87 ratings
Unlock More Building Slots (3.8/Standalone)
File Size
0.648 MB
Mar 19 @ 1:13pm
May 11 @ 6:14am
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Unlock More Building Slots (3.8/Standalone)

Hey Guys, Claire here :)

I have created again a very useful and life-saving mod. With this standalone-mod all your city districts (as well as habitat living districs, ringworld city districts and arcology city districts) will add 2/4 building slots instead of the vanilla only-one or even zero.

City-Districts (& Hive/Nexus) +2 Building Slots instead of +1
Habitat Housing District +2 Building Slots
Ringworld City Districts +4 Building Slots
Arcology City Districs +4 Building Slots

This mod also adds 3 edicts that will add multiple numbers of building slots to your Empire for a fair price of influence.

Architectonic Mastery I > +2 Building Slots for a mere 250 Influence
Architectonic Mastery II > +4 Building Slots for a decent 500 Influence
Architectonic Mastery III > +8 Building Slots for a whopping 1000 Influence

This mod is the STANDALONE version. No other mods required. If you are using Planetary Diversity and it's submods, use my other version of this mod >

Oh and guys? I highly recommend 36 Building Slots (like in my pic) with this mod to enhance your gaming adventure even further ;) >

Enjoy! Hope you like it :)

< >
Clairelenia  [author] May 11 @ 6:15am 
updated to 3.8 ^^
ArutamSartek May 5 @ 1:20pm 
@Clairelenia @forbiddenlake I support this idea, I created a district merger mod and with a global flag I could add the extra building slots whenever my mod detects yours is active. Please, if you have the time, think about adding that global flag and thank you for your mod I use it on every single run with 36+ buildings.

Clairelenia  [author] May 5 @ 4:31am 
Jea my mod are just changed values of the vanilla file :) every mod that changes anything with districts will overwrite it ^^
ShinUon May 4 @ 10:05pm 
I figured out why this mod wasn't working for me. StarTech AI overwrites the same district files. StarNet AI would also have the same problem.
forbiddenlake Apr 19 @ 11:55am 
Hi Claire, would it be possible for your mod to set a global flag so other mods can detect them? Specifically, I have a building slot tooltip mod that does not support your mod, but could if I could detect yours was active.

For reference, similar to what Ariphaos does here:!ariphaos_patch_events.txt#L10 (ran on on_game_start and on_single_player_save_game_load)
Beast-Storm Mar 30 @ 11:57pm 
Gotchia, thanks Clairelenia
Clairelenia  [author] Mar 30 @ 11:55pm 
- 36 Building Slots (1)
- UMBS (2)
- UI Overhaul (3)

In this order :) but UI Overhaul must! Be at the very bottom of all other mods. That's the most important thing
Beast-Storm Mar 30 @ 11:51pm 
Should this mod be below the other two mod (UI and 36 building slot) in order for it to work properly?
Clairelenia  [author] Mar 24 @ 2:11am 
U can use my mod and don't subscribe to the other 2 too, but then my mod is kinda useless, because u can only have 8 maximum building slots on a planet, tough =) so there would not be any reason to use the mod anyway without 36 building slots, which are dependant on UI overhaul ^^
Aven-0ul Mar 24 @ 1:44am 
"This mod is the STANDALONE version. No other mods required" yet it says 2 mods in the required items list