Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Teutonic Knight
   
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File Size
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15.267 MB
Jan 13, 2023 @ 2:48am
Dec 28, 2023 @ 7:44am
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Teutonic Knight

Description
Overview
As requested and planned, this mod adds a final unique military unit from scenarios, a Holy Roman Empire's unique unit from Black Death scenario, Teutonic Knight, as a playable unit for Germany.

History
Teutonic Order was established in 1190 in Acre (Kingdom of Jerusalem). After the fall of Acre in 1291, they established themselves on Baltic and focused themselves on converting pagan Baltic tribes and Lithuanians. After the conversion of Lithuanians their mission was practically fulfilled, but they started battling against Poles, Lithuanians, various Baltic and Slavic tribes and Russians. After the Battle of Grunwald in 1410, Order's power weakens. Today Teutonic Order still exists, but only as a religious order.

Details
Teutonic Knights here are nearly visually the same as in scenario (only black cross was added on outfits). They are unlocked at Divine Rights civic, are buyable with faith, but not with gold. They don't replace anything.

This mod has full localisation for all languages.
Special thanks to Plati for updated Historical moment images

Compatibility
Requires Gathering Storm.

Other
Also check out my other mods:
All Vikings Scenario Units
Military Camp
Roman Villa
Mayan Pyramid (K'uh Nah)
All Vikings Scenario Units mini expansion
East Asian Unique Units Pack
Unique District Guozijian
Viking Burial Ship
Christmas Tree

Epic Games download link:
https://forums.civfanatics.com/resources/teutonic-knight.30356/
Popular Discussions View All (1)
2
Jan 19, 2023 @ 11:46am
database.log
wookikiller95
46 Comments
God Emperor D Jul 25 @ 2:10am 
Willing to donate a 5$.
Would you be willing to make a Devildog unit (USA Marine Corps?). The Marines have been stopping people from touching American boats since the Barbary wars.
I play the 6T mod, or is it T6 I get stuff backwards sometimes.

Having the unit start with the Amphibious promotion, or have a unique promotion tree.
I know the USMC is the only branch the president can deploy anywhere in the world without congressional approval.
Maybe it can enter city state territory even if not the Suzerian?
火力种田王 Feb 3, 2024 @ 8:38am 
Thank you very much for your help!
Mikecro  [author] Feb 2, 2024 @ 5:19am 
Hey, @大概明天就会忘了你吧 thank you very much. Updating a gameplay in a mod after long time will mess with any saved games, sadly. Look in Teuton_Gameplay file and search for 'CIVIC_DIVINE_RIGHT' and swap it with 'CIVIC_FEUDALISM' to get the desired experience
火力种田王 Feb 1, 2024 @ 6:32am 
This is a very well crafted module! Thank you very much for the author's efforts! However, if the unique unit of Germany is unlocked under the monarchy, it may not match the characteristics of German civilization in the game. It would be better if the unit could be unlocked under the technology tree apprentice or municipal tree feudalism.:warhorse::warhorse:
Mikecro  [author] Jan 5, 2024 @ 2:48pm 
Do you perhaps have any issues in logs? That could help - Database.log in C:\user\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs
GuanMeng widely Jan 4, 2024 @ 8:12pm 
Reload the archive and it's gone.:deaths:
Mikecro  [author] Jan 3, 2024 @ 3:18pm 
What is your issue? Everything works on my end
GuanMeng widely Jan 3, 2024 @ 2:27pm 
What's going on? It's a shame it's not working when it was...
Mikecro  [author] Dec 10, 2023 @ 7:38am 
Fixed, thank you
AndySafik Dec 8, 2023 @ 11:46am 
description is ok, but bonus does not work