Crusader Kings III

Crusader Kings III

AGOT+
1,556 Comments
BlackJesus545 Jul 3 @ 8:27am 
Yeah all my dragons regardless of when I begin the game are newborn dragons regardless of their age haha. Tried re-downloading to no avail. Any fixes?
Ruoxin Qin Jul 2 @ 6:08pm 
From a certain point, all dragons appears as newborns both past and present. New game is fine but quick playthrough it happend again.
BlackJesus545 Jul 2 @ 11:04am 
Anyone having issues with all their dragons being newborns past and present?
Kayotik16 Jul 2 @ 4:35am 
@Ace please explain the issue more
Ace Jul 1 @ 8:00pm 
Somehow every time I load this mod, it messes us up my game </3
Anumaril  [author] Jun 30 @ 12:03am 
@BlondEspress0
That sounds like an installation issue or load order issue. I just updated to the recent version and am not seeing any CoA issues.
BlondEspress0 Jun 29 @ 6:30pm 
For some reason the coat of arms are off, some houses use AGOT+ some use the base mod, other's seem to be weird mix (plus sigils and base colors)
Rhaenys Jun 28 @ 6:28am 
Is AGOT+ still compatible with the current version of AGOT?
Magnus Fox Jun 24 @ 2:15pm 
thank you oh righteous G.O.A.T.S of modding!
Anumaril  [author] Jun 24 @ 10:32am 
@simmonsde2
Sounds like a Steam folder location problem where Steam automatically changes its default folder (usually to a different drive altogether).

@mrozek.on
This mod doesn't alter dragon combat. You should post that to the AGOT Discord server.

@Magnus Fox
This mod doesn't alter the Valyrian Steel trait or the ensuing game start event for it, so that's either a vanilla AGOT bug or a submod conflicting with it.
Magnus Fox Jun 24 @ 10:13am 
another big problem I *ALSO* have, the valyrian steel trait doesn't do anything, it just takes points from me in the character creator, that's it, no valyrian sword gained for the family.
mrozek.on Jun 24 @ 2:20am 
Its a great mode overall and I can see A LOT of work done by moders but for me there is one BIG problem. Dragons. They are unfortunately absolutely useless in normal battle. Dracarys event spawns rarely and it does 0 damage to army only to knights.. even with a strong rider leading the army. They have just 0 impact. I think it would be better if they would function as their own unit. Dragon as big as Balerion or larger cant even burn 2000 unit army. Which makes this mod unplayable for me. Otherwise its amazing.
simmonsde2 Jun 19 @ 11:27am 
The mod is downloading as three separate files on my steam and without data. I've tried to uninstall the mod multiple times but each time i have the same issue. Has anyone else experienced this issue.
HybridReaper Jun 15 @ 11:48pm 
Never mind, it was a mod order issue to an extent. I had it placed too low and it didn't previously display the descriptor stating:
"DLC displaying as not enabled is intentional."
💀Kralazar Mallus💀 Jun 15 @ 9:59pm 
@HybridReaper same for me
HybridReaper Jun 15 @ 9:05pm 
Quick question: Seems to be working fine, but under the DLC hotbar at game start it says AGOT+ is "not enabled." This a bug or is my load order out of whack?
easteregg42 Jun 15 @ 6:27am 
Just a small feedback - don't know if that is intended: I noticed something about the CoA designer when i tried to create a sigil for a cadet branch with house Massey. I couldn't find the Emblems so looked into the mod files. Turns out, the .txt-file that contains the Emblem order only lists 209 Emblems, while the folder has 271 .dds-Emblem files. So 62 of the Emblems (including the Massey ones) can't be picked in the CoA-Designer.
Saiaxs Jun 12 @ 10:20am 
never mind its still happening
Saiaxs Jun 12 @ 8:53am 
@Ngale i had this issue for a long time and after disabling Crowns of Westeros and the Search for Artifacts submods it stopped happening
Gothic Jun 12 @ 8:08am 
When I use this mod, House Targaryen will disband Kingdom of Crownland at the beginning of the game.
Anumaril  [author] Jun 11 @ 11:25pm 
@Rhaenys
Yeah those are based on templates/effects/events somewhere in vanilla AGOT. Tracking them all down and overwriting them would cause massive compatibility issues with patching, so I've opted to just leave them be. They're pretty few and far between so usually go unnoticed. Either that or I could set up a global effect to go off every year scanning for people of non-canon cultures to fix them.

@Barracuda
I brainstormed a Canon Marriage system a while back but never got around to implementing it because of other things distracting me. But one of these days I should sit down and iron it out to get it implemented.

@ClarkStuff
No idea, but it happens to me with every large mod like vanilla AGOT too.

