Stellaris

Stellaris

More Precursors
97 Comments
stefano_grazzi Jul 13 @ 2:26pm 
hi, first time that write. i have a problem with ezentian system that made game crash if i try to move view into the system. rest seem to work (excavation, survey, starbase build, colonization). probably is due to interaction with other mod. for example i have several precursor adding mod and not esclude that problem ca be with ring section system but i need to verifiy first
shade Jul 8 @ 4:54am 
I've had a problem where I didn't get the ezentian combine building from their tech, I am playing wilderness.
Nikal Jun 30 @ 2:24am 
I'm a bit confused here. What does the Colossus Core do exactly? I read the post from the discussion, but the aforementioned effect isn't working in my playthrough, and its Active Effects description is blank?
shade Jun 23 @ 11:29pm 
okay, that solution hasn't worked for me even after removing the mod before cycling the versions.
shade Jun 20 @ 9:11pm 
I've got the same new game problem, I'm going through looking for whatever mod is causing event window pop-up 'gore' where I'm getting two empty event windows/pop-ups every in-game day.
William de Burge May 28 @ 2:55pm 
Yup, what I posted below fixed the crash.
William de Burge May 28 @ 2:28pm 
I am also having the same problem with this mod that @Winter is having.

ooo ... I think I just remembered how I fixed it the first time this happened.

I believe I reverted back to 3.14 then the 4.0+ version it was fixed it last time.
Winter May 26 @ 11:52am 
ok thanks for replying so fast I guess for now I will try to play the game with the mod in it for now hope it fixes it self because I have run out of ideas and have already reinstalling the game twice and unsubscribed from all mods and tried normal stellaris with nothing working
kroun  [author] May 26 @ 11:23am 
@Winter
I believe that is a vanilla bug. I had the same issue, but with the beta branch for 4.12.
I don't remember how I fixed it, or if it just fixed itself, but I do remember that uninstalling and reinstalling the game did not help, nor did verifying files.
Winter May 26 @ 11:15am 
I am having a strange issue where when I remove or disable this mod it causes the game to crash when I click new game tried making new play set and verifying files and even unsubscribing from the mod its self
A N C H O R May 15 @ 11:27am 
Thanks!
kroun  [author] May 15 @ 10:02am 
For anyone looking for the 3.14 version, click on the "Member of The Stellaris Modding Den". It should take you to our channel in the stellaris modding den (#metals-more-mods). The latest message is the 3.14 version of More Precursors.
A N C H O R May 15 @ 9:38am 
Is there a 3.14 compatible version somewhere?
Sky May 8 @ 11:14am 
Could you upload a 3.14 version?
kroun  [author] May 7 @ 10:27pm 
I can send you the 3.14 version on discord.
Shadow May 7 @ 6:03pm 
is there a 3.14 downgrade option?
clinically insignificant May 5 @ 3:23pm 
hey there's a way to play this in 3.14 still? it makes my game crash rn
Demognomicon May 5 @ 9:50am 
I see an update but doesn't say 4.0 compat?
YutaniWakazashi Jan 24 @ 9:29pm 
Oh man. 4.0 is going to hit your mod HARD.
Terr Jones Jan 5 @ 3:43pm 
@kroun Thank you :Gifting:
kroun  [author] Jan 5 @ 5:28am 
@Terr Jones
Fire the event FHMP.161
Terr Jones Jan 5 @ 3:49am 
I faced the same problem as Mbos, and it was Signs of battle, but the excavations spawn on the territory of another empire and they excavated them. I got upset and destroyed this empire. How can I spawn their home system?
Mbos Dec 16, 2024 @ 3:20pm 
Thats a shame. I'll just force trigger the event then when i get the system with the digsite back
kroun  [author] Dec 16, 2024 @ 3:01pm 
@Mbos
Other empires should not be able to excavate that digsite. I am unsure what the problem could be, other than maybe a vanilla bug letting AI empires excavate digsites they cannot see, or something to do with auto-excavation from science ships.
Unfortunately this means I am unable to help you, and can only hope that it doesn't happen again.
Mbos Dec 16, 2024 @ 2:37pm 
The Ezentian Combine.
Dont know if it helps it was the Signs of battle one.
kroun  [author] Dec 16, 2024 @ 2:22pm 
@Mbos
Quite strange. I thought I had made the digsites protected from excavation by other empires.
Which digsite got excavated?
Mbos Dec 16, 2024 @ 1:58pm 
They excavated one of the digsites.
kroun  [author] Dec 16, 2024 @ 1:51pm 
@Mbos
By steal, do you mean someone took a system with a precursor digsite in it, someone took the precursor home system, or someone excavated a digsite from the precursor chain?
Mbos Dec 16, 2024 @ 1:24pm 
Is it intended for the another person to steel your precurser digsite prefenting you from finishing it?
Ratzenflink Aug 11, 2024 @ 3:32am 
Thx for your geat Work!

