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ruined buildings have most of their stats set to zero, which sometimes causes crashes and other problems, the only way to work around this is by reloading the save and destroying the building before the enemy gets to sack it twice
there's no real reliable solution for it and i hope CA removes this mechanic in future total wars
Fortunately I had an army nearby so I went back and took the sacked settlement which prevented the above from occurring. It was a T3 settlement before the first sacking and had all building slots filled. The settlement no longer crashes when selected and I can build normally though I should mention I am not playing as Wood Elves.