Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Edit: Crew Speed meaning walkspeed on the ships deck is still kept in the core mod to make them walk faster between rooms etc. but for salvaging, meaning their flying speed outside the ship is outsourced to [BQM] Salvage - https://steamcommunity.com/sharedfiles/filedetails/?id=2931491463 .
Most of my other mods are dependent on updates from other modders ill have to wait on for now.
I might consider forking some of them if the original uploaders take too long to update their mods or (hopefully not) wont update anymore.
Especially Tiered Parts needs to be updated.
[BQM] Core has its load errors fixed for now and should work fine.
Otherwise pls let me know.
System.Exception: Error loading mod: [BQM] Core
Halfling.ObjectText.OTNavigateException: Unable to find node at path <./Data/ships/terran/mining_laser_small/mining_laser_small.rules>/Part/Components/Turret/AutoTargets/2"
09/01/2023 22:55:03 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
I just don't see an actual decrease of time/scavenged piece.
I may either lower the speeds or outsource the Crew Speed Part into its own sperate Mod (probably with different variants like with Stack Sizes).
Else (if you know what you do) you are free to change the values or outcomment parts in the code yourself to your specific linkings.
Im generally open to suggestions and rebalancing if you give me more info and/or constructive reasoning about it. Also i would need to know what exact type of Crew Speed you mean: on Deck, during Jetpack Flight, Airlock Access Time, Salvage Speed or Job Assignments ?