Hearts of Iron IV

Hearts of Iron IV

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Expanded European Union
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7.886 MB
Mar 9, 2023 @ 3:55am
May 18 @ 2:35pm
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Expanded European Union

Description
Ever wanted to form the EU but couldnt conquer the world as democratic Germany? Maybe form the EU as communist Sweden? As Austria-Hungary?

Now you can!


Features

  • Adds a new mechanic to form the EU via diplomacy, territorial control or a mix thereof
  • Allows forming the EU as any ideology
  • Allows you to expand the EU once formed
    • Get european nations to join your faction
    • Accept faction members into the EU
    • Core occupied territories
    • Demand european territory controlled by non-european nations
  • Optional Focus tree that can be activated via a decision.
    • Improvements to the EU (some are also available via decisions if you dont activate the focus tree)
    • War goals to expand into major areas
    • Balance of power mechanic representing the internal unification.
    • Ideological branches to give some flavour
  • Separatism. When stability is too low, a country might split from the union. This can be disabled in the game rules.
  • Allows you to improve the EU over time (via decisions or the focus tree)
  • Diplomatically added countries transfer their leaders and advisors
  • Can access some of the big/special european MIOs (This feature requires the AAT DLC)
  • Custom division and ship name lists
  • Custom map modes
    • See the distribution of the European Spirit throughout europe
    • Check regions of interest that are relevant to the formation, expansion or improvement of the union
    • See the status of the formation while its happening
  • Works in multiplayer. Multiple players can start in europe and join the EU, becoming co-ops for the union.
  • Works with the AI. The AI may attempt to form the EU. A player in europe can deny its formation or attempt to take over the formation. AI autonomy can be customized via game rules




Details

The mod entirely works via decisions on the map or in the decisions menu.

Spreading the european spirit

The diplomatic formation and expansion relies on a unique spirit that can be spread to neighboring countries via a decision on the map. The current distribution of the spirit can be seen via a special map mode.

Formation
To form the EU you now need to meet a certain number of the below criteria:

  • Control Germany
  • Control France
  • Control Italy
  • Control Benelux
  • Control Iberia
  • Control the nordic countries (Norway, Sweden, Finnland)
  • Control Danubia (Austria, Checkoslovakia, Hungary)
  • Control the Balkans (Yugoslavia, Albania, Greece)
  • Control the Baltics (Estland, Lettland, Latvia)
  • More regions that I have forgotten
  • Having allies with european spirit, although they need to agree
  • Other countries having european spirits, although they need to agree

Control of these regions can be checked via a special map mode. A demoractic nation does not need to control these regions themselfs, having allies control them is sufficient. For non-democratic nations direct control or indirect control via a subjectr is required.

How many of these criteria have to be met, can be customized via game rule.

Unification

Countries that agree to unionize transfer all their units, leaders, advisors and technologies to the union.

Further, countries that agree to unionize will change tag to the union. This applies to multiplayer games, so two or more players can start out as different countries and then agree to unify into a single one

Expansion

Once formed, you can still spread the european spirit and expand the european union.

Diplomatic expansion happens in three steps

  • Faction member (You get a decision on the map for this, but having them join via other means also works)
  • Puppet them (Again, decision or other means)
  • Annex them (decision on the map or subject window)

During all of this the AI may reject your proposals.

Hostile ideologies cannot diplomatically join the union on their own. For this you can influence their politics (more decisions) and eventually threaten a civil war in their country.

You will also be able to core european territory once you have reached high enough compliance.

Improving your country

Forming the EU will initially debuf you and require you to spend some political power in order to stabilize the country.

Once that is done, you will be able to take unique decisions to improve the union in multiple fields. Some of these buffs will improve on their when the union grows.

There also is a the "European Council", a custom country leader that can be put into power.

Focus Tree

The mod has a unique focus tree for the EU, containing focuses related military, industry and politics. The focus tree is activated via a decision. This avoids issues where loosing your countries focus tree may mean that you are stuck with debuffs or other adverse effects. It also means that you can use your countries original focus tree to get all the buffs, wargoals and whatever else you want and then switch to the european tree afterwards. Of course you can also switch to the europea tree right away if you want.




Compatibility

The entire mod works via its own decisions and doesnt modify any vanilla files.

It relies on `is_on_continent = europe` and `region = 129`(asia minor/anatolia) as well country TAGs, meaning it also works with map mods. As long as another mod doesnt change those, it will *work*. Of course forming the EU may break other mods event chains/focuses.

Its set to load after all big relevant conversions (Kaiserreich/redux, great war, ...). It *should* work with those mods, although there may be some issues. Obviously forming the EU may severly break e.g. Kaiserreichs custom decision/event based peace deals.

I have explicitly tested with Road to 56.

Localizations
  • English. Bultin. The primary language the texts were written in.
  • German. Bultin. Generated with GPT3.5, with a few manual corrections where it was obvious. Definetly not perfect.
  • Russian
Popular Discussions View All (2)
29
Dec 14, 2024 @ 6:45pm
PINNED: Suggestions
Iye
1
Aug 22, 2023 @ 9:37am
Does relationship with a nation influence how fast It can be the EU spreading Spirit?
xMarcus
220 Comments
gribbleflix Jun 4 @ 10:15am 
As i said this needs to be nerfed badly i did a world coqest as democratic luxumburg and i am not even good at the game
Iye  [author] Jun 4 @ 12:06am 
> great mod but you should make the European Commune red. it looks really weird being blue

I would love to, but unfortunately the cosmetic tags that does this is defined by the base game. That file unfortunately can only be overridden by mods, so if I added an override, my file would (have to) take precedence over all others, including the cosmetic tags from other mods. I decided that I'd rather have other mods keep their custom tags than recolour the European Commune.
yodamaster738 Jun 3 @ 6:25pm 
great mod but you should make the European Commune red. it looks really weird being blue
Demolits Jun 3 @ 12:00am 
I need Russian localization, the old one is outdated(
gribbleflix Apr 23 @ 10:24am 
This is really over powered
SpartanH347 [FR] Apr 15 @ 12:15pm 
I hope one day you will be able to continue what you have initialy planned for the EU focus tree ect
hyperwoke_degenerate Mar 16 @ 6:19am 
Is there a way to integrate not only MIOs but also the industrial concerns from other countries. Would be great to have dutch Philips, german RWE, finnish Nokia etc :)
Iye  [author] Mar 14 @ 11:03am 
> SO IS ROAD TO 56 COMPATIBLE OR NOT?

As it says, I have explicitly tested it with R56 (and it worked when I tested).
gribbleflix Mar 14 @ 10:36am 
SO IS ROAD TO 56 COMPATIBLE OR NOT?
saudade Mar 4 @ 2:16am 
this mod's awesome, super fleshed out. it's kind of unbalanced since you can pretty much just form it with all of europe by '39 without any real difficulty, diplomatically, but honestly I guess it's up to the player to RP around it and not just annex everyone immediately. great work!