Dwarf Fortress

Dwarf Fortress

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Topples' Orcs
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7.249 MB
Mar 14, 2023 @ 7:44am
Apr 17 @ 12:39pm
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Topples' Orcs

Description
Evil Orc Civilization
An evil civilization of corrupted elves, reborn from mud - their purpose to plunder and kill. I made these to practice pixel art since I never really did it before. They were originally meant to resemble LOTR orcs, but the designs started to deviate away from those. The orcs are made to be hostile to dwarves but there is a chance for any variant of orc to show up in taverns or even join a fortress.

The mod includes:
  • 14 different castes of orcs with separate graphics.
  • Unique light and heavy armor graphic sets for all orcs types.
  • 5 Different skin color variants for each type of orc (white being the rarest).
  • Standard clothing graphic sets (no torso-wear, since orcs like to go shirtless)
  • Unique stats for different orcs that make some weaker than dwarves and others extremely strong.
  • Unique orc interaction attacks like powerful punches and summoning skills. Many interactions have a drawback to the user that leaves them vulnerable after use.
  • Added black speech language.
  • An orc government system where the biggest orc is ruler.
  • Black orc blood.

Notes
  • Orcs are different sizes and are meant to have different sizes of clothing, however, DF doesn't allow a race to have different clothing sizes so all orcs wear medium clothes.
  • Orcs are meant to be sex-less and born from mud, but DF doesn't allow races to reproduce asexually. I arbitrarily made some orcs male and others female. Orcs are not meant to have any genitals or secondary sex characteristics.
  • A lot of the things I wanted to do with this mod are not currently possible to do in Dwarf Fortress. I plan on updating it when more of the options become available and when Adventure mode comes out.
  • The graphics scripts used are derived from SEEU's mods.
  • The orc language was generated by Talvieno's language generator.

Feedback
Any feedback is appreciated! Please report and bugs / crashes that you come across, or let me know if any of the graphics just don't look right and you think I need to give them another go! If your feedback leads to an update, I will credit you below.

I try to make somewhat complex mods with graphics so it does take some time. If you like what I do and feel so inclined, you can donate to my Ko-fi[ko-fi.com].

Feedback Contributors
  • Putnam & Miclee (helping solve a crash caused by graphics scripts.)
  • professor pwnage (mentioned orc civs dying out in long generated histories.)
57 Comments
Totom2 May 8 @ 8:24am 
It's a suggestion, make of it what you want, but you could put for example novice orc swordsman/spearman etc. if you want to avoid repetitions
Topples  [author] May 7 @ 3:57pm 
@Totom2
Yeah. I changed things like swordsman and marksman to "swordsorc" and "marksorc" but the name of the race is always present.
Totom2 May 7 @ 2:59am 
Is it normal that orcs have in their names "Orc swordorc/ Orc markorc/etc" ?
Topples  [author] Apr 23 @ 4:59pm 
@minge
Yeah
bobertlee1986@netscape.net Apr 23 @ 3:22pm 
Can orcs become necromancers?
Topples  [author] Apr 17 @ 12:40pm 
Just made orcs playable in adventure mode.
Mohgwyn Feb 22 @ 1:31pm 
Ok this is amazing thanks x1000
Shadownamesto Jan 30 @ 4:14pm 
http://www.bay12forums.com/smf/index.php?topic=125638.0 That's the mod link, it's on the forums and has access to all of the older works as well, since I know necromancers aren't in the latest variant but were.. I believe pre v40
Topples  [author] Jan 30 @ 3:59pm 
@Shadownamesto
I'm fairly certain it's the case that DFhack would have been used there. Can you link me the mod so I can take a look at the raws?
Shadownamesto Jan 30 @ 1:53pm 
@topples
I don't fully know if it was made possible with DFhack or not, from a brief look up in both the dfhack website and even booting up masterwork df again for the first time in a few years, I think meph (creator of masterworkdf) actually hardcoded the workshop and all interactions with it into the game itself. The latest variant has the demon faction which you could download and take a look at the coding for. Idk if it's translatable to this version of df since steam is radically different, but it might be worth a look. And yeah I do hope in the future df actually gets proper mod tools as well.