Sid Meier's Civilization VI

Sid Meier's Civilization VI

Teutonic Knight
46 Comments
God Emperor D Jul 25 @ 2:10am 
Willing to donate a 5$.
Would you be willing to make a Devildog unit (USA Marine Corps?). The Marines have been stopping people from touching American boats since the Barbary wars.
I play the 6T mod, or is it T6 I get stuff backwards sometimes.

Having the unit start with the Amphibious promotion, or have a unique promotion tree.
I know the USMC is the only branch the president can deploy anywhere in the world without congressional approval.
Maybe it can enter city state territory even if not the Suzerian?
火力种田王 Feb 3, 2024 @ 8:38am 
Thank you very much for your help!
Mikecro  [author] Feb 2, 2024 @ 5:19am 
Hey, @大概明天就会忘了你吧 thank you very much. Updating a gameplay in a mod after long time will mess with any saved games, sadly. Look in Teuton_Gameplay file and search for 'CIVIC_DIVINE_RIGHT' and swap it with 'CIVIC_FEUDALISM' to get the desired experience
火力种田王 Feb 1, 2024 @ 6:32am 
This is a very well crafted module! Thank you very much for the author's efforts! However, if the unique unit of Germany is unlocked under the monarchy, it may not match the characteristics of German civilization in the game. It would be better if the unit could be unlocked under the technology tree apprentice or municipal tree feudalism.:warhorse::warhorse:
Mikecro  [author] Jan 5, 2024 @ 2:48pm 
Do you perhaps have any issues in logs? That could help - Database.log in C:\user\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs
GuanMeng widely Jan 4, 2024 @ 8:12pm 
Reload the archive and it's gone.:deaths:
Mikecro  [author] Jan 3, 2024 @ 3:18pm 
What is your issue? Everything works on my end
GuanMeng widely Jan 3, 2024 @ 2:27pm 
What's going on? It's a shame it's not working when it was...
Mikecro  [author] Dec 10, 2023 @ 7:38am 
Fixed, thank you
AndySafik Dec 8, 2023 @ 11:46am 
description is ok, but bonus does not work
AndySafik Dec 8, 2023 @ 11:42am 
To author
bonus +7 Combat Strength in enemy territory does not work
Mikecro  [author] Apr 12, 2023 @ 8:14am 
I planned it, not just for Man-at-Arms but also Line Infantry, alongside a late game unit expansion, tho i wont make it. Maybe the late game expansion someday... I have some other stuff to do for now
VityViktor Apr 11, 2023 @ 7:50am 
Could you make some kind of Man-at-arms reskin with variable armor & clothing (European, East Asian, etc) instead of the dull vanilla man-at-arms who look like Western European armored guys for everyone? Your East Asian unique units, as well as the Vikings Scenario units and these Teutonic knights from the Black Plague scenario could bring a lot of variety.
TikiGoblin Apr 4, 2023 @ 10:48pm 
Alternate mod name: Turn A S Class Civ Into A Warcrime
knjaz Jan 21, 2023 @ 9:37pm 
Novgorod was and is Russian
Mikecro  [author] Jan 21, 2023 @ 5:39pm 
You are kinda right, but when they intensified their actions during late 13th and in 14th century, Kievan Rus was destroyed (so they mostly fought Novgorod)
Space Jan 21, 2023 @ 7:22am 
mod's cool. Small note from history nerd. Kievan Rus, not Russians. The mod is good tho, i'd give 5 stars
Mikecro  [author] Jan 21, 2023 @ 3:21am 
Its nothing, thank you all for support
GreenCross6504 Jan 20, 2023 @ 5:38pm 
Thanks Mikecro. it was worth the wait
Shmily_Dana Jan 20, 2023 @ 3:54pm 
It is working for me. Thanks you!
Mikecro  [author] Jan 20, 2023 @ 9:47am 
Awesome thnx
jermapilled Jan 20, 2023 @ 9:40am 
