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That sounds like an installation issue or load order issue. I just updated to the recent version and am not seeing any CoA issues.
Sounds like a Steam folder location problem where Steam automatically changes its default folder (usually to a different drive altogether).
@mrozek.on
This mod doesn't alter dragon combat. You should post that to the AGOT Discord server.
@Magnus Fox
This mod doesn't alter the Valyrian Steel trait or the ensuing game start event for it, so that's either a vanilla AGOT bug or a submod conflicting with it.
"DLC displaying as not enabled is intentional."
Yeah those are based on templates/effects/events somewhere in vanilla AGOT. Tracking them all down and overwriting them would cause massive compatibility issues with patching, so I've opted to just leave them be. They're pretty few and far between so usually go unnoticed. Either that or I could set up a global effect to go off every year scanning for people of non-canon cultures to fix them.
@Barracuda
I brainstormed a Canon Marriage system a while back but never got around to implementing it because of other things distracting me. But one of these days I should sit down and iron it out to get it implemented.
@ClarkStuff
No idea, but it happens to me with every large mod like vanilla AGOT too.
@shrab
It's a pretty tedious process to add them, but I've got it planned to add more for sure. Importantly I'd like to add in the Baratheon Canon Children from the Dance of the Dragons era, and then connect the two Stark families from DoD to the books era.
Thanks for letting me know! Just corrected it. I'm surprised that didn't cause bigger issues in the past, it's probably been there for years haha
@CHOUGH
I've just double-checked the strong seed effect file and the Daynes get a mix of white and black hair (like in the lore). The code is actually unchanged from vanilla AGOT so it's the same. As for the eyes, AGOT+ doesn't even overwrite that effect file, but I assume vanilla AGOT gives them purple eyes (that's what I've seen in my games, anyways).
Unless you're talking about historical characters with custom DNAs, which always get their eye colours from the ref/actor.
That isn't an effect file from AGOT+
[triggerimplementation.cpp:53917]: Script Error: Invalid effect 'set_county_capital' in file: common/scripted_effects/agot_title_effects.txt line: 431
He doesn’t have his own landless company until his parents are killed in the War of the Five Kings (at which point you can find him in the landless characters menu on the bookmark screen). So for the currently-available bookmarks he’s only an NPC child.
Forgot to change the version number. Should be fixed now, thanks.