RimWorld

RimWorld

77 ratings
Plasma Shield Implant
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
16.836 MB
Mar 15, 2023 @ 12:14pm
Jul 13 @ 11:30pm
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Plasma Shield Implant

Description
This mod adds an implantable shield generator to both humans and animals. These shields do not prevent the user from using ranged weapons and also prevent damage from melee attacks.

Implants can be crafted once Marine Armor technology is researched.

In addition to the base implant there are several extensions:

- Psi-Shield Booster: Reduces the base maximum energy by half, but increases maximum energy depending on psychic sensitivity
- Plasma Shield Battery: Simple increase to base maximum energy
- Hardened Shields: Makes any attack that deals more than 10 points of damage reduce the shield power by 10. Also reduces the maximum energy by half.
- Shield Regenerator: Doubles the regeneration speed, but increases time before shields start recharging after being broken
- Psionic Regenerator: Increases regeneration speed depending on psychic sensitivity, but causes the pawn to tire faster.
- Dampening Shields: Does not prevent the attack from damaging, however, reduces the damage taken by half.
- EMP Resistant: These shields are not immediately destroyed by EMP damage
- Adaptive Shields: Will take subsequently less damage when hit repeatedly with the same damage type. Takes more damage if the attack is of a different type
68 Comments
Beodyn Jul 14 @ 9:33am 
This is one of my favorite mods of all time, thank you for updating it!
Andreas Jun 26 @ 3:30pm 
Awesome, thanks for being on top of things @Virathas.
Virathas  [author] Jun 26 @ 12:55am 
Once 1.6 is live, i will definitely make sure that the mod works, and have a relevant update.
Andreas Jun 25 @ 12:03pm 
Does this work in 1.6? Any plans to update?
Nuacepony Apr 30 @ 11:40pm 
Why must these implants be added to the heart area instead of the torso or the brain?
This greatly affects those players who prefer to use heart implants.
Draconian_Alpha1990 Feb 5 @ 6:02pm 
May have found a minor incompatibility. I was performing surgeries on some of my colonists to remove bionic limbs to later use a regenerating limb psycast ability, and when the surgery was completed, the shield depleted, the limb appeared on the floor, but it also remained on the colonist it was removed from. A second surgery completed soon after removed the limb, so I think it may be due to having a high shield cap. As most of my colonists have the basic shield battery installed, while a few also have the advanced shield battery installed along with the basic battery.
Virathas  [author] Sep 24, 2024 @ 12:35pm 
@CTH2004

The dampening shields main strength, is that the each attack only drains 1 point of energy. As such, in normal state 20 shots will have reduced impact, while a regular shield would be likely depleted in two or three shots.
This mode is mostly useful (or should be), when you know you'll be hit, but have some sort of light regeneration, or want to avoid a 1 shot-kill from high-powered attacks.
CTH2004 Sep 22, 2024 @ 7:38am 
i'm a bit confused exactly, what is the point of the dampening shields? It seeoms to have only drawbacks (at least mentioned here in the description)
Virathas  [author] Aug 13, 2024 @ 11:15am 
Updated to 1.5, it should work now.

Furthermore added a new functionality module - Dampening Field. It does not prevent receiving damage, but it halves the damage the user takes.

1.4 is still supported, but will not receive any updates (including the above module)
kev675243 Jun 23, 2024 @ 2:36am 
nevermind, no errors show up but shield not shielding