Would it be possible to have a Fall Back localisation to english, If i Play in German?
kroun  [author] Jul 20, 2024 @ 3:18am 
@卡尔文迪斯梅特

The translation was already linked, but I had yet to delete the chinese localization files.
Also hadn't deleted the japanese files.

Both have been deleted now so they can take effect.
卡尔文迪斯梅特 Jul 20, 2024 @ 1:14am 
Since the conflicting localization files on the code cannot take effect, could you please delete the Chinese localization files?
卡尔文迪斯梅特 Jul 20, 2024 @ 1:07am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591
DiceDexter Jul 16, 2024 @ 5:44pm 
Amazing mod, just finished the Werediran Signal
Spooky ending, but is there more? It told you it was bait, but suddenly the signals are good? Maybe I am dense and missed something? ^^' Also the radio towers are not limited to 1 per planet - is that intended, since usually Precursor buildings are?
Ph00nix Jul 13, 2024 @ 12:15pm 
can you make . more civic points?
Myphicbowser May 26, 2024 @ 4:38pm 
Thank you for keeping all your mods up to date, they're a must have!
XBP Amou Jan 9, 2024 @ 1:45pm 
ty ty, sorry to bother!! :)
kroun  [author] Jan 9, 2024 @ 12:40pm 
@Amou
Not this mod either.
XBP Amou Jan 9, 2024 @ 12:18pm 
is this mod that add the event of Forerunner Remnants in a System called End of Lines? im having a problem with it and cant find the origin mod, so im basically asking this in almost every mod im suscribed. ty ty
kroun  [author] Dec 23, 2023 @ 6:42am 
@bee634
Oh, wow, you've almost translated all of my mods!
And this one ... that's a lot of text!
bee634 Dec 23, 2023 @ 6:16am 
kroun  [author] Dec 21, 2023 @ 8:09am 
@†MLS† KIRINAS ';,†,;' ;,,;
Yes
†MLS† KIRINAS ';,†,;' ;,,; Dec 20, 2023 @ 3:51am 
Does it containt fallback eng-localization?
kroun  [author] Sep 27, 2023 @ 9:17am 
@zil it should work (and with modded precursors as well - I made sure that all my precursor mods has support for Precursor Selection)
Biggs Sep 27, 2023 @ 9:04am 
@kroun o i see what you have done. i am going to try your mods.
previously i was using debugtooltip to respawn over and over in the hope of getting the precursor i wanted. lets see if your mod works =D
kroun  [author] Sep 23, 2023 @ 3:13am 
@zil It's done. It's called "Precursor Selection" and there is a link to it in the description of this mod.
kroun  [author] Sep 21, 2023 @ 1:38pm 
@zil I won't edit the select precursor mod, but I have decided to make my own precursor menu mod. I will most likely be done tomorrow.
Biggs Sep 21, 2023 @ 4:42am 
is there any chance you could edit the select percursor mod so that it works with recent game version? it seems to be superior to known percursor because the menu starts on day 16 instead of day 0, which gives player chance to easily restart to respawn in another location if they dont like their start location (without clicking through a selection menu several times)