Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[BQM] Core
   
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Tags: Mods
File Size
Posted
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270.251 KB
Jan 3, 2023 @ 5:28am
Aug 19, 2024 @ 3:32pm
20 Change Notes ( view )

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[BQM] Core

In 1 collection by Speecker
[BQM] Better QOL Modpack - Essentials (BETA)
34 items
Description
Better Quality of Life Modpack ('BQM' in short) Core is the Main Part of a set of Modifications ([BQM]-Series).
Speeds Up and Rebalances Several things In-Game for better QOL.
This Modpack is a composition of various modifications written by Speecker including many more from other authors.
Therefore the author of this modpack only claims the composition itself, the modification of used mods and his own additional code snippets as his own.
List of Modifications:
- Better Time Manipulations
- Better Money Rewards
- Better Starting Funds
- Better Crew Speeds
- Better Crew for Hire
- Better Crew Scarcities: Custom Starting and Maximum Crew Counts
- Better Space Drag
- Better Untargetable Crew (WIP - Removed)
- Better Pirate Spawns
- Better Efficient Factories (TMP)
It its recommended to activate all [BQM]-Mods but unwanted ones may be deactivated individually. It is up to you, the User
20 Comments
Speecker  [author] Sep 9 @ 9:58pm 
The part that caused the crash with "Acceleration" was a leftover i must have overlooked when i moved it into its own submod.

Edit: Crew Speed meaning walkspeed on the ships deck is still kept in the core mod to make them walk faster between rooms etc. but for salvaging, meaning their flying speed outside the ship is outsourced to [BQM] Salvage - https://steamcommunity.com/sharedfiles/filedetails/?id=2931491463 .
Speecker  [author] Sep 9 @ 9:31pm 
@Azariel: Ye the last gameversion i updated my mods to was 0.27.0 and inbetween gameversion(s) 0.30.0 and the current 0.30.1a they apparenty broke a lot of mods again :/

Most of my other mods are dependent on updates from other modders ill have to wait on for now.
I might consider forking some of them if the original uploaders take too long to update their mods or (hopefully not) wont update anymore.

Especially Tiered Parts needs to be updated.


[BQM] Core has its load errors fixed for now and should work fine.
Otherwise pls let me know.
Azar'iel Sep 8 @ 7:50pm 
The mod is throwing a crash report for something regarding "Acceleration" If i had to guess they ♥♥♥♥♥♥ with that in the heat update fsr
Speecker  [author] Aug 19, 2024 @ 7:16am 
Updated to gameversion 0.27.0g
Mr. X WeregλrurumonX Sep 1, 2023 @ 8:02pm 
As Erythion said. Going to workshop\content\799600\2911892015\mod.rules and removing or commenting out "Better Untargetable Crew" allows it to load.
Mr. X WeregλrurumonX Sep 1, 2023 @ 7:58pm 
This is with the ONLY mod running.

System.Exception: Error loading mod: [BQM] Core
Halfling.ObjectText.OTNavigateException: Unable to find node at path <./Data/ships/terran/mining_laser_small/mining_laser_small.rules>/Part/Components/Turret/AutoTargets/2"

09/01/2023 22:55:03 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
Erythion Aug 31, 2023 @ 7:24am 
Better Untargetable Crew section is broken, pls fix. Commenting out the part makes the mod work, if anyone else want a workaround
Person001 Aug 23, 2023 @ 5:20am 
Update, sweet jesus! Mods sync at server connect to multiplayer.
Person001 Feb 17, 2023 @ 4:46pm 
Absolutely fantastic!! your additions to the tiers mod is also exceptional!! I'd even give $5 to the cause, as these additions don't exist anywhere else, for no reason.
Person001 Feb 12, 2023 @ 4:39pm 
Thank you, I'm trying it out now!