Hearts of Iron IV

Hearts of Iron IV

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[MD] International Sanctions
   
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Feb 20, 2023 @ 9:33pm
Mar 30 @ 4:12pm
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[MD] International Sanctions

In 1 collection by ebcott
Millennium Dawn: A Modern Day Mod - Modlist
36 items
Description
Submod for Millennium Dawn: Modern Day

=== DESCRIPTION ===
Sanctions - defined as mostly economic but also political and military penalties introduced to alter political and/or military behavior are employed to discourage the proliferation of weapons of mass destruction and ballistic missiles, bolster human rights, end terrorism, thwart drug trafficking, discourage armed aggression, promote market access, protect the environment, and replace governments.

To accomplish foreign policy ends, sanctions take the form of arms embargoes, foreign assistance reductions and cut-offs, export and import limitations, asset freezes, tariff increases, revocation of most favored nation (MFN) trade status, negative votes in international financial institutions, withdrawal of diplomatic relations, visa denials, cancellation of air links, and prohibitions on credit, financing, and investment.

This mod attempts to add some of these elements to the game by the means of two (2) new diplomatic actions. Additionally, there are new actions to lift sanctions as well as requesting the lifting of sanctions. (that last part is WIP)

(NOTE: This is mostly for RP purposes. AI is not currently set to use these, however, I will add that in later.)

=== NEW DIPLOMATIC ACTIONS===
Adds 2 new diplomatic actions to apply different levels of sanctions that provide negative effects to the targeted country at some cost of the enforcing nation. Both levels of sanctions last about 2 years (730 days) 1 year (365 days) and the effects on both countries are felt throughout that time. At any point, however, can the sanctions be lifted.

Light Economic Sanctions
Requirements
200 Political Power Cost
Target Country - Requires at least 5% world tension generation
Enforcing Country - Must be at least a Major Power

Target Country Effects:
  • -0.2%-0.1% Weekly Stability
  • +0.2% Weekly War Support
  • +10%+20% Construction Speed
  • -30% Justify War Goal Time
  • +50 Desire to be in or expand a faction (AI Only)
  • +1% Interest Rate on Debt
  • -50% Resource Exports Revenue
  • -25% Return on Investment (ROI) Projects
  • -10%-5% Corporate Tax Revenue
  • -50 opinion towards the nation enforcing the sanction (lasts 2 years or until lifted)

Enforcing Country Effects:
  • -50%-100% Political Power Factor
  • 2% Tax Cost (Consumer Goods)

Heavy Economic Sanctions
Requirements
400 Political Power Cost
Target Country - Requires at least 15% world tension generation
Enforcing Country - Must be at least a Great Power

Target Country Effects:
  • -0.5%-0.2% Weekly Stability
  • +0.5% Weekly War Support
  • +20%+35% Construction Speed
  • -50% Justify War Goal Time
  • +100 Desire to be in or expand a faction (AI Only)
  • +2.5% Interest Rate on Debt
  • -80% Resource Exports Revenue
  • -50% Return on Investment (ROI) Projects
  • -20%-10% Corporate Tax Revenue
  • -100 opinion towards the nation enforcing the sanction (lasts 2 years or until lifted)

Enforcing Country Effects:
  • -100%-200% Political Power Factor
  • 5% Tax Cost (Consumer Goods)

Lift Economic Sanctions
Requirements
100 Political Power Cost
Target Country - Requires economic sanction
Enforcing Country - Must be enforcing an economic sanction

Effects:
  • Lifts sanction from targeted country
  • Removes sanction enforcement penalty from enforcing country
  • The sanctioned country gains a positive opinion modifier towards the nation who enforced the sanction for 6 months (40 for light sanctions, 75 for heavy sanctions)

(WIP) Request Lifting of Economic Sanctions
Requirements
100 Political Power Cost
Target Country - Must be enforcing an economic sanction
Requesting Country - Requires economic sanction

Effects (if accepted):
  • Lifts sanction from requested country
  • Removes sanction enforcement penalty from enforcing country

OTHER DETAILS
  • A country can only issue out one of each sanction level at a time (can enforce both light & heavy sanctions at the same time, just not multiple light and heavy sanctions at the same time)
  • A country can only be issued one sanction at a time
  • Cannot issue economic sanction on country within the same faction
  • Economic sanctions are NOT substitutes for embargos

DISCLAIMER
As in real life, sanctions alone won't shut down a nation's economy so don't expect this mod to be overpowered in that regard. The effects of sanctions should be felt more the longer they are in effect.

