Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Bannerlord.WindsOfMagic
281 Comments
MOR May 25 @ 2:30pm 
What version is this for?
Why don't I see the spells to select? When I tap the button, I only see "testest."
KRBLT May 2 @ 3:30am 
is it on nexus ?
Joel-io Apr 6 @ 9:35am 
Kofer, your mana can be adjusted in options/mod options, and you get more mana for each point of intelligence.
kofer1998 Feb 19 @ 8:39am 
魔量不够啊,只有30点,很多技能需要40点,所以连一个法术都放不出来
Not enough magic power, only 30 points. Many skills require 40 points, so I can't even cast a spell
Stawa  [author] Jan 24 @ 11:47am 
@Ben honestly i have no idea. I will be back to modding sometime next month so after refactoring i'll try to check compatibilities
Ben Jan 22 @ 3:41pm 
I assume this mod does not work well with RBM?
Abyssalflower Dec 26, 2024 @ 7:23pm 
crashes 1.2 when starting a battle
Stawa  [author] Nov 27, 2024 @ 1:34pm 
@makerofthings try arcane magisterium it has awesome spells made by TrashManiac that look like actual spells. I ll check bombardment soon. Mod development is currently on hold untill i sort issues with my work life but I hope to finaly solve that by the end of this year and cannot wait to resume work on this project :)
makerofthings Nov 27, 2024 @ 9:37am 
I'm having issues using some of these spells. Bombard seems to be ready for use but using the spell seems to consistently fail. @Stawa would you be so kind as to revision this for our use including game affects that don't involve archaic green orbs from the arcane missile spell & etc?
Stawa  [author] Nov 8, 2024 @ 1:13pm 
@Submissive and Breedable int affects mana and mana regen, spells are thrown
Stawa  [author] Nov 8, 2024 @ 1:12pm 
@fish this should work with the newest version, at least it works for me. you need a spellpack too for this to do something
Nyaa.mp3 Nov 8, 2024 @ 12:07pm 
what character stats affect different parts of the spells? does it go off bow/crossbow/thrown or int or a mix?
Fish Nov 4, 2024 @ 1:27pm 
its not working i have to chage beta versions or somthing ? what order do i run the mods in ? surly im not alone with this issue cant we get an install guide ?
Fish Nov 4, 2024 @ 1:24pm 
im so bad its so hard to mod this game ,
Sagetim Nov 3, 2024 @ 4:39pm 
I'm happy to see this exists, and look forward to its continuing development. Looking at your planned list (adding strategic movement speed, food, etc), I can't help but wonder if there would be a way to have one of those strategic spells be something like 'portable fort' where the fight takes place with you defending in a fort map for the fight instead of the normal one, but doesn't actually build a fort on the map.
ZM-54K Oct 23, 2024 @ 6:42am 
On my way to install this to fight all the spellcasters with a two handed sword
Emperador2225 Oct 11, 2024 @ 5:40am 
GG :EvilGrin:
Stawa  [author] Sep 27, 2024 @ 12:14am 
@Commander-and-Cheef unfortunately no
Stawa  [author] Sep 27, 2024 @ 12:13am 
@CowMan6245 Go to any city and navigate to academy to learn spells
in battle press your open spellbook hotkey (def O can be changed in mcm)
select a spell
cast spell by clicking cast hotkey (defq can be changed in mcm)
CowMan6245 Sep 26, 2024 @ 4:53pm 
@stawa
CowMan6245 Sep 26, 2024 @ 4:52pm 
Hello, how do i cast the spells? i downloaded the spell packs listed in the description and i cant find any spell books or staffs to cast with
Commander-and-Cheef Sep 26, 2024 @ 1:50pm 
@stawa is there a list of incompatible mods that i can start with?
Stawa  [author] Sep 26, 2024 @ 11:01am 
@Commander-and-Cheef i cannot repro this issue. could you check if it happens without other mods loaded? i suspect some other mod might overwrite my menus
Commander-and-Cheef Sep 26, 2024 @ 9:37am 
@stawa ever find a solution?
Stawa  [author] Sep 25, 2024 @ 9:04am 
@Medium Bot current or previous one not compatibile with two versions prior to this one
Medium Bot Sep 24, 2024 @ 11:00pm 
Hey cant see anything what version is this for?
Stawa  [author] Sep 17, 2024 @ 8:27am 
@Dwight Erlwin Edrada increase your intelligence attribute or adjust multiplier in mcm
Dwight Edrada Diaries Sep 17, 2024 @ 7:18am 
and how to make my mana more?
Dwight Edrada Diaries Sep 17, 2024 @ 4:39am 
@Stawa Thank you so much
Stawa  [author] Sep 16, 2024 @ 1:20pm 
@Dwight Erlwin Edrada go to any city to learn spells, in battle press spellbook open (default o, configurable in mcm) then click spell you want to cast and in battle click cast spell hotkey (default q, configurable in mcm)
Stawa  [author] Sep 16, 2024 @ 1:19pm 
@Commander-and-Cheef wtf ill check that
Stawa  [author] Sep 16, 2024 @ 1:18pm 
@U1tracomb0 sorry for a late reply. which bannerlord version are you using?
Dwight Edrada Diaries Sep 15, 2024 @ 10:16pm 
how do you use spell or magic? what to click?
Commander-and-Cheef Sep 12, 2024 @ 4:30pm 
When i go to select a spell there is no book it just says "testtesttest"
U1tracomb0 Sep 10, 2024 @ 3:56am 
Winds of Magic, Arcane Magisterium, and the four dependancies (Harmony, Butterlib, MCM, UIExtender) I get this crash

