RimWorld

RimWorld

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Vanilla Outposts Expanded: Power Grid
   
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Mod, 1.3, 1.4, 1.5, 1.6
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Updated
434.839 KB
Jan 9, 2023 @ 3:26pm
Jul 17 @ 11:29pm
18 Change Notes ( view )

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Vanilla Outposts Expanded: Power Grid

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
21 items
Description
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.

Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts allowing you to build self-sufficient power plant, which should free some space for your colony base from large power generator grid.

Each Power Grid outpost have limited capacity for structures, which depends on Total Construction Skill lvl of pawns stationed in it (1 capacity per 1 lvl by default). To increase power production additional power generator buildings can be constructed from materials or from it minified version in outpost inventory. Construction work will be carried out by the most experienced pawn. Not needed buildings can be deconstructed. If capacity too low, then some buildings will get deactivated. They can be activated back via Power Grid UI tab. Power Grid can have terrain capacity and power multipliers, depending on where it created.

An outlet can be built on colony map to receive energy from one of Power Grid outposts. The bigger distance between power grid and outlet's map, the higher energy loss during transmission (1% per 2 tiles by default).

Power transmission towers can be constructed on each outpost to increase radius where outlet can connect to the power grid (+1 tile radius by default).

New Outpost Types










Outpost QoL

For Non Renewable Power Grid Outposts it is highly recommended to use Vanilla Outposts Expanded: Delivery Logistics.

Mod Additions

Vanilla Outposts Expanded: Additional Outposts

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded have. Detailed information about supported mods with power buildings listed in Discussions "Mod compatability".

This mod is an unofficial addition for VE. This mod doesn't require Vanilla Outposts Expanded and VOE: Additional Outposts to work, but it highly recommended to use it.

Supported languages: English, Russian.

Add/Remove

VOE: Power Grid mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Popular Discussions View All (3)
4
Jan 14, 2024 @ 5:21am
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
0
Nov 4, 2023 @ 5:23am
PINNED: Mod compatability
[Zerg03] MrHydralisk
0
Jan 9, 2023 @ 3:59pm
PINNED: Instruction
[Zerg03] MrHydralisk
102 Comments
[Zerg03] MrHydralisk  [author] Jul 18 @ 9:57am 
Diedtrich, logically no, cause it using cables for outpost to connect to Power Grid. But the way Odyssey codded it probably possible, if you connect to the grid before leaving planet or if you build cable with length of integer max value, cause that is the distance between orbit and planet in Odyssey.
Diedtrich Jul 18 @ 9:32am 
If you build a base on a astroid will you still be able to receive power from the outposts on the planet?
百里诗安 Jul 18 @ 2:31am 
Yes,Yes,Yes!
[Zerg03] MrHydralisk  [author] Jul 17 @ 11:30pm 
Updated to Rimworld 1.6
эвил заза Jul 12 @ 10:42pm 
my goat
百里诗安 Jul 9 @ 11:13pm 
my hero
[Zerg03] MrHydralisk  [author] Jul 4 @ 9:09pm 
Will be updated to 1.6, but after 1.6 and DLC fully release.
[Zerg03] MrHydralisk  [author] Nov 30, 2024 @ 10:00am 
Solved the issue in discord.
[Zerg03] MrHydralisk  [author] Nov 29, 2024 @ 6:50pm 
horseyzero, first of all for bugs/issues there is a proper thread in discussions. The second this is not the actual error, but just a link/reference to it. So this alone sadly doesn't say anything at all. Please provide full Log file in that thread and also explain there in more details how exactly it not allowing you to build it.

Overall there shouldn't be any compatability issues, since so far none was reported and it really hard to imagine what mod could even have something that will cause a problem. So we probably should figure out how to solve your problem with enough information.
horseyzero Nov 29, 2024 @ 6:41pm 
I can't seem to build the outlet in my colony, which essentially makes the power outpost useless :(
It throws this error, but I'm not a rimworld modder in any way so I have no idea what it means.

Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 29400F00] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

Is it an incompatibility error? I run a huge modlist so I wouldn't be surprised if so.