=== 9/19/24 Update ===
  • Added AI functionality to enforce sanctions
  • Removed world tension requirement for human players
  • Changed length of sanctions back to 1 year (365 days)
  • Made the following changes to Light Economic Sanctions
    • Changed Corporate Tax Revenue hit from -10% to -5%
    • Changed Weekly Stability hit from -0.2% to -0.1%
    • Changed Construction Speed bonus from +10% to +20%
  • Made the following changes to Heavy Economic Sanctions
    • Changed Corporate Tax Revenue hit from -20% to -10%
    • Changed Weekly Stability hit from -0.5% to -0.2%
    • Changed Construction Speed bonus from +20% to +35%
  • Made the following changes to Enforcing Light Economic Sanctions
    • Changed Political Power Factor cost from -50% to -100%
  • Made the following changes to Enforcing Heavy Economic Sanctions
    • Changed Political Power Factor cost from -100% to -200%

=== 1/3/24 Update ===
  • Fixed opinion modifier effects
    • -50 opinion towards the nation enforcing light sanctions (lasts 2 years or until lifted)
    • -100 opinion towards the nation enforcing heavy sanctions (lasts 2 years or until lifted)
    • The sanctioned country gains a positive opinion modifier towards the nation who enforced the sanction for 6 months (40 for light sanctions, 75 for heavy sanctions)
  • Fixed localization typo - sanctions last 2 years not 1 year
  • Lowered World Tension requirement for embargo to 5%, matching the requirement to enforce sanctions that this mod brings

FUTURE
  • Add AI ability to lift sanctions
  • Add DA to request lifting of sanction (POV targeted country)

COMPATIBILITY
Should be compatible with all MD submods as no vanilla file is overwritten.

Updated for: MD v1.11.X // HOI4 v1.16.X || Last Updated on 3/30/2025
33 Comments
sashaeconomic Apr 24 @ 12:17pm 
too big debuffs. Also dont realistic at all. One major country cant make such effect. Also why it doenst scalle from level of county?(minor, major etc) Idea is good
ebcott  [author] Apr 20 @ 1:07pm 
@1heaven - I'm using it right now and it's working fine. If you have a steam version of a mod enabled in the mod playlist but also have a 'local' copy of the mod in your mods directory, they cancel each other out and the mod won't load in the game, even though its enabled. Since you've uploaded a version of this mod, check to see if you've removed the one in your mods directory. Usually it's "Documents\Paradox Interactive\Hearts of Iron IV\mod"
1heaven Apr 18 @ 4:15am 
ebcott the mod did not work at all inside millenium dawn, after updating the gui appeared. Even when ignoring the warning it did not appear.
ebcott  [author] Mar 30 @ 4:13pm 
No vanilla files were overwritten so this didn't need to be updated. Just needed to ignore the warning. But I updated anyways.
1heaven Mar 19 @ 2:20am 
@CookieCae just search "International Sanctions (not my mod just updated)"

i updated the mod since the owner has not yet updated the mod.
CookieCae Mar 16 @ 8:08am 
UPDATE please!!
Rotschild Feb 1 @ 3:07am 
Its a god mod
Rotschild Feb 1 @ 3:06am 
I think of suggesting Heavy Sanctions be implemented only by Superpowers with -90% Corporate Revenue and -90% Investment Returns :steamthis:
国家一级三级演员 Jan 14 @ 9:26pm 
If you're global hegemony, you won't be able to sanction anybody.
sashaeconomic Dec 31, 2024 @ 5:33pm 
It will be updated? Anyway it seems too unbalanced. Better do major country light and superpower heavy ot decrease debuffs. For example - 10% Corporate Tax Revenue for sanctions of one country? Сrazy, maximum 0,5 and multiple