RimWorld

RimWorld

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Big and Small - Lamias and other Snake-People
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Mod, 1.4, 1.5, 1.6
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6.503 MB
Dec 28, 2022 @ 2:12am
Jun 29 @ 12:28pm
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Big and Small - Lamias and other Snake-People

In 1 collection by RedMattis
Red's Workshop Mods
38 items
Description
Adds snake-like xenotypes, related genes, and optional factions for them.


Factions and Xenotypes

Viper Family
Viper Family is an ultra-tech criminal organisation. The many branches of the family have been bribing and making themselves useful enough to the right people within the empire to avoid outright hostilities, but on the Rim relations are shaky at best.

Outside of Rimworlds they are known for grand casinos, entertainment, and the ability to procure nearly anything for the right price. They also secretly deal in the likes of kidnappings and assassinations, for the right price. Away from prying eyes they run sketchy-but-advanced gene labs developing xenobeings for a variety of customers, the Empire itself included.

On the Rimworld they are a hostile menace to anyone who isn't their customers, but if you do manage to convince them that it is better to trade with your instead of robbing you, then they will offer a black-market flavoured inventory of what you might expect from the Empire.

When hostile the Vipers will launch raids clad in light power armour and often wielding the sort of highly-advanced weaponry the Empire is known for.


The Viper Faction often run dangerous projects and experiments. As enemies they will sometimes show up to test you with mechanoids, weird mutants, insectoids, or the like.

Lamia
Lamia are the most common snake-like xenohuman in employ by the Vipers. They often serve humble jobs as clerks, servants, and sometimes entertainers. What they are most known for is assassination, and they can produce lethal venom with which to kill their quarry. As far as their role in the former goes they are fairly competent, though their hot temper can easily cause them to blow their lid.

The rumours of actual baby-eating Lamias from old myths hiding among their ranks are probably not substantial. Probably.

Sirens
Sirens are arguably the most famous snakes from the Vipers. They almost exclusively serve entertainment in the form of singing and performance, the former which they are incredibly good at. They are all lab-bred, and most viper family bands have at least one or two around to listen to. The Viper family tends to aggressively pursue anyone who dares present a Siren to a stage they don't own or endorse.




The Snakeman Tribal Federation
This loose federation of various snakefolk of former enemies have united against their more dangerous common foes. They lack most of even the most simple tools, making even the Neanderthals look fairly advanced. They regard all outsiders with suspicion if not outright hostility, but they are sometimes willing to trade scavenged goods.

Pythonmen
The most common type of snakemen are Pythonmen who are mostly known for lunging a somewhat impressive distance at enemies from the bushes. In combat they tend to rapidly relocate using a series of short jumps.

Addermen
Addermen are the second most common, especially in cold environments. Addermen are venomous and can even spit a strange corrosive liquid at their foes.

Anacondamen
Finally there are the Anacondamen, who are large and very sleepy snakemen. Beyond their size they are also known to for springing at enemies from a truly impressive distance.

It is unknown where the snakemen came from, some believe they are xenohumans, others that they are uplifted snakes.


2024-12-06: heads have been improved been made even more cursed! Now uses new graphics and offsets! Unspeakable crimes against Rimworld art-standards...




Naga Faction something something naga name pending
Faction not yet implemented, but the xenotypes can sometimes be found in the world

Naga
Naga are said to be proud, tough, and mighty warriors.

Some outlander scientists state may have originally humans modified a long time ago in an effort to adapt them to acidic or swamp-like worlds.

Nagaraj
Nagaraj are ageless proud warriors who are sometimes believed to possess strange powers. In terms of appearance they are similar to Naga, but they typically have a more human-like head and torso.

Nagaraj are believed to have been created by an archotech on a world where the Nagaraj were worshipped as semi-divine beings. Some believe Naga may also originate from the same place.



Other
Gorgons


Snake-haired, golden-winged, and in mythology claimed to have been created by the titan Gaea to assist her sons the giants in their war against the gods. It is claimed they are immortal, but in reality they are merely sturdy.

