Crusader Kings III

Crusader Kings III

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AGOT+
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File Size
Posted
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2.375 GB
Mar 21, 2023 @ 11:14am
Jun 8 @ 5:03am
89 Change Notes ( view )

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AGOT+

Description
Updated to AGOT version: 0.2.9

This is a submod for A Game of Thrones aiming to brush up the gameplay experience by providing improved CoAs, DNAs, localisation fixes, and much more. Note that many features are toggleable via Game Rules.


FEATURE BREAKDOWN
  • New CoAs: New coat of arms which I think overall look better, as well as fixes to colouration and positioning issues with existing coat of arms.
    - All CoA elements are included in a new CoA Editor category called "AGOT+".

  • New DNAs: New DNA for various characters and families, which can be enabled/disabled by regions via game rules. Many are based off of HBO's Game of Thrones, but not all.

  • Canon Children system: Canon children can be dynamically born into an ongoing game via a game rule. Will constantly be updated and expanded over time.

  • (ON HOLD) Sweeping localisation fixes: Vanilla AGOT contains many localisation problems which I aim to fix in this mod. This includes fixing typos, improving the flow of sentences, correcting grammatical mistakes, map cleanup, and much more. This mod won't fix all of them upon release, but with each update I hope to have fixed more and more until everything is polished.

  • New trait icons: New icons for some traits.

  • Fixed cultures: Added game rule to remove non-canon Westerosi cultures on game start.
    - To account for this, cultures now start with 6 base traditions instead of 5.

  • Fixed heresies: Added game rule to remove non-canon Westerosi heresies on game start.

  • Early-game survivability: Added game rule to grant everyone a 10-year modifier to boost their health and fertility.
    - Vanilla AGOT has a problem with characters dying early on or not having children quick enough, both resulting in the extinction of their 1000-year old Houses. This game rule aims to help Houses get off their feet early on.
    - Certain people are excluded from this, such as if they explicitly have a weak physique.

  • Cadet branch decisions: Certain Houses have a special decision available to establish cadet branches from a pre-defined list (such as in the screenshot above with the Baratheons).

  • New 3D models: New 3D models in-game with more on the way. E.g., armour, weapons, crowns, etc.

  • New loading screens: Adds new loading screens.

  • More changes: Several more changes are made to improve gameplay and provide a smoother experience behind the scenes. Many of these are toggleable via Game Rules!


COMPATIBILITY & LOAD ORDER
AGOT+ was made to be as compatibility-friendly as possible, so there should be minimal instances of hard incompatibility (crashes, etc). However, depending on where you put AGOT+ in your load order, you may find some things being overwritten, such as DNAs, CoAs, etc. If you notice these things, just lower AGOT+ in your load order.

AGOT+ should be placed under the base AGOT mod!

AGOT+ should be compatible with all AGOT Submod Core mods, as it copies its gene entries from the Submod Core.
Make sure AGOT+ is placed under the Submod Core and all its mods in your modlist, as well as under any mod that adds custom headgear, clothes, etc (to minimise conflicts).


ALSO CHECK OUT...

SUPPORTED LANGUAGE(S)
  • English


CREDITS
  • Most CoA emblems were taken from HBO's Game of Thrones, so credit would go to them for those, as well as to those at the GoT FANDOM wiki who translated some of those show CoAs to jpgs
  • To ercarp for providing the base for many DNAs made for the mod
  • To the 'LOTR: Realms in Exile' mod team for letting me use the widow trait icon made by Vierwood
  • To the_stormlands for making me a bunch of CoAs a long while ago, a few of which I still use in this mod
  • To LancelotLoire for putting together the CoA code for Houses Lonmouth and Rollingford
  • House Belaerys CoA design by arbor-demure
  • Alternate version of the Rhaegar vs. Robert loading screen by Hal
  • Some assets from Game of Thrones: Winter is Coming (non-commercial use)
  • Riptide icon by Nerdman3000
  • Dark Sister model by Jedi
  • Oathkeeper model by Efarys
  • Longclaw model by rybak
  • Ice model by Hayster Modelling
  • Heartsbane model by Dhuggler
  • Jaime's Sword model by The Georgeous
  • Stark Throne model by MauModel
  • Northern armour by NordwarUA[www.nexusmods.com]
  • Lannister armour by KirTheGreat (textures converted by Jedi; sash by the AGOT team)
  • Crown of Aerys II by Nerdman3000
  • Baratheon-Tyrell Crown by Nerdman3000
  • Crown of Robert I by White Wolf of the Whills
631 Comments
Luna 1 hour ago 
can you add an option in the gamesettings that allows you to have the vannilla valyrian steel swords and not the agot+ ones ? because for example ICE from the Starks just looks better in the normal agot than the one you have.
Anumaril  [author] 4 hours ago 
@sangmok6046
AGOT+ doesn't alter the King's Landing model, so that's another mod conflicting with it.
sangmok6046 11 hours ago 
when i use 'COW-AGOT: 3D Models & New Mechanics' mod KingsLanding modelling is a mess. Look at my profile picture
Anumaril  [author] 11 hours ago 
@Unstable Energy
I've never seen that before.
Unstable Energy Jun 9 @ 3:50pm 
Hey do you know a fix / if its a mod conflict when it comes to the people being all pink?
Anumaril  [author] Jun 8 @ 9:48am 
@Orkazo
I don't know what to say because I can't replicate the issue on my end. Both AGOT+ and the Submod Core are updated to the latest version.
Orkazo Jun 8 @ 7:16am 
Still getting the problem after manual delete. Happens with both or either AGOT+ and Submod Core.
Anumaril  [author] Jun 8 @ 6:58am 
@Orkazo
For big mods you need to fully uninstall them, rather than only unsubscribing and resubscribing. Let the mods fully uninstall and then check them mod folder and delete it there too if it's still present.
Orkazo Jun 8 @ 6:52am 
The bug is still present on this and Submod Core
Anumaril  [author] Jun 8 @ 6:48am 
@bwurbanski
The new update makes the mod compatible with the newest Stormlander clothes added by AGOT, which is used by various cultures. So yeah, also for Reachmen.