Total War: WARHAMMER III

Total War: WARHAMMER III

Sky Cohort - Faction Mechanics for Tiktaq'to / Tlaqua
45 Comments
Ubermorgen  [author] Sep 3 @ 4:11am 
updated for 6.3
Ubermorgen  [author] Jun 18 @ 6:06am 
updated for 6.2
The Finkster May 31 @ 5:40pm 
king
Ubermorgen  [author] Mar 25 @ 3:42pm 
updated for 6.1
Ctrl&V Dec 14, 2024 @ 3:49am 
great mod!
Ubermorgen  [author] Dec 12, 2024 @ 3:16pm 
updated for 6.0
Ubermorgen  [author] Nov 1, 2024 @ 3:46am 
updated for 5.3
glospey Aug 20, 2024 @ 8:58am 
Thank you! :)
Ubermorgen  [author] Aug 20, 2024 @ 8:56am 
updated for 5.2
Ubermorgen  [author] Jun 27, 2024 @ 8:53am 
updated for 5.1
Stanley Bishop May 1, 2024 @ 12:38am 
Thanks a lot for the update!
glospey Apr 30, 2024 @ 3:33pm 
Thanks for the update!
Ubermorgen  [author] Apr 30, 2024 @ 1:41pm 
updated for 5.0
Ubermorgen  [author] Sep 4, 2023 @ 11:19am 
updated for 4.0
SloppyJoppy Jul 1, 2023 @ 10:57am 
ok, thx for the info :)
Ubermorgen  [author] Jul 1, 2023 @ 10:41am 
@SloppyJoppy: This mod does not change any of the buildings, it only counts them via script to know the amount of available army abilities.
SloppyJoppy Jul 1, 2023 @ 9:14am 
does this change the flyer building in a significant change, i have the tech-tree compilation mod on and to unlock the flyer techs you need the flyer building normally but the building requirement isnt showing and the text is just grayed out, might this be the reason for that happening, i dont have any other mod touched lizardmen flyers or the like???
Omnplayer Jun 3, 2023 @ 7:05pm 
Looks like the fix is working so far. Thanks!!
Omnplayer Jun 2, 2023 @ 3:38pm 
Thanks I'll take a look!!
Ubermorgen  [author] Jun 2, 2023 @ 1:52pm 
mod updated for 3.1

- potential fix for the bug where enemies are able to use the army abilities

@Overkill @Omnplayer
please let me know it the fix worked. May require you to end the turn and check on the next turn.
Omnplayer Jun 2, 2023 @ 10:04am 
I'm having the same issue as the person below. It seems that the enemy greenskins in ttt's starting area are able to summon the terradon ridders
Overkill Apr 23, 2023 @ 1:57pm 
Hey guys so ive tried the mod in a new campaign. But it seems like my enemy is also able to summon the units when i have a settlement in the same province as him. Is there a way to dissable it for the enemy factions?
Ubermorgen  [author] Apr 16, 2023 @ 4:10am 
updated for 3.0
Ubermorgen  [author] Mar 26, 2023 @ 2:37am 
@Solaire: Haven't tested it but since it is only a script mod, it should be compatible with almost everything.
Solaire Mar 25, 2023 @ 6:24pm 
Is this compatible with Lustria Rises?
glospey Feb 23, 2023 @ 11:36am 
The only way I know of that will work for removing the flying-only army restriction would be to give the flying units unbreakable. Certainly, on some flying units that might be op BUT on Terradons and Ripperdactyls? I seriously doubt it.
Ubermorgen  [author] Jan 25, 2023 @ 8:49am 
@Kelain: Thanks mate :)
Not sure if i'll port the Tehenhauin horde mod, but there are definitely some more lizardmen mods in the pipeline.
Ubermorgen  [author] Jan 25, 2023 @ 8:48am 
@Jimmy.Firecracker: Not sure how this can be achieved but it would definitely make sense for Tlaqua. I'll look into it maybe there's an easy way to adjust it.
Kelain Jan 25, 2023 @ 1:58am 
I'm super excited to see a new Lizardmen mod from you Ubermorgen, your old Red Host mod for Tehenhauin was some of the most fun I've had in TWW2! Looking forward to trying this one out in a co-op campaign, I'll let you know how it goes. ^^
Jimmy.Firecracker Jan 13, 2023 @ 8:41pm 
hey hey! is there a way to remove the flying units only leadership penalty for this faction only? I wish this was a thing in base game so i could field flying only armies
Ciaphas Cain Jan 13, 2023 @ 7:54am 
Awesome! That's a pretty big update too, thanks!
Ubermorgen  [author] Jan 11, 2023 @ 4:10pm 
the long awaited update is finally here!
I've re-written almost the entire script to flesh out the faction mechanics as follows:

- the effect bundle granting the summon abilities is now added to the faction province instead of each army individually
- each use of an ability now has its own separate cooldown per province that can be adjusted with MCT (default is 4 turns)
- sky cohort strength now calculated province wide instead of per region
- added some more effects, effect bundles and icons to provide better info about the availability of summons
- MCT setting "sky cohort strength" has been adjusted to now grant one additional unit for each terradon / ripperdactyl hatchery in the province

the update should work for ongoing campaigns, please let me know if something is not working for you
Ubermorgen  [author] Jan 11, 2023 @ 10:14am 
@Lunatic Pandora: Yes it should work mid campaign, the script has no restrictions that would require a new campaign.
Ciaphas Cain Jan 11, 2023 @ 10:06am 
Righto! Good job I hadn't started a new campaign yet haha
I'll be fine adding this mid campaign right, for the AI I mean? Just to give em a little boost
Ubermorgen  [author] Jan 11, 2023 @ 9:54am 
@Lunatic Pandora: I want to update the mod this evening with a mostly rewritten script. The way it is handled now is unnecessarily complex.
Ciaphas Cain Jan 11, 2023 @ 9:43am 
As always mate, whenever a new mod comes out it usually requires a bit of tweaking, like you already know!

The idea of it is great though! Would love to see something for WE in a similar way but with tree units
Or Vampire Counts, beasts supporting vamps - calling them to support him in battle. I might have to have a nosey round your mod haha
Ubermorgen  [author] Jan 9, 2023 @ 2:56pm 
@Diablo™ ( music ): No idea sorry. Haven't specifically set anything up for multiplayer. In case you give it a try, please let me know if it worked.
Diablo™ ( music ) Jan 9, 2023 @ 2:45pm 
Really sweet mod! Do you know if it would play nicely in a coop/multiplayer campaign?
Ubermorgen  [author] Jan 9, 2023 @ 10:11am 
@Lunatic Pandora: Thanks :)
There are some balance concerns though, it definitely makes the game a bit easier for Tlaqua
Ciaphas Cain Jan 9, 2023 @ 3:07am 
This sounds amazing Uber! Love it.
Horny Potter Jan 8, 2023 @ 6:53am 
Huehuehuehue:steamthumbsup:
Guvenoren Jan 8, 2023 @ 6:39am 
siick!
Ubermorgen  [author] Jan 8, 2023 @ 6:37am 
@Guvenoren: Done and done
Guvenoren Jan 8, 2023 @ 6:09am 
Got any dummy effects to display these new mechanics for Ticcy in campaign selection?
Guvenoren Jan 8, 2023 @ 6:05am 
Yooo!
Got any more pictures to show the changes?