The Empire claims they were created by an archotech, and while the Viper Family in particular is known to have a few among their ranks, their origins remain mysterious.




Genes
The mod adds several genes, though most only spawn on their related xenotypes. Here are two of them.








Dependencies & Recomendations
The Viper faction will use urbworld style equipment if you've got that mod enabled https://steamcommunity.com/sharedfiles/filedetails/?id=2908039338

Consider using Xenotype Spawn Control if you wish to use fewer factions but still want the new xenohumans.




Credits
Phaneron for the gorgeous snake hair for Gorgons, as well as several of the icons.




Issues

No known bugs yet. Please report any issues you find.

See "Issues" section in the Big & Small Races dependency mod if the headsize of the slightly smaller/larger snakes look strange.

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (7)
6
Jun 27 @ 9:10pm
Sticky acid spray extreme damage
Wraith_Magus
4
Jun 17 @ 10:45am
Gorgon with no head and empty Portrait
Lycarno
2
May 30, 2024 @ 11:15pm
Swallow not working
Maximillionysis
359 Comments
Markhas 17 hours ago 
I am going to correct my evaluation on the previous comment, swallowing something of worthwhile size gives very small continuous nutrition while they are inside, but it gives a bigger total nutrition once they are done digesting. It works. I'm able to survive without plants and cooking as a lone Gorgon who can swallow.
RedMattis  [author] 22 hours ago 
@Sapphira D (Dracovian)
I can't replicate the issue. You're going to have to provide a log. Preferably without other mods that might interfere.
RedMattis  [author] Jul 3 @ 1:32pm 
@Sapphira D (Dracovian)
I don't think I've tested it on 1.6. I'll make a note to look into it when I sit down with the mods next. :)

If you got any errors to the log I'd suggest posting the logs and linking back here.
Sapphira D (Dracovian) Jul 3 @ 9:18am 
the swallow gene is bugged
for some reason after devouring someone it dissappears and never comes back and only shows regurgitate
Markhas Jul 1 @ 9:06am 
Hello, just trying this out, I wanted to do a naked brutality start, single snake person surviving in the dangerous world, my character swallowed a rabbit but it did not give her any nutrition. Is this a bug or as intended? It should give nutrition.
CombineElite19 Jun 30 @ 6:53am 
The snake peaple are a purple square with a snake head. This is my modpack https://steamcommunity.com/sharedfiles/filedetails/?id=3512839026 , i also have alpha genes, alpha bees, alpha animals and alpha memes installed threw game files
Wraith_Magus Jun 26 @ 11:59am 
I wouldn't say that the addermen raids are impossible to beat, but they are very hard to kill before at least some of them get within range, especially when they're naked. (And in my game, they have a nudist ideoligion..) They have a huge move speed bonus plus naked speed and ignore difficult terrain you might use like water to slow them down, plus they're small and therefore make a certain extra percentage of shots miss. Also, while devilstrand dusters are great IF you get hit in the torso, the problem is body part hit is random, and your whole body will take the 120% sticky acid burn if the game determines you were shot with acid in the pinky and aren't using acid-proof gloves, doing damage to your torso under that acid-proof duster a certain percentage of the time.
Wraith_Magus Jun 26 @ 11:58am 
Baiting fire onto something expendable like a turret, mechanoid, or an animal you don't mind losing is really the best way of handling them. (Or just sending the snek tribes offerings so they're not hostile like I did... VIPER is still hostile, but they at least come in more reasonably-sized raids rather than floods of dozens or even triple digit numbers...) I've managed to start handling it, but I've had to completely rethink my defenses, and put more value on heat armor than piercing...
Demelios Jun 26 @ 11:36am 
Not compatible with Vanilla extended make red errors
RedMattis  [author] Jun 23 @ 9:37am 
@Vien 'Quitonm, Wraith_Magus
It is available on 1.6 now. :)

@Hazardous
I'll bump up the raid value of the Addermen so the storyteller can't send as many of them.

They are meant to be dangerous little sneks, but perhaps not quite as dangerous as they've been for people. :)