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but here is what it says error message
wh_dlc05_wefoutpost_slaughter_1wh_main_effect_allcampaign_razing_income_
in Table building_effects_junction_tabels and packfile Wood_elf_majors_are_forest. pack
Enjoy, tell me if you find any other problems.
ruined buildings have most of their stats set to zero, which sometimes causes crashes and other problems, the only way to work around this is by reloading the save and destroying the building before the enemy gets to sack it twice
there's no real reliable solution for it and i hope CA removes this mechanic in future total wars
Fortunately I had an army nearby so I went back and took the sacked settlement which prevented the above from occurring. It was a T3 settlement before the first sacking and had all building slots filled. The settlement no longer crashes when selected and I can build normally though I should mention I am not playing as Wood Elves.
also by chance if anyone is using the mod that removes supply accumulation during the battles. would that mod conflict with this one the only thing i can think might is he's changed the values of the starting supplies for most building that provide supply.
https://steamcommunity.com/sharedfiles/filedetails/?id=3352318969
thanks!
Also, can you add some garrison units to tier 2 and 3 of the minor settlement buildings so that it won't be lost so easily after you sink money to develop them? It feels wrong to lost multiple turns just cause there is 4 units defending a tier 3 settlement while enemies are rolling 20 stacks
but i have to test that and i comment agian if i finde the mod that conflicting,
dont use this mod alongside other wood elf mods, because they will fight eachother
so if you want more normal results, remove the db/building_level_armed_citizenry_junctions_tables from greater garrison mod, or expand it yourself by hand
is where all the garrison units are stored
each unit has a unique key and building they are attached to
if you want to add more units to the garrison from my higher tier outposts, you will have to post them in my mods db/building_level_armed_citizenry_junctions_tables and then give them each a unique key, and correct building
could you kindly tell me if i need to modify this mod or the other in rpfm? if so, which tables? (sorry but im starting from scratch).
I tried to delete the entire table related to wef (db/building_level_armed_citizenry_junctions_tables) in the other but doing so the garrison in the main settlement became too weak for my taste.
thanks
if you can mod, you can use RPFM to purge any "wef" files from SFO
look for building level tables and building effect tables in the SFO file