Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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WindsOfMagic.BasicSpells
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Setting: Fantasy
Game Mode: Singleplayer
File Size
Posted
Updated
9.456 KB
Feb 1, 2023 @ 12:58pm
Feb 21 @ 4:23pm
3 Change Notes ( view )

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WindsOfMagic.BasicSpells

Description
Adds simple spells for Bannerlord WindsOfMagic module. You can use or modify this mod as you like or create your own spells and publish them for other users.

It adds arcane missile, fireball self heal, group heal, summon looters/catapharact, raise dead, haste, stone skin, teleport and fire rain

Requires Bannerlord.WindsOfMagic to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2912991581

50 Comments
IHateTheIRS May 14 @ 2:06pm 
Well, the damage is based off of throwing skill, so if you dont have good throwing skill... ya done.
RheaRhe May 8 @ 4:06pm 
what does fireball and bombard do? I've used them a few times but it does like 2 damage to looters and I assumed it was a DOT spell but even after running around and lobbing it at them a bunch it still took like 5+ minutes for them to die
Kellendir May 5 @ 4:31pm 
I am having an interesting issue where, when i summon a new spell, an instance of the old spell is dropped onto the ground. I only noticed this when i began making custom spells and used a mesh with shimmering texture. Now, as a battle goes on, i become blinded by orbs littering the ground lol.
Stawa  [author] May 2 @ 10:09am 
@Fedup New version of framework is live since yesterday and spellpacks are independent from each other. New spells will be released as separate module but i advise to only use one of them at the time because if two mods add a spell with same name only one will be used.
Fedup May 2 @ 9:41am 
Good to know. Will this be save-compatible?
Stawa  [author] May 1 @ 12:27pm 
@Fedup sry i was on vacation for past two weeks and forgot to answer. Updated mod description to include all spells this mod adds. New spellpack with fancy spells that actually look like spells and utilizing new features like weapon and armor effects is on its way :)
Fedup Apr 21 @ 1:34pm 
What spells are currently in this?
Stawa  [author] Apr 21 @ 9:50am 
@zackarynash hi, you should only have 2 wind of magic modules this one and one of the versions of main, old if you intend to play on pre 1.29 and normal for v 1.29. you can set which button opens spellbook in new version or cycles through your spells in old version in MCM menu
zackarynash Apr 21 @ 8:57am 
hey I know this isn't commented on very often, but I have all three of the winds of magic downloaded, found how to add spells and see which keys to cycle through and casts spells but when I use the key to cycle through spells it just opens a radial menu with 1,2,3,4 and back. It will not select spells from there and it will not let me cast anything subsequently. Can any one tell me what I am doing wrong? TYIA
Fedup Feb 15 @ 11:48am 
This works for 1.2.9.