Stellaris

Stellaris

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More Precursors
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File Size
Posted
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6.148 MB
Mar 24, 2023 @ 11:27am
Jun 11 @ 3:24am
31 Change Notes ( view )

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More Precursors

In 2 collections by kroun
Additional Precursors Collection
5 items
More Everything
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Description
This mod adds 3 new precursors: The Ixardian Corporation, The Werediran Signal and The Ezentian Combine.

Each Precursor comes with their own relic, secrets and precursor technology.

The Ezentian Combine

A broken planet has been found, and all evidence points towards it being an intentional act by its previous owners. But what empire would destroy one of their own planets?

The Ixardian Corporation

A megacorporation that held sway over most of the galactic economy less than a million years ago. Now all that remains are a few buildings among the ruins of yet more ancient and forgotten empires.

The Werediran Signal

A radio signal that has traveled through the void for millennia leads to a world that was once the home to a thriving society who also picked up the signal. It appears as if their downfall coincided with that event.

Mods With Gameplay interaction

Forgotten History is a mod that adds the archeology tradition tree and the archivist enclave, both of which interacts with the base game precursors along with modded precursors from this mod and the precursor story pack mod.

Precursor Selection My own take on a precursor selection mod.

Known Precursor by Oskar enables you to choose which precursor(s) you want to get, including precursors from this mod. Outdated. Please use Precursor Selection instead.

More Astral Rifts has an astral rift about one of this mod's precursors.

Translations

Japanese Localization by Bee634

Italian by Rahl81

Simplified Chinese by 卡尔文迪斯梅特

Russian by Северин Катанов

French by FrazierFr

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Popular Discussions View All (3)
25
Jun 15 @ 4:03pm
PINNED: Bugs
kroun
7
Jun 2, 2023 @ 5:20pm
PINNED: Suggestions
kroun
2
Apr 13, 2023 @ 7:12am
PINNED: Rewards from Precursors
kroun
96 Comments
shade Jul 8 @ 4:54am 
I've had a problem where I didn't get the ezentian combine building from their tech, I am playing wilderness.
Nikal Jun 30 @ 2:24am 
I'm a bit confused here. What does the Colossus Core do exactly? I read the post from the discussion, but the aforementioned effect isn't working in my playthrough, and its Active Effects description is blank?
shade Jun 23 @ 11:29pm 
okay, that solution hasn't worked for me even after removing the mod before cycling the versions.
shade Jun 20 @ 9:11pm 
I've got the same new game problem, I'm going through looking for whatever mod is causing event window pop-up 'gore' where I'm getting two empty event windows/pop-ups every in-game day.
William de Burge May 28 @ 2:55pm 
Yup, what I posted below fixed the crash.
William de Burge May 28 @ 2:28pm 
I am also having the same problem with this mod that @Winter is having.

ooo ... I think I just remembered how I fixed it the first time this happened.

I believe I reverted back to 3.14 then the 4.0+ version it was fixed it last time.
Winter May 26 @ 11:52am 
ok thanks for replying so fast I guess for now I will try to play the game with the mod in it for now hope it fixes it self because I have run out of ideas and have already reinstalling the game twice and unsubscribed from all mods and tried normal stellaris with nothing working
kroun  [author] May 26 @ 11:23am 
@Winter
I believe that is a vanilla bug. I had the same issue, but with the beta branch for 4.12.
I don't remember how I fixed it, or if it just fixed itself, but I do remember that uninstalling and reinstalling the game did not help, nor did verifying files.
Winter May 26 @ 11:15am 
I am having a strange issue where when I remove or disable this mod it causes the game to crash when I click new game tried making new play set and verifying files and even unsubscribing from the mod its self
A N C H O R May 15 @ 11:27am 
Thanks!