Project Zomboid

Project Zomboid

92 ratings
Immersive Currency
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
522.742 KB
Feb 6, 2023 @ 11:37pm
Dec 13, 2023 @ 1:57pm
8 Change Notes ( view )

Subscribe to download
Immersive Currency

In 2 collections by Dismellion
Project Insanity [2.59.37.127:16261]
140 items
Project Insanity: Cherbourg [WIP]
133 items
Description
Greed is always good...

Usage
- Start game or server to generate default sandbox variables.
- Tune mod variables at will (explantion below).

Items
Money - the smallest currency unit and basic source of currency system. Replaces existing money item (no conflicts with vanilla)
Money Stack - a stack of 100$, can be made using rubber band. Stackable, you can take or put money out of the stack with satisfying sound effects.
Silver Scrap - valuable metal, secondary currency that can be acquired by scrapping items made of silver.
Gold Scrap - valuable metal, secondary currency that can be acquired by scrapping items made of gold.
Gems - precious materials, can be acquired by scavenging or disassembling jewelry.
Box of Rubber Bands - box with up to 20 rubber bands you can use to stack your money - can be frequently found in office buildings.

Wallets - now interactible and can yield extra Money.

Interactions
Cash Registers - can be searched for small amount of Money remaining in closed section. No skills or tools required.
ATM's - can be welded open for average amount of Money. Requires certain metalwork skill, blowtorch, welding mask.
Bank Safes - can be welded open for huge amount of Money Stacks. Requires certain metalwork skill, blowtorch, welding mask.
Bank Vaults - can be cracked open for some amount of jewelry. Requires crowbar.

WARNING All of the mentioned interactible world objects have their "Pick Up" and "Disassemble" options completely disabled - this is INTENDED behavior.

Sandbox settings
'Right value' multiplier - Multplier for mod values such as buying price, small values should be rounded to 1 money unit
'Left value' multiplier - Multplier for mod values such as selling price, small values should be rounded to 1 money unit
Money: Wallets - Money can be found in wallets, setting max to 0 will disable this feature
Money: Cash registers - Money can be found in cash registers, setting max to 0 will disable this feature
Money: ATMs - Money can be found in ATMs, setting max to 0 will disable this feature
Money: Safes - Money can be found in safes, setting max to 0 will disable this feature
Valuables: Vaults - Valuables (gems, jewelry) can be found in bank vaults, setting max to 0 will disable this feature
Reset time - Game hours required to be able to repeatedly crack registers, ATMs, safes and etc. Setting this to -1 will disable reset feature
Metalworking Required - Metalworking skill level required to blowtorch metallic objects open. Requires 10 units of blowtorch.
Protect world objects - Check if game should disable options to pick up and disassemble interactive objects such as: cash register, ATM, safes, vaults.
Affect mood - Should mod interfere with any character mood, such as removing unhappiness on making money stack.
Factor (Reserved API value) - Reserved API wildcards for mods needs, will never be removed and range from 1, aka 'IC.Factor1 .. IC.Factor2' by order. Can be useful to globally change values accross multiple mods settings.

API
All sandbox options are oriented to be used as API values, here is a quick reference for variables.
SandboxVars.ICurrency.InflationBuy SandboxVars.ICurrency.InflationSell SandboxVars.ICurrency.MinMoneyPerWallet SandboxVars.ICurrency.MaxMoneyPerWallet SandboxVars.ICurrency.MinMoneyPerRegister SandboxVars.ICurrency.MaxMoneyPerRegister SandboxVars.ICurrency.MinMoneyPerATM SandboxVars.ICurrency.MaxMoneyPerATM SandboxVars.ICurrency.MinGemsPerVault SandboxVars.ICurrency.MaxGemsPerVault SandboxVars.ICurrency.MinMoneyPerSafe SandboxVars.ICurrency.MaxMoneyPerSafe SandboxVars.ICurrency.ResetTime SandboxVars.ICurrency.CrackMetalWork SandboxVars.ICurrency.DoProtect SandboxVars.ICurrency.GiveMood SandboxVars.ICurrency.Factor1 SandboxVars.ICurrency.Factor2 SandboxVars.ICurrency.Factor3 SandboxVars.ICurrency.Factor4

Contribute
[patreon.com]
[bitbucket.org]

Workshop ID: 2929712315
Mod ID: immersivecurrency
Popular Discussions View All (2)
28
Oct 22, 2023 @ 7:38am
PINNED: Bugs & Troubleshooting
Dismellion
95 Comments
Dismellion  [author] Mar 31 @ 10:37pm 
@hate I'm going to tell you a big secret about it - you can dupe and spawn everything you have in the game, not just money, not only when it lags. Its how the game works unfortunately, all inventory is client-sided and there little to nothing that prevents that right now. Virtualizing money into variable will not be salvation either.
hate Mar 31 @ 10:11pm 
sorry i was referring to buying the shop setup service for my server,, and regarding the money stack thing what worries me is that the players of my server can dupe the money stacks
Dismellion  [author] Mar 31 @ 9:32pm 
@hate Not entirely sure about "buying" my mod as its... not for sale? You can support me on Patreon if you want thou.On the lagging counterpart - keep them in stacks. Stacks do not cause too much lag. In future reference you will be able to use briefcases to store them those too. Car item weight is different mod and no it has this weight for a reason - players should not be freely carrying cars in them to use them anytime they want, weight does not exceed normal threshold either - fridges and other bigger furniture pieces are exactly 40 too and people manage to carry those.

But feel free to elaborate more on the topic.
hate Mar 31 @ 4:38pm 
I am interested in buying your mod for a server and I would like to know if it is possible to save money in accounts instead of stacks? due to their weight and the lag they cause, it would prevent stacks duping also
also, is it possible to modify the weight of the cars you buy? A normal player needs to empty the inventory to buy one.
Julian Mar 18 @ 3:14pm 
Alright sounds good! I was just wondering because some of those other mods have way too much going on or they're part of an overhaul. This ones my favorite so far because it's not overly complex just to separate jewels from the jewelry and the icons look better in comparison to others. I also love the fact you can repeatedly break into atms, safes, and vaults without needing to completely disassemble them and never be able to do it again.
Dismellion  [author] Mar 18 @ 1:43pm 
@Julian You can use Immersive Shops mod with it to barter it up. There a bunch of blacksmithing mods that already do that, you can use my shops mod to be intermediate between them or ask mod makers to let convert my mods scrap into their stuff.
Julian Mar 18 @ 12:24pm 
Not sure if this has been asked before but will there ever be a chance that gold and silver bars would be added to this mod? Just to combine/condense gold or silver scrap.
Dismellion  [author] Mar 18 @ 11:40am 
@an ordinary human Yes.
an ordinary human Mar 17 @ 1:32pm 
does this work with single player saves?
Dismellion  [author] Feb 28 @ 5:23am 
@BreadKnightmare Please check description about what actions this mod provides.