Works for me lol, good shit
Mikecro  [author] Jan 20, 2023 @ 7:45am 
Whatever
Solarius Scorch Jan 20, 2023 @ 6:46am 
Sorry, but I think I'll wait a few months before risking another campaign. Nothing personal :)
Mikecro  [author] Jan 20, 2023 @ 6:21am 
I know but its supposed to be fixed now so report if you have problems
Solarius Scorch Jan 19, 2023 @ 2:07pm 
Lately I've been having issues with loading saves. Like, do a few initial turns, and it loads fine; spend a whole evening on a new campaign, can't load it the next day.
Considering the discussion below, this mod may have been responsible.
Mikecro  [author] Jan 19, 2023 @ 12:26pm 
Glad to hear that!
wookikiller95 Jan 19, 2023 @ 12:14pm 
Now it works fine!! Thanks a lot
Mikecro  [author] Jan 19, 2023 @ 12:08pm 
Mod updated please try it out now
Mikecro  [author] Jan 19, 2023 @ 12:03pm 
Thank you. So there are no errors in database.log...But you all said it was while reloading a save. I will update the mod and set 'AffectsSavedGames' parameter to false, so say if its still bugging
wookikiller95 Jan 19, 2023 @ 11:56am 
hi i uploaded database and lua log files
Mikecro  [author] Jan 19, 2023 @ 7:38am 
I will look into it, i have no idea what could be causing it, as mod doesn't change much in ui. I'd need your errors from database.log file to try to solve it
Patricida Jan 19, 2023 @ 7:21am 
I agree, this specific mod causes trouble with UI mods, including district icons, real city names module of ynamp or real great people etc. I am using your other mods and this issue didn't happen earlier.
Shmily_Dana Jan 18, 2023 @ 7:38pm 
I have the same problem. With this mod, I lose a bunch of mods when I reload a save. It seems to only be the UI mods like "Real Great People". If I disable this mod, they are not lost. It doesn't matter if Germany is in the game. I don't think I have the issue with your other mod that adds the Viking scenario units.
Mikecro  [author] Jan 17, 2023 @ 2:16pm 
Reinstall wont fix...you would need to enter my games/civ6/logs/database.log file and list the errors you get there when you start a game with all mods
wookikiller95 Jan 17, 2023 @ 9:44am 
its loads but all mods are deactivated, i try a reinstall
Mikecro  [author] Jan 16, 2023 @ 11:06am 
So the game doesnt even load or? Try a game with only this one, as everything works on my end
wookikiller95 Jan 16, 2023 @ 10:04am 
i tried again with only your mod and a random mod eg CIV 5 skin or CQUI. As soon as i load a savegame, no mods are working. crazy
Mikecro  [author] Jan 15, 2023 @ 12:47pm 
I just made and then reloaded a new game in addition to loading again a test game. Did you have GS on? Do you have mods that change Germany? Try disabling some recently downloaded mods, perhaps?
wookikiller95 Jan 15, 2023 @ 11:16am 
i got a problem: If i save a game and try to load it again !no mods! are working. i tested it without the Teutonic Knight mod and everything is working...
Mikecro  [author] Jan 14, 2023 @ 3:40pm 
Thanks, enjoy
wookikiller95 Jan 14, 2023 @ 6:09am 
Thanks!!!
Mikecro  [author] Jan 14, 2023 @ 5:33am 
This Teutonic Knight mod can be used with Zest's Teutonic Knight mod. This one is a scenario unit made available to base game
Doc_Furtado Jan 14, 2023 @ 2:57am 
Great job, beutiful, as always is... But, a question, dont we already have a teutonic knight to germany? Only for germany?
Mikecro  [author] Jan 13, 2023 @ 3:59pm 
Thanks a lot!
Lucius, the Heavenly Dragon Jan 13, 2023 @ 8:50am 
Excellent Work.