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:

at void TaleWorlds.ScreenSystem.ScreenBase.RemoveLayer(ScreenLayer layer)
at void Bannerlord.WindsOfMagic.MissionBehaviours.MagicView.OnMissionScreenFinalize() in C:/Users/pc/Bannerlord.WindsOfMagic/MissionBehaviours.cs:line 635
at void TaleWorlds.MountAndBlade.View.Screens.MissionScreen.TaleWorlds.MountAndBlade.IMissionListener.OnEndMission()
at void TaleWorlds.MountAndBlade.Mission.EndMissionInternal()
at void TaleWorlds.MountAndBlade.Mission.CheckMissionEnd(float currentTime)
at void TaleWorlds.MountAndBlade.Mission.OnTick(float dt, float realDt, bool updateCamera, bool doAsyncAITick)
U1tracomb0 Sep 10, 2024 @ 3:42am 
Windows 11 Pro version 23H2 Build 22631.4037

My Processor is an 11th Gen Intel Core i9, My GPU is a Nvidia 3080 Laptop Edition

I went ahead and did a clean reinstall of Bannerlord, deleting both the documents folder and the one found in steamapps, gonna try reinstalling the mod and a single spell pack to see if it works
Stawa  [author] Sep 10, 2024 @ 12:37am 
@U1tracomb0 what OS do you use?
U1tracomb0 Sep 9, 2024 @ 7:51pm 
@Stawa thanks for responding as well as providing feedback. I ran a few tests following your directions and a few additional ones for good measure. I uninstalled every mod save for the three magic mods and their dependencies, as well as the dependencies for Harmony and MCM. With only the Winds of Magic mod installed, I get a crash on launching either a Custom Battle, as well as starting a new game and either proceeding to exit the tutorial battlefield or skipping the tutorial. Same thing happens if I enable either of the spell packs linked in the description. Seems like most everyone else can run the mod so it may be specific to my computer.
Stawa  [author] Sep 9, 2024 @ 1:38pm 
@Atrox it works with the newest v of bannerlord and shouldwork with 1.29 perhaps there is a conflict with some other mod? for what i know a game of thrones mod is incompatible
Stawa  [author] Sep 9, 2024 @ 1:36pm 
@Harris I hoped i have fixed this issue but it seems i was just lucky, ill try to check that again in next version of the mod
Stawa  [author] Sep 9, 2024 @ 1:35pm 
@U1tracomb0 im sorry but i cannot reproduce this issue, can you try that with only my magic mods enabled without other mods?
Воха Sep 9, 2024 @ 7:57am 
I would like to see measures of protection against magical environments on such protective domes, special units that hold this shield, accessories, tower protection on castles, etc.... otherwise it’s a shame that in the first 20 seconds the headphones are afraid that the army is destroying each other , and the assads end when they all don’t begin. enemy, you wear headphones without even addressing them
U1tracomb0 Sep 8, 2024 @ 1:12pm 
I get the protected memory error when I start a new game and click to skip the tutorial
Atrox Sep 5, 2024 @ 5:21am 
what version is this even for- i'm on 1.2.9 and nothing casts at all, mana drain but no cast
noblewarriorsf Aug 28, 2024 @ 1:26pm 
it doesnt work
Harris Aug 23, 2024 @ 2:09am 
The mod currently throws a protected memory error in battles when an effect ends. It isn't consistent, I've had it happen with basically every spell that causes an over time effect, but I've also had those work normally.

Exception Information:
Type: System.AccessViolationException
Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stacktrace:
at void TaleWorlds.MountAndBlade.MBAgentVisuals.SetContourColor(uint? color, bool alwaysVisible)
at void Bannerlord.WindsOfMagic.MissionBehaviours.MagicView.OnMissionScreenTick(float dt) in C:/Users/pc/Bannerlord.WindsOfMagic/MissionBehaviours.cs:line 1041
at void TaleWorlds.MountAndBlade.View.Screens.MissionScreen.OnFrameTick(float dt)
at void TaleWorlds.ScreenSystem.ScreenBase.FrameTick(float dt)
at void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch2(float dt, bool activeMouseVisible)
Harlock Aug 18, 2024 @ 3:14am 
always binded on my move left button, can't change it
Stawa  [author] Aug 7, 2024 @ 10:13am 
@Valhalla what is the issue with RBM?
Valhalla Aug 6, 2024 @ 7:30pm 
Is there a submod that is more compatible with RBM?
Stawa  [author] Aug 6, 2024 @ 12:37am 
@stuartlittle1 thats a bit vague. can you tell what happens? crash at start? no magic?