Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Bannerlord.WindsOfMagic
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Setting: Fantasy
Game Mode: Singleplayer
File Size
Posted
Updated
17.665 MB
Jan 5, 2023 @ 4:31am
May 1, 2024 @ 12:17pm
20 Change Notes ( view )

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Bannerlord.WindsOfMagic

Description
Fantasy mod that adds magic, mana, spellcasting, spell effects and weapon effects.
Right now you can summon troops, raise dead, heal, cast fireballs, cast fire rain. Add various effects such as attack/movement speed bonus, armor bonus, healing over time, damage over time and life drain. Effectsd can be also applied to weapons now.


This mod is intended as a framework for spells and spellcasting, so anyone can add his own spells effects or weapon effects!
Check out the documentation here:
https://docs.google.com/document/d/1mhJ3UWNSSdaZGjvvGK8P5mff4azTV2IZYLJi3Qyo34E

THIS MOD DOES NOT CONTAIN ANY SPELLS ON ITS OWN, YOU WILL NEED A SEPARATE MODULE WITH SPELLS SUCH AS
https://steamcommunity.com/sharedfiles/filedetails/?id=3244601847
or
https://steamcommunity.com/sharedfiles/filedetails/?id=2926993466

How it works: Go to any city and navigate to academy to learn spells
in battle press your open spellbook hotkey (def O can be changed in mcm)
select a spell
cast spell by clicking cast hotkey (defq can be changed in mcm)


Future plans:
Troops spellcasting (rn only heroes can use magic, time to democratize magic) done
Spell effects for armors (including aura style) done
More granular control over who learns what (gating spell learning for lords based on kingdom and character traits, list that lets you pick specific spells for specific hero ) done
Ai for new spell types done

HUD for active effects
Tooltips in inventory to show armor effects associated with particular piece
Strategic map spells (add speed, summon food, increase morale, add troops to party)
More spell types
New skill tree for magic


Spellbook artwork made by yd
https://opengameart.org/content/spellbook-template

Casting circle for targeted spells mady by ThrashManiac9
check out his fantasy mod here: https://discord.gg/Vmesqvc29E
Popular Discussions View All (2)
33
May 26 @ 2:52am
bug reports
Stawa
6
May 5, 2024 @ 9:48am
Cannot select spell bug
sparrowswensen
281 Comments
MOR May 25 @ 2:30pm 
What version is this for?
Why don't I see the spells to select? When I tap the button, I only see "testest."
KRBLT May 2 @ 3:30am 
is it on nexus ?
Joel-io Apr 6 @ 9:35am 
Kofer, your mana can be adjusted in options/mod options, and you get more mana for each point of intelligence.
kofer1998 Feb 19 @ 8:39am 
魔量不够啊,只有30点,很多技能需要40点,所以连一个法术都放不出来
Not enough magic power, only 30 points. Many skills require 40 points, so I can't even cast a spell
Stawa  [author] Jan 24 @ 11:47am 
@Ben honestly i have no idea. I will be back to modding sometime next month so after refactoring i'll try to check compatibilities
Ben Jan 22 @ 3:41pm 
I assume this mod does not work well with RBM?
Abyssalflower Dec 26, 2024 @ 7:23pm 
crashes 1.2 when starting a battle
Stawa  [author] Nov 27, 2024 @ 1:34pm 
@makerofthings try arcane magisterium it has awesome spells made by TrashManiac that look like actual spells. I ll check bombardment soon. Mod development is currently on hold untill i sort issues with my work life but I hope to finaly solve that by the end of this year and cannot wait to resume work on this project :)
makerofthings Nov 27, 2024 @ 9:37am 
I'm having issues using some of these spells. Bombard seems to be ready for use but using the spell seems to consistently fail. @Stawa would you be so kind as to revision this for our use including game affects that don't involve archaic green orbs from the arcane missile spell & etc?
Stawa  [author] Nov 8, 2024 @ 1:13pm 
@Submissive and Breedable int affects mana and mana regen, spells are thrown