Total War: WARHAMMER III

Total War: WARHAMMER III

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Sky Cohort - Faction Mechanics for Tiktaq'to / Tlaqua
   
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File Size
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194.106 KB
Jan 8, 2023 @ 5:19am
Mar 25 @ 3:41pm
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Sky Cohort - Faction Mechanics for Tiktaq'to / Tlaqua

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
19 items
Description
"The Sky Cohort was led by Tiktaq'to, Hexoatl's Master of Skies. It was comprised of three wings of terradon riders and a wing of fierce ripperdactyls."

This script mod provides additional faction mechanics to Tiktaq'to / Tlaqua.

Mod Features
  • Available in any province with at least 1 Terradon / Ripperdactyl Hatchery in one of its regions.
  • Provides army abilities to summon Terradon / Ripperdactyl Riders based on the level of your main settlement chains in the province.
  • These army abilities will be available only when fighting in your own territory. Their availability and number of uses are updated dynamically when using them in battles, taking or losing settlements and constructing any of the required buildings.
  • Each use of any of the 3 abilities has its own separate cooldown per province - default 4 turns (can be adjusted / disabled with MCT).
  • Multiple Terradon / Ripperdactyl Hatcheries in the same province will NOT grant additional reinforcement units. This means you can summon up to 5 units in a province with 4 settlements under your control (can be adjusted with MCT).
  • Will work for AI as well as human controlled Tlaqua.
  • The mod is save game compatible - no new game required!

Sky Cohort Strength
Buildings with the effect "Enable Sky Cohort" will make the sky cohort available in their province by granting the respective army abilities to all Tlaqua armies within the province as long as they are in one of their own regions. Does NOT stack when multiple armies fight a battle together. How many units you can summon in a province depends on the number and level of these buildings:

Building
Provided Unit
Effect
Terradon Hatchery
Terradon Riders
Enable Sky Cohort
Ripperdactyl Hatchery
Terradon Riders (Fireleech Bolas)
Enable Sky Cohort
Shrine of Oyxl
Ripperdactyl Riders
Enable Sky Cohort
Major Settlement T3
Terradon Riders
-
Major Settlement T4
Terradon Riders (Fireleech Bolas)
-
Major Settlement T5
Ripperdactyl Riders
-
Minor Settlement T3
Terradon Riders
-



There are two settings adjustable via Mod Configuration Tool - MCT:
  • Sky Cohort Strength: Can be set to "region" or "province", the latter increases the amount of available summons by counting each Terradon / Ripperdactyl Hatchery in the local province instead of counting only 1 per province. This way you can summon up to 8 units in a province with 4 regions under your control; 1 provided by each of the main settlement chains that are T3 or higher and 1 additional unit for each Terradon / Ripperdactyl Hatchery. (default: region)
  • Cooldown: Allows you to adjust the cooldowns for the abilities or completely disable them, to have all of the local units available in every battle. (default: 4)

Notes
I initially planned to spawn the reinforcements as an additional temporary army that will reinforce your forces during the battle itself but was limitted by the possibilities of modding, so I reduced the mechanics to army abilities. I will continue to look into this and hope to update it to it's intended behaviour sometime in the future.

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and have fun,
Uber
42 Comments
Ubermorgen  [author] Mar 25 @ 3:42pm 
updated for 6.1
Ctrl&V Dec 14, 2024 @ 3:49am 
great mod!
Ubermorgen  [author] Dec 12, 2024 @ 3:16pm 
updated for 6.0
Ubermorgen  [author] Nov 1, 2024 @ 3:46am 
updated for 5.3
glospey Aug 20, 2024 @ 8:58am 
Thank you! :)
Ubermorgen  [author] Aug 20, 2024 @ 8:56am 
updated for 5.2
Ubermorgen  [author] Jun 27, 2024 @ 8:53am 
updated for 5.1
Stanley Bishop May 1, 2024 @ 12:38am 
Thanks a lot for the update!
glospey Apr 30, 2024 @ 3:33pm 
Thanks for the update!
Ubermorgen  [author] Apr 30, 2024 @ 1:41pm 
updated for 5.0