Barotrauma

Barotrauma

128 ratings
BFT Nuclear Torpedo
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1.524 MB
Apr 11, 2023 @ 2:39am
Apr 15, 2023 @ 1:00am
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BFT Nuclear Torpedo

Description
BFT Nuclear Torpedo
This rack of torpedoes can be easily added to any sub. Each torpedo is periscope-guided and explodes with the force of about 2 railgun nuclear shells. The torpedoes are single-use, but you get three of them and they can be "reloaded" in the campaign at outposts by paying to Replace Lost Shuttles.

Firing the torpedoes
The periscope will start out with a view from the camera at the launcher rack. Click to launch the bottom torpedo, and then the view switches to the onboard camera. The torpedo will follow your cursor — it's fastest when traveling to the right.

Once a torpedo is launched, the colored timer lights along the side will start to tick up. After the first tick (3 seconds), the ARMED light will come on* and the torpedo will detonate on collision or when you click. The torpedo will also detonate if it reaches the end of the timer lights (30 seconds after launch).

* if the ARMED light is yellow instead of red, this means the torpedo is still warming up and isn't armed yet. This only happens for the first several seconds after the sub spawns so it's not an issue in games, but it can show up when testing in the sub editor.

After the torpedo detonates, the camera view will switch back to the torpedo rack and you can click to launch the next torpedo.

Adding the torpedoes to your sub
Just add the item assembly "BFT Launcher" to the outside of your sub and "BFT Periscope" inside the sub. That's it!

Everything is connected by wifi (channels 811-815) so there's no wiring to do. The "BFT Launcher" already includes the torpedoes as linked shuttles, though they'll generally appear to the bottom right of your sub (maybe offscreen) instead of right next to the launcher rack.

If you want more than three torpedoes you can add the item assembly "BFT Extra Launcher" as many times as you want — stacking them under the main launcher — but that does require connecting three wires each (clearly labeled in the assembly).

Performance Fix mod
The default settings of the Performance Fix mod break the control systems for these torpedoes and they detonate right away in the rack. To fix this, add these to the Client/Server High Priority Items:
andcomponent,greatercomponent,addercomponent,subtractcomponent,multiplycomponent,dividecomponent,orcomponent,notcomponent,relaycomponent,delaycomponent,memorycomponent,signalcheckcomponent,regexcomponent,oscillator,wificomponent,dockingport
Video showing how to update Performance Fix
72 Comments
󠀡󠀡 Mar 30 @ 12:32am 
My Torpedoes stopped working suddenly. Is this a wifi connection problem? I'm not really good at wiring. There's no more lights on the missile and I can't launch anything for some reason. I can look through the periscope and only see the rocket bay but can't launch it.
Night_Kondor Mar 3 @ 8:54am 
I rarely write comments, but this mod is a masterpiece. Very easy to install, turns clusters of enemies, pirate submarines and thalamus into nothing. Kerbarian thank you, this is a godsend for those who like to destroy everything and not suffer from the fauna.
oblivi0ngate Feb 18 @ 2:46am 
Kerbarian brother, I've assimilate your nuclear torps into my submarine if you are willing to check it out :steamthumbsup: https://steamcommunity.com/sharedfiles/filedetails/?id=3162093516
ycya8812 Dec 22, 2023 @ 10:42am 
I'd like to know the settings for the reactor. I'm making my own that won't explode.
Neder3 Nov 9, 2023 @ 1:59pm 
works amazing
O49 Nov 5, 2023 @ 10:12am 
thats a big fucking torpedo
bug Jul 5, 2023 @ 12:10pm 
could not get this to work even after disabling all mods :(
Cryptsy Satoshi Jun 23, 2023 @ 3:13pm 
There is something going on where firing another turret on the sub (no wifi interference) causes the torpedos to prematurely detonate with or without the "armed" light coming on. Firing the torpedos before any other gun is fired works normally
Jack Kellar Jun 17, 2023 @ 12:23pm 
If this is an item assembly, just edit the torpedo's yourselves. It'll be much better
Dr. Submarine Jun 9, 2023 @ 4:59am 
+1 on Hazardous Reactors breaking BFT. Maybe replace the oxygen rack with nuclear reactors with something more conventional?