RimWorld

RimWorld

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Godlike Metabolism Gene
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
57.903 KB
Dec 14, 2022 @ 1:19pm
Jul 11 @ 11:17am
5 Change Notes ( view )
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Godlike Metabolism Gene

Description
Description:
A genetic mutation, that gives god like Metabolic Efficiency.

Feature:
Adds a Godlike gene, that increases the Metabolic Efficiency by a godly ammount.

Godlike Metabolism:
Archite Capsules: 25
Metabolic Efficiency: +750000

Notes:
1.If you want to test this mod and see how it, using dev-mode you can edit a person's genes, you can find it under the name Godlike_Metabolism.
2.Removing the mod mid-playthrough, causes some one time errors to happen.
3.All the genes are obtainable as any base game genes (Traders, Quests)

Balance:
Not balanced at all.
The game makes it cost like somewhere around 22k-11k. This is because it has 25 Archite Capsules requirement.

A similar OP mod can be found here: Biotech Capacitor Genes - OP
A similar balanced mod can be found here: Biotech Capacitor Genes - Balanced

Copyright Notes:
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.
44 Comments
dominickwriter Aug 16 @ 11:36pm 
Never mind, sorry to disturb. Had to look in another chat area to figure out the problem. Thank you.
dominickwriter Aug 16 @ 11:34pm 
Doesn't work for some reason, I'm going to the xenotype gene editor and yet it doesn't show anywhere. Recommendations or anything I'm missing while doing it?
Petre27  [author] Aug 14 @ 9:10pm 
@SirCletus I just tested it, and everything works. What are you trying to do that it doesn't work?
Ashtar Sheran Aug 10 @ 10:42am 
this no work >:((((((((
Ashtar Sheran Aug 10 @ 10:13am 
diddyblud trait pls
Travioli Jul 13 @ 2:31pm 
Haha yes, as I learned; I was just so baffled as to how I hadn't found a trade, and thought maybe I needed a certain number of archite capsules for the trade to show up
Petre27  [author] Jul 11 @ 11:22am 
The mod has been updated to 1.6!

Travioli - Trades in rimworld (with caravans/spaceship/towns) are made with silver. The archite capsules are needed only for the creation of the xenogerm.
Paradoxical Jul 10 @ 10:19pm 
Just tested it. It works fine.
Paradoxical Jul 10 @ 10:08pm 
This mod almost certainly is compatible with 1.6 because the XML tags used haven't changed.
A homeless orphan Jul 10 @ 6:55pm 
Hi, will this be updated to version 1.6?