@shrab
It's a pretty tedious process to add them, but I've got it planned to add more for sure. Importantly I'd like to add in the Baratheon Canon Children from the Dance of the Dragons era, and then connect the two Stark families from DoD to the books era.
shrab Jun 11 @ 10:14pm 
When is it planned to add new canonical children approximately?
ClarkStuff Jun 11 @ 6:04pm 
May I ask why steam doesnt auto update this mod?
Barracuda Jun 10 @ 10:18pm 
Would it be possible to make a Canon Marriage rule? If certain characters are alive at the correct time, they would be betrothed or married to each other.
Rhaenys Jun 8 @ 6:58am 
I've noticed that even using the canon only cultures rules, the maesters are still generated also from the base AGOT non canon cultures (despite those being not on the map).
X.Org Jun 7 @ 7:39pm 
@Ngale I had this too. Check each mod one by one it's definitely one of them and not this
Ngale Jun 7 @ 2:37pm 
Having an issue when using this mod all of the artifact icons disappear. If I remove just this mod they appear again (it's third in my load order after Submod Core). Probably one of my other mods conflicting, but I don't recall it doing this before either.
wunsche Jun 5 @ 11:59pm 
@Rhaenys AGOT+ works ok with LoV...I've not had any problems.
Rhaenys Jun 5 @ 9:34am 
Is AGOT+ fully compatible with Legacy of Valyria or the two mods cannot be used together?
Clicks Jun 4 @ 9:55am 
Is this mod up to date? It's the only one on my list showing a different version compare to the other AGOT mods you guys make.
hedop Jun 4 @ 5:35am 
Does it need an update? I get a mod message in the game directorxy.
Anumaril  [author] Jun 4 @ 12:33am 
@GG Terran
Thanks for letting me know! Just corrected it. I'm surprised that didn't cause bigger issues in the past, it's probably been there for years haha

@CHOUGH
I've just double-checked the strong seed effect file and the Daynes get a mix of white and black hair (like in the lore). The code is actually unchanged from vanilla AGOT so it's the same. As for the eyes, AGOT+ doesn't even overwrite that effect file, but I assume vanilla AGOT gives them purple eyes (that's what I've seen in my games, anyways).
Unless you're talking about historical characters with custom DNAs, which always get their eye colours from the ref/actor.
GG Terran Jun 4 @ 12:27am 
Hi @Anumaril this DNA entry has typo in it. Tully_asoiaf_7 = { #Edmure Tully (son of Hoster)
CHOUGH Jun 3 @ 1:32am 
Why don't the Daynes have white-haired with purple eyes? The novel describes Ashara in particular as having amethyst eyes.
Anumaril  [author] Jun 2 @ 12:42pm 
@A
That isn't an effect file from AGOT+
A Jun 2 @ 11:32am 
I am getting this error that crashes my game when I use agot+

[triggerimplementation.cpp:53917]: Script Error: Invalid effect 'set_county_capital' in file: common/scripted_effects/agot_title_effects.txt line: 431
Anumaril  [author] Jun 2 @ 8:18am 
@GG Terran
He doesn’t have his own landless company until his parents are killed in the War of the Five Kings (at which point you can find him in the landless characters menu on the bookmark screen). So for the currently-available bookmarks he’s only an NPC child.
GG Terran Jun 2 @ 6:06am 
Hi @Anumaril, how do I play as Henry of Skalitz? I saw his DNA in your files but I have no idea how to play as him?
Anumaril  [author] Jun 1 @ 11:12pm 
@Saiaxs
Forgot to change the version number. Should be fixed now, thanks.
Saiaxs Jun 1 @ 5:40pm 
the new update still says the mod is out of date(ive fully un and re installed) and the issue with artifacts not rendering right is still happening
ancientlover712 Jun 1 @ 5:19pm 
@dev1jAn oh I didn't know about that, thanks!
dev1LjAn Jun 1 @ 2:47pm 
@ancientlover712, there is a submod called agot+ purple eyes, that gives this mods dna's purple eyes.
ancientlover712 Jun 1 @ 1:52pm 
I love your DNA's but would you ever consider a purple eyes toggle? I love some of your show-based visuals for characters like Helaena Targaryen, but the one thing I miss is the purple eyes you can see in the whole family.
wunsche May 30 @ 8:48am 
@hedop working ok for me so far.
Saiaxs May 28 @ 11:22am 
@Tureno i dont have More Bookmarks and it still occurs
BlackJesus545 May 28 @ 8:18am 
Hey, everyone just wondering how to activate the events for the Targaryan Exiles? I tried playing as them but nothing really happened either than Aegon the Griff somehow becoming King lol
thelatinaengland May 27 @ 11:29pm 
i can't download the google drive version & after doing a clean install it keeps using the version used for CK 1.16.1 version. Anyone else having this issue?
hedop May 27 @ 4:03am 
Does it need an update or does it still work?
The Desert Fox May 26 @ 4:45pm 
@Tureno I have been having the same issue. Which is strange as I recall this mod working well with it in the past.
Tureno May 26 @ 10:28am 
Been seeing a few reports of artifacts no appearing properly when Agot+ is running with More Bookmarks. Supposedly crowns and Valyrian weapons don't appear on their respective character when playing a bookmark from the More Bookmarks while AGOT+ is active