
- Autonomous sentry turrets : .50 sniper, .50 HMG, 12 gauge shotgun
- Autonomous 82mm mortar tubes : HE, Smoke, ILLUM

* -SG "Self Guiding" Munitions work as follows :
Turn on & lock your laser designator, or lock the target vehicle as normal; once fired the munition will guide itself towards the target point at time of firing - you do not need to hold the designator on target until time of impact. It will not track towards the aiming point / designator if moved, so a new munition can immediately be fired at the next designator point / target.

This mod is intended to run both server & client side


Thanks to :
Murphy for the excellent cannon pylon model!
Raining6 on the forums with his help!
Take a look at my workshop page for many more Arma 3 mods! : https://steamcommunity.com/id/awenza/myworkshopfiles/?appid=1074
126 Comments
Koger Sep 16 @ 12:21am 
rhs?
John Democracy Aug 28 @ 3:55pm 
Never mind; if anyone runs into the same issue, you have to run the old Drone Upgrades mods in addition to this xD
John Democracy Aug 28 @ 9:24am 
@Wenza I don't mean to spam just love this mod hope this get's fixed!
John Democracy Aug 28 @ 8:43am 
The Air Launched one works fine
John Democracy Aug 28 @ 8:40am 
The 155M Cruise Missile does not seem to work. It just blows up and does nothing in the air before reaching it's target.
John Democracy Aug 26 @ 6:20pm 
Would you consider adding compatibility with the new twin 120mm mortar added in reaction forces I believe
gregjlanders Jul 22 @ 8:03am 
mmmmmmmmmmmmmmmmmy god, thanks
can you make it so the drones can be deployable from any backpack
Rekkulani May 13 @ 1:15am 
The Auto Illum Mortar doesn't seem to have any ammo available when it's placed.
Astral Mist Apr 23 @ 5:28pm 
Out of curiosity, would it be possible to have the napalm use the fire damage/effects from Webknight's Burn Em mod if that's enabled? Or some kind of compatibility thing between them?