Stellaris

Stellaris

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Unlock More Building Slots (3.14)
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Mar 19, 2023 @ 1:13pm
Nov 9, 2024 @ 5:08pm
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Unlock More Building Slots (3.14)

Description
Hey Guys, Claire here :)

I have created again a very useful and life-saving mod. With this standalone-mod all your city districts (as well as habitat living districs, ringworld city districts and arcology city districts) will add 2/4 building slots instead of the vanilla only-one or even zero.

City-Districts (& Hive/Nexus) +2 Building Slots instead of +1
Habitat Housing District +2 Building Slots
Ringworld City Districts +4 Building Slots
Arcology City Districs +4 Building Slots

This mod also adds 3 edicts that will add multiple numbers of building slots to your Empire for a fair price of influence.

Architectonic Mastery I > +2 Building Slots for a mere 250 Influence
Architectonic Mastery II > +4 Building Slots for a decent 500 Influence
Architectonic Mastery III > +8 Building Slots for a whopping 1000 Influence

I highly recommend 36 Building Slots with this mod to enhance your gaming adventure even further >
https://steamcommunity.com/sharedfiles/filedetails/?id=1630649870

Enjoy! Hope you like it :)

Greets,
Claire
Popular Discussions View All (1)
1
Oct 27, 2024 @ 4:58am
A very strange situation
Gula
87 Comments
Gaiashield May 9 @ 3:10pm 
Thanks for the updates until now of your great mods
liliandra_nadiar May 8 @ 1:17pm 
Sad to hear, but fair. Thanks for all the great mods and the work to keep them going until 3.14. <3
Xherdos May 1 @ 3:45pm 
:(
Clairelenia  [author] May 1 @ 3:44pm 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Clairelenia  [author] Apr 22 @ 9:49am 
jea, they also use it. But the AI is pretty dumb ingame unfortunately and will spam mostly fortresses only, so wars etc could be a bit harder with bigger fleets of the AI =)
Chukhan Apr 22 @ 9:16am 
i wonder, does this also work for AI?
Leadaire Feb 20 @ 5:38am 
Can you make compatibility version with Planetary Diversity?
LennyTheLing Dec 14, 2024 @ 7:57pm 
I thought a bit more on the topic of compatibility, I was considering the potential of adding a event that get triggered at game start (on_game_start) that either apply a custom tech (similar to Weather Control Systems but instead just add build slot) as starting tech. Or directly apply a build slot modifier to empire city district.

This should completely solve any mod conflicts, since it would not need to overwrite any vanilla file, as only modifiers are applied.
Clairelenia  [author] Dec 12, 2024 @ 1:51pm 
This mod changes the building slots granted by many different districts/planets. It also changes the value for habitats, ringworlds, ecumenopolis and industrial districts :)

If other mod has the same district files in their folder, one mod will overwrite the other mod.

My mod is good for most big mods, but not if they change anything with districts.